Items And Loot Archive

Thread: Group Looting System

savio
Wed Jan 19, 2005 9:48 am
#14

as was mentioned earlier the Everquest system is best I've seen. Everyone in the group is shown the loot item and then decides whether they are interested in it, and then a 'dice roll' decides who gets it.

Both simple and clear cut.
Koch20
Wed Jan 19, 2005 1:26 pm
#15






LastEE wrote:
It would make sense with the "luck" skill anyway (from FS) that each person gets their own chance at the loot. Keep it the same amount of loot on the creature but the first person who tries to /loot gets a 1/n(*luck) chance of having access to the critter, second person who tries gets 1/(n-1), etc until the last person in the group gets a 100% chance of looting. If not everyone's trying to loot, there's a good chance the item may disappear with the corpse.

OR if the chance WAS 1/10 that a pearl drop, when grouped the chance is 1/(n*10*luck) but n people get the opportunity to take that chance and again the luck modifier would benefit those with that FS skill.

In either case, the total amount of this loot brought into the game is no smaller or larger under a "shared chance" system than the current system, except by nature of the high liklihood that people are going to start grouping and going after the higher-end content again and we're back to the old problem of not ennough krayts/acklay/etc to go around for all the groups.

To add an extra dimension, just add a loot timer just like that used all over the place... buffs, special move time, etc between being able to /loot or a random time after the /loot command is issued until when it gets processed.

Message Edited by LastEE on 01-19-2005 01:28 AM





Maybe it's just cause I should have gone to sleep a couple hours ago, but I don't know what the F#%^ you just said. I'm stickin with the original guys idea.



"To tired to attack" Ciry
Gaffacas
Thu Jan 20, 2005 1:29 am
#16






GrimBear wrote:





savio wrote:
as was mentioned earlier the Everquest system is best I've seen. Everyone in the group is shown the loot item and then decides whether they are interested in it, and then a 'dice roll' decides who gets it.

Both simple and clear cut.



that actually sounds like a very good idea.








indeed! sounds cool!


We all know this current SWG system sux - the guy running the most looting macro - gets the loot




GaffaCas
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SirCas
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Koch20
Thu Jan 20, 2005 1:37 am
#17






savio wrote:
as was mentioned earlier the Everquest system is best I've seen. Everyone in the group is shown the loot item and then decides whether they are interested in it, and then a 'dice roll' decides who gets it.

Both simple and clear cut.





The onlly thing I don't like about this, if it takes 10 people to bring down a krayt post CU then my odds of getting the loot pretty much suck. I don't think this encourages grouping. This encourages one user with 3 accounts to solo stuff. I'd much prefer each person in the group having there own, attempt at looting the creature/npc.



"To tired to attack" Ciry
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