Items And Loot Archive
Thread: I know its for crafters, but does loot have to suck so bad in SWG?
Message Edited by dezi on 01-17-2005 02:58 PM
We now have in place of the craptastic CDEF pitsols:
Posters, Paintings, New Loot Kit parts, schematics, saber crystals, attribute stim packs (rifle speed, dodge, etc)
Now if only the devs would blow up the DWB and make mandalorian armor a process similar to RIS....
SanRa_Ledav wrote:
Have either of you not been playing SWG the past month?
We now have in place of the craptastic CDEF pitsols:
Posters, Paintings, New Loot Kit parts, schematics, saber crystals, attribute stim packs (rifle speed, dodge, etc)
Now if only the devs would blow up the DWB and make mandalorian armor a process similar to RIS....
But your not promised to get that loot,.. and i agree with this post. ... like i read another a RP'er bought a radio that thought played a jingle for his house or something.. well didnt do that,.. just another pieace of junk
and i also agree that the new loot there adding and the new designs on some of the resources are great
To answer you're first question, no i havent. Like many others i know, the game has been going downhill for a while, and a break is needed unless i quit entirely.
SanRa_Ledav wrote:
Have either of you not been playing SWG the past month?
We now have in place of the craptastic CDEF pitsols:
Posters, Paintings, New Loot Kit parts, schematics, saber crystals, attribute stim packs (rifle speed, dodge, etc)
SanRa_Ledav wrote:
Have either of you not been playing SWG the past month?
We now have in place of the craptastic CDEF pitsols:
Posters, Paintings, New Loot Kit parts, schematics, saber crystals, attribute stim packs (rifle speed, dodge, etc)
Now if only the devs would blow up the DWB and make mandalorian armor a process similar to RIS....
I've been playing Galaxies in the past month...
I can assure you - killing NS Elders and gettinga cargo pocket is a *joke*. Killing Tuskens for half an hour and getting more tapestry and hide schematics than I'd everuse in decoration (and I'm a ranger, one to two hides in my house is fine thank you very much)is a *joke*.
I don't honestly care about how pretty my house is to look at, it's full of weapons, armour, foods, and clothes that I use to play the game with.
I'd like to loot things that make me fight better - yeah - so I can have 10 minutes x 5 uses of extra speed or what if I grind desert demons or meatlumps for an hour or so- yay, what fun...
I'd like to loot components to give to my crafters that didn't suck - why are there no good barrels or stocks or feed mechs lootable in a dungeon to make better or different weapons with?
And don't make comments like - "why can't the dev's blow up DWB?" That's one of the things they've done *right*. Mando/Jetpacks are fine just the way they are... rare high end loot that requires teamwork and skill, not how many GDK's can we camp today.
We need middle class loot, and lots of it - preferably stuff that complements crafters as well so all are happy. Posters? *snore* Weapons and Powerups, Armour and shiny things are good.
Please don't take offense, but I'm not an interior decorator. I play the game for fun and my fun is treasure and blasters and shiny things. Goblin I may be, but I'm a down to earth one. Star Wars isn't about the interior decor, it's about adventure and danger and space ships and smugglers and... the list goes on.
#edit# Thanks however 1*'d me. Obviously my post stating grinding = bad irked you, or that killing the toughest creatures in the game should requisition more than the old Jabba's Theme Park loot ruffled your feathers. Maybe it was the part about DWB - saying how the Dev's got high level loot right in this instance (see the other thread on this forum at solo'ing the place). I didn't declare I should be uber and leet and have a gazillion credits. I said I liked treasure and loot and things to play with - and that I didn't find tapestries much fun. If you do - good for you.
Yes - I'd love to see more dungeons that have component drops (Krayt hunting is sooo passe), and Geo Labs is for a few specific weapons mainly - would help reduce prices on materials as well if barrel/stock/scope and segment drops were up.
Let's not even go near the Bio Engineers elusive secret data that hasn't been put into the game.
Why in 18 months of SWG being running have only 3 new dungeons of note been added, and why on top of this have the storylines been stopped? Maybe the loot from there (i.e. data decoder and it's ilk) were too much hassle for the devs to develop.
Maybe I'm wrong - maybe I'm just being simple and thinking that treasure and playthings are fun - or maybe I touched a nerve saying pretty things weren't for me (Because if I want pretties, I can go to a gallery, or a museum or into the real world elsewhere). *Shrugs* I'll never know - the bandits never do have enough steel to create a counter arguement.
And before any one declares me leet or uber, I'm a ranger. That's 140 skill points on non stacking/non ubah combat skills. Hell, most of our skills are worthless... Guess maybe that's why the bandit bandited. #End edit#
Message Edited by Spinnthrift on 01-18-2005 09:08 AM
Ilcbar wrote:
I just wish that the loot my guild brought me I didn't have to laugh at. IMO looted components should be better80% of time than craftable components, as it stands 99% of the timethey get destroyed without a look. Very sad. ...
Ya, any time I seem to get a pistol barrel the stats are about 50% of what any master WS can make. I dont' see the point of dropping that kind of loot. If the component statswere higher than what a crafter then I don't think that would hurt anyone. The looter and crafter could work together to make a uber item. ala more stuff like Kryat tissues etc.
dezi wrote:OMG does loot suck in this game. I mean pathetic. Always has been really, but at least the holo hunting gave the promise of great riches and time well spent if you get one. I dont know how many times i've been disappointed by the lame loot they hand out in this game, as though its bought right out of the dev's pay cheques or something.I played WoW for about a month, and although i think SWG has much more promise as a game (ive been saying this for over a year though), my god was it nice to look forward to loot! If you killed a high level mob in WoW, you are guranteed loot of some kind, and actually useful stuff, not just decoration. I didnt realize how much of that aspect was missing in this game until i experienced it in another. I remember even when i first started, how much of a let down it was for a group of us to make our way through the Mokk Caves (bone armor and FWG5's were the best of the best at this time), and basically get nothing as a reward for our effort.
Why have the cave there even? To stare at the blank walls? Here the silence that gives the place such ambience? Risk time spent on buffs, preperation, etc. so your group can share in the reward of....nothing?The last time i logged on, i went krayt hunting with some guildies, which i havent done in ages, and i was quickly reminded why. We were luck y enough to find a spawn, killed 4, and looted a few segments, which basically is garbage. Took about 3 hours from beginning of buffs to end of hunt, and i found i had yet again wasted my time playing a game without reward.High level mobs like krayts, sister elders, etc. should ALWAYS loot something. The krayts should loot attachments, or mods that a crafter can use to improve weapons/armor/clothes with skill mods. The reason the economy is so out of wack, like paying millions for skill attachments, is because there are so few out there, who wants to spend endless hours killing high end mobs for nothing in return? Get the stuff people want out there, and the price will come down, and the interest will come back in group hunts, etc. Theres lots of ways to add useful loot to the game, that wont take crafters out of the loop.Wow, did this get long winded. I could say more, but then i have countless times, and nothings changed for over a year now. To summarize, ADD SOME LOOT TO THIS FRIGGIN GAME!!! (not just posters and decorations, but like, stuff thats actually useful and worth putting the time in for).Message Edited by dezi on 01-17-2005 02:58 PM
I'm afraid you are missing the point of SW:G (well one of them). If you would only find useful stuff from mobs, why would anyone be a crafter when you can just go out and loot everything?
Thats why most loot is decoration/novelty items.
dezi wrote:OMG does loot suck in this game. I mean pathetic. Always has been really, but at least the holo hunting gave the promise of great riches and time well spent if you get one. I dont know how many times i've been disappointed by the lame loot they hand out in this game, as though its bought right out of the dev's pay cheques or something.I played WoW for about a month, and although i think SWG has much more promise as a game (ive been saying this for over a year though), my god was it nice to look forward to loot! If you killed a high level mob in WoW, you are guranteed loot of some kind, and actually useful stuff, not just decoration. I didnt realize how much of that aspect was missing in this game until i experienced it in another. I remember even when i first started, how much of a let down it was for a group of us to make our way through the Mokk Caves (bone armor and FWG5's were the best of the best at this time), and basically get nothing as a reward for our effort.
Why have the cave there even? To stare at the blank walls? Here the silence that gives the place such ambience? Risk time spent on buffs, preperation, etc. so your group can share in the reward of....nothing?The last time i logged on, i went krayt hunting with some guildies, which i havent done in ages, and i was quickly reminded why. We were luck y enough to find a spawn, killed 4, and looted a few segments, which basically is garbage. Took about 3 hours from beginning of buffs to end of hunt, and i found i had yet again wasted my time playing a game without reward.High level mobs like krayts, sister elders, etc. should ALWAYS loot something. The krayts should loot attachments, or mods that a crafter can use to improve weapons/armor/clothes with skill mods. The reason the economy is so out of wack, like paying millions for skill attachments, is because there are so few out there, who wants to spend endless hours killing high end mobs for nothing in return? Get the stuff people want out there, and the price will come down, and the interest will come back in group hunts, etc. Theres lots of ways to add useful loot to the game, that wont take crafters out of the loop.Wow, did this get long winded. I could say more, but then i have countless times, and nothings changed for over a year now. To summarize, ADD SOME LOOT TO THIS FRIGGIN GAME!!! (not just posters and decorations, but like, stuff thats actually useful and worth putting the time in for).Message Edited by dezi on 01-17-2005 02:58 PM
to summarize his post. "PUT IN SOME LOOT ON MOBS I LIKE TO SOLO SO I CAN MAKE 29837429037492713904712903749821 CREDITS!!!"
make some FUNCTIONAL and PRACTICAL suggestions and they will listen. will it happen right away? no. MAY it happen sometime. sure.
if you can't stand the game that much, leave. there are things that make me upset too about the game. there are things in the game that are really fun, I.E. new loot that you have to venture out and get. is it easy to get the loot, sure thing. but it's still fun.