Items And Loot Archive
Thread: Post new loot idea's here.
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MadeEvil
Sat Jan 22, 2005 10:07 am
#1
Lets try to get all these ideas for new loot into once thread.
I'll start
I'd like to see vehicle loot kits. One you put to gether by gathering all the items like engine chassis etc...
Also I'd like to see More kinds of mounts I know no one uses them right now but if you allow MCH's to use speicals on them then we would see alot more of them in battles.( maybe only let them use ranged specials melee ones would probably look wierd).
I'll start
I'd like to see vehicle loot kits. One you put to gether by gathering all the items like engine chassis etc...
Also I'd like to see More kinds of mounts I know no one uses them right now but if you allow MCH's to use speicals on them then we would see alot more of them in battles.( maybe only let them use ranged specials melee ones would probably look wierd).
Seriah-EH
Sat Jan 22, 2005 10:16 am
#2
or make some creatures JUST for CH's to capture and tame....and the way they raise them has an effect on their speed.....one that is WELL raised, and fed the right things, could be as fast as a speeder over flat ground, WITHOUT galloping......not bio-engineered, that would detract from the value for those few CH's left out there....
i also really like the idea of loot kit vehicles. the AV-21 is cool, but we need more
if there were other vehicles comparable in speed and handling and such, then we would see more variety in the cities.
-Incubus-
Sat Jan 22, 2005 10:49 am
#4
think that first of all each and everySEA needs to be fixed and in working condition. This isnt fair at all that various attachments for each profession dont work, creating a disadvantage for that player's profession. A new loot idea I have would draw interest for each player of any profession, and create a more useful way to spend time in SWG. Instead of fixing those .. you could do this
My idea is to create Skill Implants (SI's), a loot that drops off random NPC's, probably as common as adhesives do currently. These SI's start out at a basic level (Level 1) . These implants have any of the mod types that SEA's do, but only 1 mod per implant. YOU CAN ONLY ATTACH 2IMPLANTS ON YOUR TOON.When the implant is looted it starts out at level 1. Lets say the implant was modifying Dodge. When you loot the implant and equip it, you get +1 dodge to start. Now, since the Dodge mod enhances your combat performance, you must grind combat experience or any combat profession experience (ie Rifleman) in order to level up your implant. The amount of experience required for each level is definitely up for discussion, this is only my idea. As your implant's level rises it provides an increasing amount of modification to the skill of the basic implant. Lets say it requires 200,000 weapons experience or 20,000 combat experience for level 2. After you attain the required experience you bring up the radial menu on your implant and click on the "Level Up" command. You can then transfer the experience into the SI and attain lvl 2. At level 2 the mod of your SI increases by +1. So you now have dodge +2 in your SI. You can level this SI up to +30, though it will require an a great amount of grinding, but it will prove very rewarding inyour entire combat experience. Now the experience requirements are completely up for discussion, it doesnt have to be that much, this is just an idea after all.
Now, after attaching an SI, it is permanent. The only way to take it off is to destroy it, losing all experience acquired for that MOD, and losing any modification bonuses that the SI provided. You can only attach 2 implants on your toon.
Also these SI's arent only for Combat.There are SI's for medics docs, scouts entertaineretc. Thereare also SI'sfor all you crafters out there too.You have to grind crafting exp in order to level up your crafting SI.Though finding an Armor Experimentation or Medical Experimentation SI will obviously be more scarce than aMedical AssemblySI. Same for combat, you will most likely find a 1h accuracy SI before you find a 1h Speed or 2h speed SI. These SI's are also for melee def, Ranged Def, pretty much any current mod thats out there will be in the SI system.
As you can see this will keep everyone interested, busy, and in the end provide rewards for all the hardwaroking players out there, and you cant complain this wil provide you all with the loot you need for your profession which mods would cost you millions of credits normally to buy from someone. Everyone gets a chance,the only catch is, its all up to you. These Si's cant be traded, sold, or transfered to another player in any way, shape or form. If you want the benefits you must work hard for them.For allthose hardcore FS grinders out there, this should be a piece of cake compared to your Jedi Grind.
This will also put a whole new perspective in place when constructing your template, and will virtually make no one person the same. Its all up to you how you choose your SI's, so your template will be as great as your knowledge of pvp
Any imput is welcome, i hope this gets to the devs, i would love to see this live.
Thanx for reading
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