Items And Loot Archive

Thread: Nyax this is ridiculous

TjadenFederov
Wed Jan 26, 2005 3:50 pm
#14



Phaelyn wrote:
I think a lot of people are missing the point of the increased spawn and massive amount of loots -
Before the solo nerf, people were making millions per buff, and combined with the more rare loot rate, = People spending millions for items.
Now, WITH the solo nerf, and increased spawns, people have less to spend, but with a dramaatic increase in high end loots, it will *eventually* lead to costs settling down. Less earned + more exceptional loot = lowering the high cost of living within the game.
It essentially is levelling the playing field for the purpose of the hyper inflated economy of some servers.





Either that or making the people who sit there and camp ridiculously rich (from selling to other players), so that they will still be able to afford all the "good" items out there and keep prices from falling. If you can sell it why bother lowering it.



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MasterArohk
Wed Jan 26, 2005 4:18 pm
#15

from wut i hear on tarquinas at least is krayt spawns are up but drops are down by alot



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Phaelyn
Wed Jan 26, 2005 4:32 pm
#16






TjadenFederov wrote:





Phaelyn wrote:

I think a lot of people are missing the point of the increased spawn and massive amount of loots -


Before the solo nerf, people were making millions per buff, and combined with the more rare loot rate, = People spending millions for items.


Now, WITH the solo nerf, and increased spawns, people have less to spend, but with a dramaatic increase in high end loots, it will *eventually* lead to costs settling down. Less earned + more exceptional loot = lowering the high cost of living within the game.


It essentially is levelling the playing field for the purpose of the hyper inflated economy of some servers.







Either that or making the people who sit there and camp ridiculously rich (from selling to other players), so that they will still be able to afford all the "good" items out there and keep prices from falling. If you can sell it why bother lowering it.



Not likely - Firstly, nobody, and I mean nobody can stay on 24/7. Sure, they are AFK looting on some cases and out damaging a good percentage of others who come in, BUT.. All it takes is someone to come in and out-damage them for the loot. Anything that breaks an AFKs system will lead to less AFK camping. And AFK camping has usually been on the lower end, "easy" MOBs. for items such as lootkit items and paintings. Look to what has happened there - Paintings that WERE selling for milllions are now so commonplace on some servers that you literally can't GIVE them away - This illustrates that increased loots = less profit. Completed lootkits that WERE selling for Millions are now to this point also. The system gets glutted, and prices drop. The same thing will happen due to the new spawn rates.




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Phaelyn
Wed Jan 26, 2005 4:37 pm
#17






RelicOMO wrote:





Phaelyn wrote:

I think a lot of people are missing the point of the increased spawn and massive amount of loots -


Before the solo nerf, people were making millions per buff, and combined with the more rare loot rate, = People spending millions for items.


Now, WITH the solo nerf, and increased spawns, people have less to spend, but with a dramaatic increase in high end loots, it will *eventually* lead to costs settling down. Less earned + more exceptional loot = lowering the high cost of living within the game.


It essentially is levelling the playing field for the purpose of the hyper inflated economy of some servers.




It isn't, of course, because places like Nyax are permanently camped by only one or two people, who can outdamage everyone else. They are, of course, jedi, who don't need to buy anything, and can simply monopolise and sell the loot, thus keeping prices high.Levelling the playing field is not what will happen - jedi will continue to KS everyone and take the loot, and since they don't need to buy anything except food, creds will go into them and not come out unless they feel like buying some high end thing. They certainly won't feel like buying pearls with krayts spawning everywhere - why bother when they can go and KS for a few hours and get it themselves?





You simply prove my point here. Barring the fact that A) Jedi DO need more than Food - Why do you think premium Crystals sell for millions? A Jedi needs these for XP, and when you combine their tuning drawbacks, they need a LOT of them. And B) A Jedi camping is going to *eventually* come back on them, and stop them from doing it. Camping will drastically increase their visability, and a few BH will be knocking on their camping spot in short order. And in your second example, you again prove my point - If they spend millions on Crystals and Pearls, and can now get them in short order themselves - The market dries up because they are now getting their own instead of buying at high prices.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Round-eye
Wed Jan 26, 2005 4:41 pm
#18


tired of AFK'ers?


Solution: find someone of the same faction to become overt (maybe pay them, everyone hates afk' looters), have that overt player heal them (for tef), then you show up overt and drop them. if they are of the same faction, even easier. just vice-versa.

Message Edited by Round-eye on 01-26-2005 05:42 PM



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RelicOMO
Wed Jan 26, 2005 4:53 pm
#19






Phaelyn wrote:


You simply prove my point here. Barring the fact that A) Jedi DO need more than Food - Why do you think premium Crystals sell for millions? A Jedi needs these for XP, and when you combine their tuning drawbacks, they need a LOT of them. And B) A Jedi camping is going to *eventually* come back on them, and stop them from doing it. Camping will drastically increase their visability, and a few BH will be knocking on their camping spot in short order. And in your second example, you again prove my point - If they spend millions on Crystals and Pearls, and can now get them in short order themselves - The market dries up because they are now getting their own instead of buying at high prices.




Drying up the market for pearls only means that the main expenditure for Jedi is now gone - their income, which is selling all other loot they get, stays intact. Cutting their expenses while increasing their supply does not level any playing field.
Phaelyn
Wed Jan 26, 2005 4:57 pm
#20






RelicOMO wrote:





Phaelyn wrote:


You simply prove my point here. Barring the fact that A) Jedi DO need more than Food - Why do you think premium Crystals sell for millions? A Jedi needs these for XP, and when you combine their tuning drawbacks, they need a LOT of them. And B) A Jedi camping is going to *eventually* come back on them, and stop them from doing it. Camping will drastically increase their visability, and a few BH will be knocking on their camping spot in short order. And in your second example, you again prove my point - If they spend millions on Crystals and Pearls, and can now get them in short order themselves - The market dries up because they are now getting their own instead of buying at high prices.




Drying up the market for pearls only means that the main expenditure for Jedi is now gone - their income, which is selling all other loot they get, stays intact. Cutting their expenses while increasing their supply does not level any playing field.






However, your assumption seems to be that ONLY Jedi are out looting - this isn't the case at all. The disadvantage of Visibility will - In the long term scenario - remove Jedi from getting ALL the loots. You also seem to believe a Jedi can and will ALWAYS out damage a competitor. This also is not the case. A few times of getting griefed by the BH community will drive Jedi away from POI spawns - Because a BH will be sitting there waiting for them to show up.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Rogue1970
Wed Jan 26, 2005 5:57 pm
#21






Round-eye wrote:


tired of AFK'ers?


Solution: find someone of the same faction to become overt (maybe pay them, everyone hates afk' looters), have that overt player heal them (for tef), then you show up overt and drop them. if they are of the same faction, even easier. just vice-versa.

Message Edited by Round-eye on 01-26-2005 05:42 PM






Great idea, but thats considered griefing. You could be banned. Also, what about neutral afk'ers?


I'd suggest calling your server's CSR (list of them in the Customer Service forum) to come boot the afk'ers with a warning.




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RelicOMO
Wed Jan 26, 2005 8:28 pm
#22






Phaelyn wrote

However, your assumption seems to be that ONLY Jedi are out looting - this isn't the case at all. The disadvantage of Visibility will - In the long term scenario - remove Jedi from getting ALL the loots. You also seem to believe a Jedi can and will ALWAYS out damage a competitor. This also is not the case. A few times of getting griefed by the BH community will drive Jedi away from POI spawns - Because a BH will be sitting there waiting for them to show up.



The same way griefing by the BH community drove the jedi away from the 0,0 Endor spawn? Or the same way griefing by BHs stops jedi from KSing in the krayt yard? That's a naive hope - jedi will simply team up, as they already have, to stop BHs. And there's little even a melee BH can do against a knight and even one buddy, much less more than one. The disadvantage of visibility affects only non-knight jedi- and they are not the ones who are going to be KSing or camping. Once they are a fully templated knight, their saber will outdamage any non-jedi on any creature large enough for KSing to matter, guaranteed - I don't know what jedi you are familiar with, but a 500 damage AP2 weapon that every mob is vulnerable to is always going to do more damage, even against an 800 damage T21; that's simply how resists work. Yes, non jedi will get some loot, but only because jedi permit it. And I don't see how the argument that 'non-jedi will get some too' takes away from the fact that jedi have an increased income supply and still don't contribute to the economy, since they have no expenses.

Tapa
Wed Jan 26, 2005 9:43 pm
#23






RelicOMO wrote:





Phaelyn wrote

However, your assumption seems to be that ONLY Jedi are out looting - this isn't the case at all. The disadvantage of Visibility will - In the long term scenario - remove Jedi from getting ALL the loots. You also seem to believe a Jedi can and will ALWAYS out damage a competitor. This also is not the case. A few times of getting griefed by the BH community will drive Jedi away from POI spawns - Because a BH will be sitting there waiting for them to show up.



The same way griefing by the BH community drove the jedi away from the 0,0 Endor spawn? Or the same way griefing by BHs stops jedi from KSing in the krayt yard? That's a naive hope - jedi will simply team up, as they already have, to stop BHs. And there's little even a melee BH can do against a knight and even one buddy, much less more than one. The disadvantage of visibility affects only non-knight jedi- and they are not the ones who are going to be KSing or camping. Once they are a fully templated knight, their saber will outdamage any non-jedi on any creature large enough for KSing to matter, guaranteed - I don't know what jedi you are familiar with, but a 500 damage AP2 weapon that every mob is vulnerable to is always going to do more damage, even against an 800 damage T21; that's simply how resists work. Yes, non jedi will get some loot, but only because jedi permit it. And I don't see how the argument that 'non-jedi will get some too' takes away from the fact that jedi have an increased income supply and still don't contribute to the economy, since they have no expenses.








Solution: Become a Jedi. I like the idea of KotR MMORPG


But seriously, if they are AFK just get ahold of your local CSR and get them booted. An AFK Jedi is easy to kill anyway, so get your BH friend. If they are Jedi and not AFK, then there is nothing you or a CSR can do about it, unless you want to organise a gank squad.





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hrakno
Thu Jan 27, 2005 2:04 am
#24


As i noticed a huge increase in sold CA's and AA's i assumed the high end mobs dropping nice stuff were prob being camped, went to nyax cult on corelia, didnt expect to see 20 people in there though, all trying to get there hands on one of the drops in the last room. This is really sick. we are going to have people camping every single spot in the game trying to make a quick buck out of stuff and dropping the prices for stuff that regular people find here and there while doing other stuff.

Why cant Dev's think before doing stuff. I don't want to see everyTomDikand Harry have a uber set of profession clothes. boom there goes the advantage of actually have played a long while and gatherd stuff.


Did'nt they learn when people afked in the bat cave or whatever that place was....

Devs should consult a certain amount of players before doing stuff.

Whoever are doing testing on the testserver are most likly just newbies going in to check a template or something. feel rich for a sec with free stuff.



/Hrakno - Ahazi - Chef/BE/Artisan
/Haiko - Bria - TKA, Swordsman, Jedi Padawan
Skelec
Thu Jan 27, 2005 5:01 am
#25






hrakno wrote:


As i noticed a huge increase in sold CA's and AA's i assumed the high end mobs dropping nice stuff were prob being camped, went to nyax cult on corelia, didnt expect to see 20 people in there though, all trying to get there hands on one of the drops in the last room. This is really sick. we are going to have people camping every single spot in the game trying to make a quick buck out of stuff and dropping the prices for stuff that regular people find here and there while doing other stuff.

Why cant Dev's think before doing stuff. I don't want to see everyTomDikand Harry have a uber set of profession clothes. boom there goes the advantage of actually have played a long while and gatherd stuff.


Did'nt they learn when people afked in the bat cave or whatever that place was....

Devs should consult a certain amount of players before doing stuff.

Whoever are doing testing on the testserver are most likly just newbies going in to check a template or something. feel rich for a sec with free stuff.






It's called testcenter, and this change was on there for about two weeks. Also blue frogs were put back on testcenter to test this out, so there were probably about 1000+ players that tested this out. I can assure you that the people on test center are not newbies, and in fact are probably alot better at the internet than you are.



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hrakno
Thu Jan 27, 2005 5:19 am
#26

Its not about how good you are at games or internet at all though, its about thinking what will happen with certain changes, follow up stuff. What will this do for the economy, the people that actually take alot of there time to go out of there way to get a slim chance of getting a really nice CA or AA. with this PoI change it made them in abundancy and very high ones came out on the market, two days of nyax cave with this change is 6 per hour times 24, 144, times two days, thats 288 regular days if nyax only reseted once per day before. That is a significant increase and Way unbalanced. whoever tested it might have liked it cause they got good stuff. but in the real game it really plummets everyones vendors and does a major inpact on gameplay. Game experience, young or old people. it does not matter. Its all about what thoughts the persons have. When i play i don't run around thinking im the best, i think of what i can do to make this place more fun for other people also.


Its not a one man race. Its a Community.



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