Items And Loot Archive

Thread: The Veteran Rewards system is not viable. Will it ever be?

Yogol
Fri Jan 21, 2005 11:42 am
#27






WantonPromo wrote:








Zeon_Zaku wrote:


a few extra skill points








*Drools*


Best idea yet!




That is the worst idea of them all. If you do that, it means that newer players even have LESS chance to do PvP. Leaving them with no way to make money like we did with solo-missions is already hard to overcome and this extra skill points will make the advantages of older players even worse.




000000000000
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000000000000

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ActiveNick
Fri Jan 21, 2005 12:04 pm
#28






Yogol wrote:





WantonPromo wrote:








Zeon_Zaku wrote:


a few extra skill points







*Drools*


Best idea yet!




That is the worst idea of them all. If you do that, it means that newer players even have LESS chance to do PvP. Leaving them with no way to make money like we did with solo-missions is already hard to overcome and this extra skill points will make the advantages of older players even worse.






Frankly I see nothing wrong with a few extra skill points (less than 5). other MMORPGs like EverQuest rely on levels of experience, which means it's almost impossible for a newbie to ever catch up with a vet since both still keep getting xps.I admit some of the suggestions are a bit too unbalancing, but a few extra skill points would hardly unbalance PvP too much. Heck, if seems all my templates are always missing just 1 skill points to get a last box, so 1 extra skill point would make a huge difference.


Frankly, new players have it much easier today. It took me weeks to get to 10K credits and 2 months to get off Naboo and Tatooine. Today, newbs get 12K from the green droid on day 1 if they do all 6 starter missions and get tipped 100K+ or more from random players. Veteran rewards should be more than just useless decorations. Missing out on a painting is not enough for me to get incentive not to cancel my account ifI need a break. But a few extra skill points certainly would.






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Mor-Dan
Fri Jan 21, 2005 12:24 pm
#29



Blackjack_Nova wrote:
As a day one veteran, (well day twoif you want to get technical) I have to say that the "Rewards" program has been a real disappointment. My family uses three accounts. That is $540 dollars per year for all three accounts. I am not complaining, about the price. All three accounts have been active for every moment since day 2 up and continue to be to this day.

After 6 months of continues time, you are rewarded with a Yacht. I love my Soro Suub! Don't get me wrong, it is a really great reward, but....

Do we have any incentive to keep our accounts active as the CU is being worked out? Sure playing the game in and of itself is a reward, but heck why not just cancel and come back in a few months when things that are "in the works" are reality? We have all played just about every profession, we have done every mission, theme park and dungeon. Our houses and accounts are loaded with items and credits....

Veteran rewards are a way of saying thank you to the soild loyal players such as myself and my family, why is it that the system sits on the back burner? Please take my words into consideration and think about putting some rewards into the system before we lose hope.

Rewards are like a pay raise, they are not something that you expect or demand, rather they are a way of saying thank you to the people that have show loyalty and respect. With the ability to re-start an account up to ayear after canceling, rewarding people for keeping an active account is really something that should be a PRIORITY.

Message Edited by Blackjack_Nova on 01-20-2005 06:01 PM

Message Edited by Blackjack_Nova on 01-21-2005 07:35 AM






SOE, as far as SWG goes anyway, has consistently shown no support for their loyal players. as long as we keep paying without receiving these extra benefits, why should we expect them to do anything sooner rather than later? people lost all sorts of valuable krayt pearls when the lightsaber crafting change occured, and received no help from Support personnel or wotherwise. the same happened when other jedi conversions happened and people allocated skills without full knowledge being discolsed to them and many skills being unbalanced or having virtually no power, and were basically told "tough luck" when asking to change out skills. these are two HUGE strikes against the company as far as dealing with veterans. then came the rewards. granted, the yaht is neat but if you don't get JTL it is worthless to you and you can't sell it to anyone else. added to that, it uses up one lot of your ground space! i haven't even pulled mine because i can't afford to give up that lot. i can't even remember what the other reward was, if there even was another one. that's how useless it is, or how few rewards we have actually received.

i do not forsee us getting anything special compared to the rest of the players. to me, even hearing Tyrant say something about it is a pipe dream. Actions speak louder than words, SOE. your actions show your lack of respect for a community of veteran players...


Mor-Dan Kin
Account active since July 2, 2003



Vendor Locations:
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-4700 5600 north of Theed, Naboo
ArianSix
Fri Jan 21, 2005 12:32 pm
#30

I was under the impression that skill point systems currently exist in other successful MMOs.


Please correct me if I'm wrong, but didn't I once hear the UO had an "age" modifier. So basically, as your character got older you were able to learn more stuff (you get more skill points)?


Something like this is a definate advantage, but it shouldn't be unbalancing. If you could learn 1 box / year that's a lot of years to get a lot of boxes. With stacking getting nerfed in the upcoming CU isn't not like the current stackers can use this to become super stackers.


Just some food for thought...


-- A6




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ChewGoBack
Fri Jan 21, 2005 1:00 pm
#31

I like my sorosuub, but I think veteran rewards are a bad idea, just as I thought the special editions sunglasses were a bad idea.

Every single item you have, should have been obtained by your actions in the game, getting items because you had a subscription for a while, or you bought a special edition, is getting too close to ebay imo.



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Sikess
Fri Jan 21, 2005 1:43 pm
#32

I do not really agree with you here.

See it like this:

I work in a advertising agency and we do the marketing for a lot of different companies. And even if every single one is handled with velvet gloves, the ones that are with us for several years will get a very special treatment. (incentives/parties and so on)

There is nothing more valuable as a loyal customer - Let them know that.

Thats the way how money is earnerd nowadays.


Ahe
DarthScin
Fri Jan 21, 2005 2:06 pm
#33






SOETyrant wrote:

Veteran Rewards will show up In-Dev shortly.




I like you very, very much.


Ideas for rewards? Well, something I'd like to see is big rewards for people who've been with the game continuously since its birth (like me! yay! ), and small rewards for small amounts of time (like the Life Day gifts, for example). I.E., just more rewards!


And it doesn't have to be items, per se. Maybe a special title we could use (Master Subscriber! ....sorry), or something.



Karetyr Sales and Services Network
SWG Veteran Since June 28th, 2003
DarthScin
Fri Jan 21, 2005 2:09 pm
#34






xaron wrote:





lund0529 wrote:
· Physical "official" Action figure of one of your characters sent to you. Player chooses an outfit, a couple of accessories, and goes to the cloning center. 6-8 weeks later, Hasbro sends you an action figure with your character in a blister pack with their picture and bio on the package.





BEST IDEA EVER!!!!!! I would so do this. They should do this when SWG hits the 5 year mark, and reward us who stuck around all this time with a Star Wars UNLEASHED figure of one of our characters (Main, or Jedi). How cool would that be to see my jedi sitting on my desk staring at me looking like she's about to wipe me out with her lightsaber.







Or or or! A drawing/painting of your character done by one of the SWG concept artists. I KNOW they're good, because their art for the in-game paintings kicks a...er....really rocks.


I'm an artist myself, but for some reason I love having other artists draw my characters.




Karetyr Sales and Services Network
SWG Veteran Since June 28th, 2003
LordAurther
Fri Jan 21, 2005 2:24 pm
#35

Not to respond as a disruntled player but SCREW THE REWARDS REVAMP SMUGGLER!!!!


ok sorry all I just had to say that...


On a lighter note I agree the vet rewards are very lacking and need to be looked at.



Master Smuggler since October 2003
Master Smugglers Alliance Pilot
Zeon_Zaku
Fri Jan 21, 2005 3:55 pm
#36






SOETyrant wrote:

Veteran Rewards will show up In-Dev shortly.






Oooh, can't wait.


I request a new pet for Veterans only.... Princess Leia in slave gear. C'mon, who doesn't want that following them around everywhere-- dancing for them and fighting for them!



NDegwin Tze'Midak N
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"This flag stands for freedom. I live for what it stands for!"
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RenegadeSith
Fri Jan 21, 2005 6:10 pm
#37

I think if they add new quests/events, it should go by the number of content badges you have.




Sikess wrote:
a nice event in which just those veterans can take part
or
a special quest only doable by people that are with the game fr more than 180/270/360 and so on days








Jorj Car'Das

HzO Stronghold

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than live on your knees!


Nailliar
Fri Jan 21, 2005 7:27 pm
#38

Another problem with the veteran reward is being a Starship, the current Soro-sub for example is the limit of 3 ships per player. I'm nearing Ace, I'd like to have the yacht for goofing around, but I'm not going to give up my hard earned and coveted master level ships for the yacht, and I only have one other ship slot for fast fighter for regular combat, leaving no room for the yacht. Yes you can deed and redeed but that becomes extremely impractical once you start decorating ships.


Bottom Line: give veterans an extra ship slot for the veteran reward.


oh hell, just give us more ship slots in general, I want to fly all the ships, except bomber.



Rialia Darkstar
"You have failed me for the last time, SOE"
Mor-Dan
Sat Jan 22, 2005 1:08 am
#39



ArianSix wrote:
I was under the impression that skill point systems currently exist in other successful MMOs.
Please correct me if I'm wrong, but didn't I once hear the UO had an "age" modifier. So basically, as your character got older you were able to learn more stuff (you get more skill points)?
Something like this is a definate advantage, but it shouldn't be unbalancing. If you could learn 1 box / year that's a lot of years to get a lot of boxes. With stacking getting nerfed in the upcoming CU isn't not like the current stackers can use this to become super stackers.
Just some food for thought...
-- A6





you cannot add skill points in SWG and it not be unbalancing. SWG is skill point driven, not skill driven. how good you can be is directly related to how many skill points you can put into whatever template you desire.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
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