Items And Loot Archive

Thread: Group Looting System

AnXdiety
Tue Jan 18, 2005 4:47 pm
#1

Here's my idea for a group looting system:

When a creature or npc is killed each member of the group gets their own unique roll at looting the corpse. Much the same way group harvesting works. This will stop the issue of 20 people going out to kill a Krayt and looting a single pearl. There is no way to split a single item drop off of the creature. If a group of 20 kills something then each member of the group should gain their reward. Each person should have their own unique chance to loot the corpse. Just as after you kill a creature each person has a chance to harvest resources from it.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

Spcmrns
Tue Jan 18, 2005 5:01 pm
#2






AnXdiety wrote:
Here's my idea for a group looting system:

When a creature or npc is killed each member of the group gets their own unique roll at looting the corpse. Much the same way group harvesting works. This will stop the issue of 20 people going out to kill a Krayt and looting a single pearl. There is no way to split a single item drop off of the creature. If a group of 20 kills something then each member of the group should gain their reward. Each person should have their own unique chance to loot the corpse. Just as after you kill a creature each person has a chance to harvest resources from it.





I'd like to say NO. That would encourage people with multiple players to get a advantage on the loot system. No way in hell should this be placed.



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AnXdiety
Tue Jan 18, 2005 5:10 pm
#3



Spcmrns wrote:


AnXdiety wrote:
Here's my idea for a group looting system:

When a creature or npc is killed each member of the group gets their own unique roll at looting the corpse. Much the same way group harvesting works. This will stop the issue of 20 people going out to kill a Krayt and looting a single pearl. There is no way to split a single item drop off of the creature. If a group of 20 kills something then each member of the group should gain their reward. Each person should have their own unique chance to loot the corpse. Just as after you kill a creature each person has a chance to harvest resources from it.


I'd like to say NO. That would encourage people with multiple players to get a advantage on the loot system. No way in hell should this be placed.




Actually if they scaled it properly with chances at better loot it would be feasible. Think of it the same way when harvesting a creature. You get more of a harvest if you are solo and ungrouped. But if you are grouped you gain more total by a smaller margin but as an individual in that group you actually gain less.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

dezi
Tue Jan 18, 2005 5:15 pm
#4

Love that idea and totally agree. Would definately encourage grouping and everyone would have some benefit to looting. Not everyone would get something big, and maybe no one, but everyone would get something from it. They should test this on Ahazi.
AspiringBountyHunter
Tue Jan 18, 2005 5:16 pm
#5

It could also encourage people to actually group to go out loot hunting. It would probably flood the crystal/pearl market, making them not cost as much. Same with SEAs and other high end loot.



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BlackJango
Tue Jan 18, 2005 5:23 pm
#6






Spcmrns wrote:





AnXdiety wrote:
Here's my idea for a group looting system:

When a creature or npc is killed each member of the group gets their own unique roll at looting the corpse. Much the same way group harvesting works. This will stop the issue of 20 people going out to kill a Krayt and looting a single pearl. There is no way to split a single item drop off of the creature. If a group of 20 kills something then each member of the group should gain their reward. Each person should have their own unique chance to loot the corpse. Just as after you kill a creature each person has a chance to harvest resources from it.





I'd like to say NO. That would encourage people with multiple players to get a advantage on the loot system. No way in hell should this be placed.





Thats one thing a over-exageranted Jedi and a once cranky be-yatch of a Bounty Hunter can agree on.



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LukeBorgman
Tue Jan 18, 2005 6:12 pm
#7

Totally agree with original post. The current system only rewards either the ninja looter or the guild leader. A better system would give rank-and-file players a reason to participate in big group hunts. Even in smaller groups, it would encourage grouping, since it would be safe to group with people you don't know without fear that they'll ninja loot.



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POS315
Tue Jan 18, 2005 7:22 pm
#8

Whats to stop one fighter and 19 dancers from all going to loot krayts and elders and the like? Making appropriate loot drop consistently is a better idea.



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Koch20
Tue Jan 18, 2005 8:46 pm
#9






AnXdiety wrote:
Here's my idea for a group looting system:

When a creature or npc is killed each member of the group gets their own unique roll at looting the corpse. Much the same way group harvesting works. This will stop the issue of 20 people going out to kill a Krayt and looting a single pearl. There is no way to split a single item drop off of the creature. If a group of 20 kills something then each member of the group should gain their reward. Each person should have their own unique chance to loot the corpse. Just as after you kill a creature each person has a chance to harvest resources from it.





Awsome idea. I think it's great. And to those who say what about the guy with 10 accounts, he has an unfair advantage. ANY system will have hole's and exploits in it and people will figure out a way to work the system in a way not intended. And heck, if someone on my server it using 10 accounts to get loot that's only gonna help flood the market with that item and drive the prices down. I think this idea encourages group hunts and won't discourage group hunts because 20 people will have to share one item.



"To tired to attack" Ciry
LastEE
Wed Jan 19, 2005 12:28 am
#10

It would make sense with the "luck" skill anyway (from FS) that each person gets their own chance at the loot. Keep it the same amount of loot on the creature but the first person who tries to /loot gets a 1/n(*luck) chance of having access to the critter, second person who tries gets 1/(n-1), etc until the last person in the group gets a 100% chance of looting. If not everyone's trying to loot, there's a good chance the item may disappear with the corpse.

OR if the chance WAS 1/10 that a pearl drop, when grouped the chance is 1/(n*10*luck) but n people get the opportunity to take that chance and again the luck modifier would benefit those with that FS skill.

In either case, the total amount of this loot brought into the game is no smaller or larger under a "shared chance" system than the current system, except by nature of the high liklihood that people are going to start grouping and going after the higher-end content again and we're back to the old problem of not ennough krayts/acklay/etc to go around for all the groups.

To add an extra dimension, just add a loot timer just like that used all over the place... buffs, special move time, etc between being able to /loot or a random time after the /loot command is issued until when it gets processed.

Message Edited by LastEE on 01-19-2005 01:28 AM



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JoleneArcher
Wed Jan 19, 2005 5:25 am
#11

One thing i liked in Everquest 2 was the loot lottery system. Maybe this would work in SWG too?



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Gaffacas
Wed Jan 19, 2005 7:00 am
#12

I must agree the looting system as it is now SUX!

TheDevs made it even worse, by taking the option, of seeing what other people in the group was looting, out.


It it always more fun to hunt grouped!

This game is about fun, so I must admit I actually like the idea!

Offcourse a group of 10 people shoudn't loot a krayt pearl each, when killing a Krayt! But to get encourage GroupHunting, bigger groups should get bigger change of looting. Like when harvesting! Every guy in the group should be able to loot the Mob killed, and each one looting, should have the same change for looting eventually stuff.

But only the guys actually looting it, will get a change of getting something.

So making a big solo-group when hunting like Elders or Krayts, won' give you better loot on any way!



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Dakhanz
Wed Jan 19, 2005 7:17 am
#13

I like this idea! I will expand on it a little.


Let the chance of something droping stay the same. Like, if one person soloed a krayt, they would have a 1/1 chance of looting something. If a group of 10 people killed the same krayt, each person would get a 1/10 chance of looting something.


For this to work, SOE would need to improve the loot chances. I really think a krayt should drop something everytime it is killed, after the CU that is.


How will this be better? People will find the best and most "efficient" group they can to take down the krayt the fastest to improve their odds of receiving loot. Letting everyone loot will keep the crowd happy and excited after each kill even if they do not get anything.





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