Items And Loot Archive
Thread: How to get rid of an unwanted skill mod on a AA?
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Sikess
Wed Jan 19, 2005 3:44 pm
#1
If i do have an AA with following mods:
+3 defense vs. intimidate
+3 pistol speed
how do i make the pistol speed stick?
I know i have to put it on an armor piece that already has an defense vs. intim on it. But does it have to be exactly +3 or will a +6 or +7 work aswell to delete the unwanted mod?
Thanks guys
ArdenS
Wed Jan 19, 2005 4:06 pm
#2
I believe that if you have a mod of a higher number already in your gear then the pistol will stick. So, if the belt has +3 or greater then you pistol will stick.
Brandon_shreve
Wed Jan 19, 2005 4:23 pm
#3
ArdenS wrote:I believe that if you have a mod of a higher number already in your gear then the pistol will stick. So, if the belt has +3 or greater then you pistol will stick.
was gona say that
Goodfeller
Wed Jan 19, 2005 7:07 pm
#4
brandon17394 wrote:
ArdenS wrote:
I believe that if you have a mod of a higher number already in your gear then the pistol will stick. So, if the belt has +3 or greater then you pistol will stick.
was gona say that
Sucks, i just looted a +14 carbine accuracy +9 defense vs knock down CA
now i gotta find a carbine accuracy +14 or higher somewhere

WizKid72
Wed Jan 19, 2005 8:38 pm
#5
you can also try and find a -1 defense vs intimidate.. it would bring the +3 down to +2 and make the pistol the higher one
garen_taym
Wed Jan 19, 2005 10:09 pm
#6
Do the -1 additions still work? Been wondering about that...
WizKid72
Wed Jan 19, 2005 10:43 pm
#7
I've never tried it myself.. I was told this many times though..
I hope it does because the alternate can get VERY expensive..
imagine a wepsmith getting +24 survey +24 wep experimentation (in that order)
he would be needing a +25 survey on top of it to negate the +24 survey
garen_taym
Wed Jan 19, 2005 10:44 pm
#8
Lol... I know someone that got a +25 berserk, +24 med exp...
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