Items And Loot Archive
Thread: SEA's WHY ARE THEY STILL BROKEN
Liander wrote:
averyz wrote:
Because the people who coded them all quit when they forced them to release a game that wasn't ready.. Now all the new hire noobs have to reverse engineer this stuff because it wasn't documented.. I know. I'm one who quit
want a cookie?
Stop trolling you nub, this is a bannable offense *plug* .. This is the 2nd thread you followed me from! /snog
averyz wrote:
Because the people who coded them all quit when they forced them to release a game that wasn't ready.. Now all the new hire noobs have to reverse engineer this stuff because it wasn't documented.. I know. I'm one who quit
So you are telling me that you guys (let's assume he is telling the truth) coded 2 handed counter attacks so deeply that the presant crop of devs can't figure out how to get it off the loot tables? Wow, you guys must be real pieces of work. A good programer writes clear code, and includes notes in the source code so that someone else can understand it. A loot table should be so basic that you could grab random dumbasses 1, 2 and 3 off the street, and 2 out of 3 could point to the lines that need deleted. "Ok, Billy, I want you to point to Rifle Crawl Speed. Ok, Good Job. Jane, will you please do the same? Nu-No, thats wrong Jane. That is the line that turns loot off completely for a weekend. We certianly don't want to toutch that one." Are you telling us that Heavy Weapon Speed is so complex that someone with computer programing experience cannot make heads nor tails ofhow it works?
One of two things is going on: 1) This guy is telling the truth, and the former devs were dumbasses for writing strange code, or 2) The current Devs are extra lazy and don't want to highlight a line with the mouse, then hit delete. To tell the truth, it is probably a hybrid of the two. I will call it: The Wierd Code Writing Lazy Dev Theory.