Items And Loot Archive

Thread: So I Looted A Ca With a Negative Mod...

Xanatosxtreme
Mon Jan 31, 2005 3:48 am
#1

Is there anyway to fix it??




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Hurlobacca
Mon Jan 31, 2005 4:11 am
#2


No.

Message Edited by Hurlobacca on 01-31-2005 06:13 AM



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UglyBovine
Mon Jan 31, 2005 5:24 am
#3

none.

not even useful for blocking another mod. just destroy it unless it's got a good secondary mod in which case use a +1 to block the -ve stat.



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Ataho
Mon Jan 31, 2005 6:49 am
#4



UglyBovine wrote:
none.

not even useful for blocking another mod. just destroy it unless it's got a good secondary mod in which case use a +1 to block the -ve stat.





Thought you could use s minus mod to get another mod to stick...

Like a CA with 13 melee def and 13 2h speed...then you could use a -1 melee def to get the 2h speed to stick?



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Hurlobacca
Mon Jan 31, 2005 7:56 am
#5






Ataho wrote:





UglyBovine wrote:
none.

not even useful for blocking another mod. just destroy it unless it's got a good secondary mod in which case use a +1 to block the -ve stat.







Thought you could use s minus mod to get another mod to stick...

Like a CA with 13 melee def and 13 2h speed...then you could use a -1 melee def to get the 2h speed to stick?



No, it doesn't work like that. You'd need to drop a 13 melee or better into the item first in order to get the 2h speed on the multi mod SEA to stick.




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0pticalstatic
Mon Jan 31, 2005 9:49 am
#6

i would think about keeping the item if its a good one oh hand anyways. You never know if they will fix this -skill mod thing.


Might be good to keep on hand.


0pticalstatic




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