Items And Loot Archive
Thread: The way loot should be introduced:
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Duragoth
Fri Jan 28, 2005 3:38 am
#1
I was clearing out my inventory today before signing off, and noticed that most of the loot I grabbed from NPCs while doing missions was repeated (i.e. same loot over and over again [I mean how many street lights do I realy need]) Then it hit me; Why doesn't loot get introduced on a rolling schedule.
The loot could be programed into the game where it changes on a week by week bias (as an example). This way when new loot is introduced into the game the Dev/Programers wouldn't have to say anything about the new loot, and we (the Players) would be more interested in what loot is dropping. An added bonus of having a rolling system for loot drops is that when the loot cycles to the next selection, is that the loot drop locations could also be changed (this could help controll the population of AFK looters)
With this type of system intergrated into the game, realy interesting and unique loot* (such as housing schematics,speeder designs, andnew ships)could be added that would require collecting loot over the course of weeks, and involve the skills of different crafters to complete in order to piece together. The rolling loot system could almost be a quest in its self. Loot could be placed on NPCs, inside creatures (as if the creature ate the loot), and just out lying around on the planets (as if it was dropped, fell off a shuttle or speeder)
Along with just looting items off of dead NPCs, loot could be intragrated with a story line:
1)Piece together a broken data disk and it might tell you a story about something or other (not like now where its about somebody wanting to dump a girl), where the next loot might be found, or clues to some sort of treasure (not a CDEF but art or some unique schematic).
2) Loot a weapon off of a dead NPC, and it might have a name on it where you could return it for a reward. (you'd have to examine the item to read the descirption)
3) Other items might have some sort of history (from Episodes 1,2,3,and 4) that could be read from the object when examined.
Finaly; By adding a system of Rolling Loot Drops, it would end the debate of what loot is valuable and rare (since all of the loot would be changed on a timed bias) Thus giving Players realy unique (art/loot) items to decorate their homes, and new reasons to explore the planets (bring the "I" back into POI).
*these items could be bled into the game in a way that would make non-combat professions reap rewards for choosing their peaceful ways (i.e.While surveying an Artist finds a body in the dessert. After examining the body the Artist finds a schematic for interesting style of home. Or a scout notices something on the ground when they set up a camp. Just for example)
(since this post deals with loot; I posted it here, but it also deals with questing so I posted a simular one therel)
Message Edited by Duragoth on 02-01-2005 01:29 AM
Moricky
Fri Jan 28, 2005 12:00 pm
#2
Duragoth wrote:
I was clearing out my inventory today before signing off, and noticed that most of the loot I grabbed from NPCs while doing missions was repeated (i.e. same loot over and over again [I mean how many street lights do I realy need]) Then it hit me; Why doesn't loot get introduced on a rolling schedule.
The loot could be programed into the game where it changes on a week by week bias (as an example). This way when new loot is introduced into the game the Dev/Programers wouldn't have to say anything about the new loot, and we (the Players) would be more interested in what loot is dropping. An added bonus of having a rolling system for loot drops is that when the loot cycles to the next selection, is that the loot drop locations could also be changed (this could help controll the population of AFK looters)
With this type of system intergrated into the game, realy interesting and unique loot* (such as housing schematics,speeder designs, andnew ships)could be added that would require collecting loot over the course of weeks, and involve the skills of different crafters to complete in order to piece together. The rolling loot system could almost a quest in its self. Loot could be placed on NPCs, inside creatures (as if the creature ate the loot), and just out lying around on the planets (as if it was dropped, fell off a shuttle or speeder)
Along with just looting items off of dead NPCs, loot could be intragrated with a story line:
1)Piece together a broken data disk and it might tell you a story about something or other (not like now where its about somebody wanting to dump a girl), where the next loot might be found, or clues to some sort of treasure (not a CDEF but art or some schematic).
2) Loot a weapon off of a dead NPC, and it might have a name on it where you could return it for a reward. (you'd have to examine the item to read the descirption)
3) Other items might have some sort of history (from Episodes 1,2,3,and 4) that could be read from the object when examined.
Finaly; By adding a system of Rolling Loot Drops, it would end the debate of what loot is valuable and rare (since all of the loot would be changed on a timed bias) Thus giving Players realy unique (art/loot) items to decorate their homes, ending the AFKers from becoming loot whores, and new reasons to explore the planets (bring the "I" back into POI).
*these items could be bled into the game in a way that would make non-combat professions reap rewards for choosing their peaceful ways (i.e.While surveying an Artist finds a body in the dessert. After examining the body the Artist finds a schematic for interesting style of home. Or a scout notices something on the ground when they set up a camp. Just for example)
(since this post deals with loot; I posted it here, but it also deals with questing so I'll repost it there aswell)
you can tell i'm an optemist when i say "how do you know this isn't allready happening?" but i love this idea, 5* for you sir whatever thats worth. people need to make more good ideas like this. im hopeing this is already functioning and i have wanted to make a post like this, but im laaazzzyyy. 
Skuzz
Fri Jan 28, 2005 12:28 pm
#3
I agree this would be a great idea.
/dumps 5 more stars on duragoth
/dumps 5 more stars on duragoth
Duragoth
Fri Jan 28, 2005 5:48 pm
#5
*I'm just front-paging this post* so late comers can put in the comments.
Skelestoner
Fri Jan 28, 2005 8:11 pm
#6
anything to reduce the frequency of lootwhores would make my day
Duragoth
Tue Feb 01, 2005 2:24 am
#7
I made a few edits to this idea for the month of Feb.
How do you think loot should be introduced?
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