Items And Loot Archive

Thread: Recyclers: great idea bad execution.

Ceesno
Thu Jan 27, 2005 8:03 am
#14

I just spent the last 3 days collecting all the parts for the recyclers.. I do admit when I seen the final stats of the resources I put in.. I was a bit disapointed. Then again im a smuggler, where stats don't matter. Im guessing what I would like to see is an option on the recycler. IE option 1 being the normalizeation (200 stats) and 2nd option being able to recycle higher quality resources together, but take the averages of the stats ( one person said then take those averages and subtract 10% that is also good idea). Collecting high quality resources is just as mind numbing as finding grinding resources.. or resources where there stats arn't usefull. like the wall example one user stated.. However I have used them to my advantage where I put all my smaller stack of lower quality resources into the recyclers and have reduced a lot of floor space.. but as for my high quality small stacks.. they will remain small unusable stacks untill something changes with these recyclers.
Phaelyn
Thu Jan 27, 2005 6:47 pm
#15






Jagged-F3l wrote:





SkunkDuster wrote:

Youmentioned Chefs in your first post. One of the top issues for them is not being able to get large enough stacks of milk to do factory runs of Bantha Butter (a subcomponent with no stats). The creature recycler really helps to reduce that problem.


Architects would benefit as well from being able to recycle hides and wood (furniture) and ore.


I was kind of hoping the recycled materials would have no stats at all. This would be a huge help to the crafting professions where the stats make a difference and schematics use generic resources. The Bio Engineers would be loving it for the Broad Spectrum Nutrients.






And don't forget droid engineers, that have to make a variety of sub-components upon sub-components, all of which have no dependence on the stats of a resource.



Yes, I already admitted that I was incorrect in my base statement. I was basing upon the experience of the 2 "elite" crafting professions I have been - Weaponsmith and Shipwright. Just my bad luck for having been the only 2 classes that receive no benefit at all from these resource recyclers. All of our components for finished goods, and all of our finished goods depend greatly on the stats of our resources. I'm heartened to hear that the benefit extends further than I initially had believed - But still let down that in the process it makes a resource totally unusable to the 2 professions I hold dear.




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
cwhooks
Thu Jan 27, 2005 11:17 pm
#16

Weaponsmiths don't benefit from recyclers either... However... My perception is that Armorsmiths, Weaponsmith and Shipwrights need the least help in game right now. The recyclers would seem to be the msot help to many of the less popular craftign profession right now, which I think is a good thing!



Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
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Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
Hurlobacca
Fri Jan 28, 2005 12:19 am
#17

Weapons Upgrade Kits

Armor Upgrade Kits

Molecular Clamps

Laser Knives

Control Units

Power Conditioners


Resources for all these items are not quality dependent



Hurlobacca 12 Point Master Weaponsmith
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