Items And Loot Archive
Thread: SEA's WHY ARE THEY STILL BROKEN
Page 1 of 2
TheCapn2000
Wed Feb 02, 2005 7:45 am
#1
Since someone from Sony keeps deleting my threads in the live issues thread I will now post here...
Why are SEA's still now working correctly???
Examples
1. Multiple skills on a tape or AA not all sticking...only the higher mod...and if the mods are the same in number only the top one will stick.
2. There are many tapes and AAs droping with skills that no longer exist in the game and which were removed during beta testing.
3. Many tapesa and AA skill mod simply do not work.
I would like for a DEV once and for all comment on this and if there is going to be anything done about it. I would also direct you to a Friday Feature that TH did concering SEA's in which he had to be corrected by the community as to how it worked.
Regards
TigerJedi01
Wed Feb 02, 2005 8:18 am
#2
um, isnt this the way its always been? who said this aspect was broken?
1. Multiple skills on a tape or AA not all sticking...only the higher mod...and if the mods are the same in number only the top one will stick.
Alristico
Wed Feb 02, 2005 8:35 am
#3
TigerJedi01 wrote:
um, isnt this the way its always been? who said this aspect was broken?
1. Multiple skills on a tape or AA not all sticking...only the higher mod...and if the mods are the same in number only the top one will stick.
logic
whats the point of havingmultiplemods if only one will ever stick? Plus look at all the other broken elements that encumpass sea's. Its obvious they just haven't been paid attention to.
Message Edited by Alristico on 02-02-2005 10:36 AM
TheCapn2000
Wed Feb 02, 2005 8:50 am
#6
TigerJedi01 wrote:
um, isnt this the way its always been? who said this aspect was broken?
1. Multiple skills on a tape or AA not all sticking...only the higher mod...and if the mods are the same in number only the top one will stick.
Once again...points to TH's Friday Feature on SEA's.
Message Edited by TheCapn2000 on 02-02-2005 07:52 AM
averyz
Wed Feb 02, 2005 9:11 am
#7
Because the people who coded them all quit when they forced them to release a game that wasn't ready.. Now all the new hire noobs have to reverse engineer this stuff because it wasn't documented.. I know. I'm one who quit 
Liander
Wed Feb 02, 2005 10:16 am
#8
averyz wrote:
Because the people who coded them all quit when they forced them to release a game that wasn't ready.. Now all the new hire noobs have to reverse engineer this stuff because it wasn't documented.. I know. I'm one who quit
want a cookie?
R0ZM4N
Wed Feb 02, 2005 10:19 am
#9
5 ***** for you, this bug (I'm gonna call it a bug it's easier than explaining oversight
) has been outstanding too long and deserves all the *poking* we can muster.
Keep up the good fight honey.
Kisses
Cass
WimoArtah
Wed Feb 02, 2005 10:35 am
#11
is is definitely a thing that needs to be looked at - and not in one year. i dont think that is something that would need 1 1/2 year to correct ! they look like SIMPLE bugs and corrections inside the database (deleting some mods from the sea's so they dont drop anymore ect. correct the bug that causes only the higher one/first one to stick and so on. in that category also fall other not implemented things like "polished black dh17" where no certification does exist but they still drop and cant be used (bug reports dont work - csr tickets get closed - it depends on the csr what kind of false aswer you get (worth me a lol) ) but... works as intended... (sure it works as intended when someone dooesnt know how the game works...
R0ZM4N
Wed Feb 02, 2005 10:44 am
#12
*staggers back clutching at chest* argh, the one star bandit got me!
ObiQuixote
Wed Feb 02, 2005 11:40 am
#13
LOL
R0ZM4N wrote:*staggers back clutching at chest* argh, the one star bandit got me!
That was a bizarre one star rampage. Don't know what was so controversial about this thread to deserve that.
5 star bandits seem to be fighting back
Page 1 of 2