Items And Loot Archive

Thread: Flood of CA/AA's = Unstable Economy + Loot Campers

BLStu
Thu Jan 27, 2005 11:59 pm
#14

I agree with most of these posts. I also think you are missing the point. It shouldn't be about being able making money off rare items, but rather the fact that you chance upon a good find. That's what makes it fun.


Although I agree there should be a limit on how often a rare NPC spawns, I think it takes more patience to wait for the spawn that comes everyfew hours rather than every hour or less. Regardless, some chump will be waiting to collect either way.


Perhaps it makes more sense to have Nyax and similar NPCs be like the scythe quest - you can do it only once. Everybody should get to experience it - that is the point.


Rifavo

(Kettemoor)
KaiRan
Fri Jan 28, 2005 8:48 am
#15

I agree that this is a massive problem. Particular guilds on my server have litterally camped spawns like Nyax day and night. Only time there isnt a high-damage party camping the spot is when the server is down. I personally find this a deliberate attempt to keep others from content, a violation against the EULA that not only means punishment against the individuals involved, but also disbanning of the guild supporting this practice under the new rules... but I digress...


The mistake was in increasing POI spawn rates to 10 min. 1 hour is good, 10 min is crazy.


Increasing *random* spawns of tough creatures that drop similar loot- that would be the answer.


Instead of camping NS or Nyax all day, someone could be patrolling the countryside for something with just as higha loot drop, that spawns 10 min after death, somewhere RANDOMLY.


Now its an equal chance for all, the intended result.


Other options include:



  1. Timers on POIs- You get 30 min per day, thats it, after that, you are locked out untill tomorrow.


  2. Reduction of loot based on current inventory- Already have a +25 SEA in inventory? (OR DROID!) Or more than 1 per player in the group? Well, now you dont loot more in that catagory.


  3. Intervention by CSRs- Like the white chalk on tires meter maids use in some towns- If I've already passed you parked here once, you are getting a ticket!



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swordmaster33
Fri Jan 28, 2005 9:00 am
#16






JuggernautRM wrote:
I think the Devs knew what they were doing, and they are deflating the economy.





The smartest statement in this whole thread
mikedealer
Fri Jan 28, 2005 9:14 am
#17






swordmaster33 wrote:





JuggernautRM wrote:
I think the Devs knew what they were doing, and they are deflating the economy.





The smartest statement in this whole thread






Agreed, and ya know what, is this such a bad thing?


It puts alot more people on equal footing, it allows New players to the game to be able to be speed capped or get experimentation REASONABLY cheap at the moment. is that so bad? it took me months and months to be able to get enough money to buy a +20 armor suit and +10 rifle speed




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Skuzz
Fri Jan 28, 2005 9:27 am
#18



swordmaster33 wrote:


JuggernautRM wrote:
I think the Devs knew what they were doing, and they are deflating the economy.


The smartest statement in this whole thread




I couldnt agree more

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1st_Viduus
Fri Jan 28, 2005 9:31 am
#19

You think they just arbitrarily revamped the system without doing some research first?


They know full well what is going to happen. And while the immediate effects might seem drastic, in the long run it will be better for everyone playing the game.


I realise a lot of people want to think of the devs as retards or idiots or know-nothings of some other type, but the fact is you should be giving credit where credit is due. The system didn't work as intended, so they've altered it the best way possible. If you think they'd do such a huge thing 'on a whim' then you're very foolish. Try to take the long, LONG view....



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Jagbar
Fri Jan 28, 2005 11:00 am
#20






Ifai wrote:


This is makinga mess of the loot economy in SWG right now. We are taking things that we thought were a rare loot item,. but now it seems that people are able to farm for asmuch of it as they want with the only limitation being patience.


Another good example of this is what happened with the no division and vader posters last week, they once sold for in excess of 3 million each, but now that you can farm for them and the opening bid for auctions is now 200k...quite a price drop in less than a week.


don't see a problem with this really. they made it so players that wanted the posters could go out and get them without having to pay 3 mil for one.



That's exactly what is going to happen with these high level CA/AA's, you have nyax spawning every 10 minutes, or 6 times an hour, which is 144 CA/AA's a day because you know that nyax is dead within 30 seconds of spawning with all the campers we have down there.


even better.. maybe then if the prices on them drop i can get my hands on a nice 2handed speed sea that i've been drooling for for the past two months.




But while this effects the loot economy, there are also othereconomic ramifications on the wayas well. The WS/AScrafters might soon be taking a hit.Because they spent all this time and money to gather up their 12 point suits and every time you buy something from them you do pay a bit towards that suit they own. But now anyonethat has any money can start up their own businessand put together a suit for much less money than they did, so there is going to be a drop in WS/AS prices. Hopefully we won't lose any more greats because of this phenomeon, but only time will tell.


yes.. as we all have learned competition is the bane of a progressive economy.. nub



I think its great that the spawn times have been upped...there is nothing more depressing then going to a new poi to hunt things but getting there and seeing someone has already cleaned the place out. But now its just as bad...you walk into a place and everyone is camping out for the loot. About as fun as the previous case, but even more frustrating because now you know who is hogging all the loot.


as it's been said before.. go to the said place with enough firepower to outdamage the campers and bingo.. your now the new resident loot camper


I would just like to see this practice stopped in some way, I understand that this will have to be imposed because people will keep doing it as long as it pays well. Either that or we can just wait for the market to get saturated and it really doesn't pay to camp for this loot because its only worth about 50-100k per point...but I hope it doesn't come to that.


Translation = SOE do something about lootnot being rare! how am i going to make my millions if everyone else can loot this stuff?







Message Edited by Jagbar on 01-28-2005 01:05 PM



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Cafa
Fri Jan 28, 2005 11:05 am
#21






KaiRan wrote:

I agree that this is a massive problem. Particular guilds on my server have litterally camped spawns like Nyax day and night. Only time there isnt a high-damage party camping the spot is when the server is down. I personally find this a deliberate attempt to keep others from content, a violation against the EULA that not only means punishment against the individuals involved, but also disbanning of the guild supporting this practice under the new rules... but I digress...


The mistake was in increasing POI spawn rates to 10 min. 1 hour is good, 10 min is crazy.


Increasing *random* spawns of tough creatures that drop similar loot- that would be the answer.


Instead of camping NS or Nyax all day, someone could be patrolling the countryside for something with just as higha loot drop, that spawns 10 min after death, somewhere RANDOMLY.


Now its an equal chance for all, the intended result.


Other options include:



  1. Timers on POIs- You get 30 min per day, thats it, after that, you are locked out untill tomorrow.


  2. Reduction of loot based on current inventory- Already have a +25 SEA in inventory? (OR DROID!) Or more than 1 per player in the group? Well, now you dont loot more in that catagory.


  3. Intervention by CSRs- Like the white chalk on tires meter maids use in some towns- If I've already passed you parked here once, you are getting a ticket!







I don't see you advocating booting people for AFKing meatlumps?


Don't we have enough problems with CSRs being able to help everyone without becoming your mommy? Get some buddies together and go outdamage them. If you want the loot you should not rely on the CSRs or Devs to make your templates.


If you think you need a Jedi to get it, I suggest you visit the village and start the grind.


Fivo Asia




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Round-eye
Fri Jan 28, 2005 2:00 pm
#22







Vegitaa wrote:


Not too mention, it's the current price of these attachments that causes the issue. If prices dropped to 100k a pop then I bet we'd see less of these loot whores. If you're willing to pay 2 million for something of course someone is going to try to corner that market. If it's only worth 100k, whats the incentive for them to AFK camp anymore? Supply and demand are wonderful tools. Gotta love capitalism!






you hit the nail on the head...


as long as people are willing to cough up millions (derived from other million-dollar sales heh) for camped loot then it's really the only way you can combat it effectively across the board. sure there are alternatives, you could report them, or figure out some malicious way to pull them away/out, but the best thing to do would be to have everybody on your server pledge to not spend more than 100k for items like tapes that are looted in the heavily camped POI's. maybe someone can start a thread on this for each server





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DedalusX
Fri Jan 28, 2005 3:03 pm
#23

Maybe this patch will finally get the economy back to being a crafting/mining based ecomony rather than a loot based economy.



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hunter581
Fri Jan 28, 2005 3:09 pm
#24

One thing that I find that is lowering the loot economy is all of the people flooding the bazaar with the new loot. I was selling my Cargo and Bio-Engineer posters steadily at 100k each until people started flooding the bazaar with a couple dozen of all the common posters for only 6k. For a while i tried buying them all up to get them off there but people were putting too many on and i couldn't do anything about it. I tried talking to some of them but they seem to think because they know where to find them and its so easy why should they charge more. I tried to explain that it doesn't matter how easy it is to get it, a lot of loot is super easy to get but its about "if" people know where to get it. A lot of people don't spend time doing quests or cruising the forums for quests locations and such. That is why loot sells for a lot, its anon-craftable therefore it is worth whatever someone will pay for it. I also explained that they were ruining the business for all the other loot vendors trying to make a living and they didn't care about that either. I think it would help a lot more if people would take this into consideration the loot econ would boost a little more.
aries_liak
Fri Jan 28, 2005 3:14 pm
#25

Isn't this game about crafting?



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Vegitaa
Fri Jan 28, 2005 3:24 pm
#26

Supply vs demand sets prices. Something is worth only what someone else is willing to pay for it.


If I had 100 rare posters I have 2 basic options. (I'm not a merchant or artisan so no venders for me...)



  1. Go to the Galaxy Trade forum and start selling them at outrageous prices (though this is good for me, it perpetuates some of the things I personally don't support like MeatLump farming, AFK looting, etc.)

  2. Go sell them on the Bazaar's at a max of 6k. (Sure, I'm not going to make much off of these but is profit what it's all about?)

You see, there's nothing "wrong" with being all about the profit. As a matter of fact we are in a psuedo capitalist economy so in those terms as a crafter/merchant being successful means having mass cash. It's not even a question of what anything in-game is truly worth. In the past, solo groups made it possible to make literally millions in a short period of time. Thus, major inflattion. Now, the money mainly comes from JTL and selling looted components back to the chasis dealer at a pretty good rate. The income has gone down but only by a 25-50% margin.


So, there are still a lot of millionaires running around out there. Inflattion is going to be around for awhile longer so people are still able to pay 6 million for a FireSpray, or 1 million for a lootable painting. Many people feel that 1 million credits is easier to get than going out and trying to loot something themselves.


I'm against AFK Looters and I'm against those who camp dungeon bosses. Not because of the loot they're getting and selling mind you. It's because it ruins a lot of content for other players. I don't want to see people getting banned left and right, nor do I think Dev's should have to NERF something to stop this behavior. I personally suggest common sense, and common courtesy.


If you're loot camping somewhere, be polite. Let someone else have a shot at it. Then when they have had their chance you can go back to whatever you are doing. If you're AFK looting somewhere.. well.. you're probably using a 3rd party program to open the container and if you get banned it's due to a TOS violation not someone complaining, common sense.


So just keep in mind, we all have our own playstyles. Being respectful of each other and just being good community members problems like this can be resolved without having to bring the Dev's into it. (I always saw that as crying because someone didn't get their way anyhow.)




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