Items And Loot Archive
Thread: Items and Loot: Public Enemy #1 SEA's
billy125 wrote:
I think it would be good for the SEA's to be taken out of the game
as unpopular as it would be to remove them, they were meant to be items that decay when used. Since most of the good SEA's are in non-decaying ubese items or clothing then it just makes it harder for new players to get anywhere. Just one example is crafters. 12 point crafters dominate the market. If your not 12 point you cant compete, cant make money and cant buy the attachments.
having these new loot items take over and removing all SEA's from the loot tables sounds good to me, would really piss off 90% of the veteran players though.
another thing to think about is the economy. With SEA's you only get money moving between players once, then the person with the attachment has a permanent advantage. If people had to keep paying for being better at their profession then the money would keep moving around.
well just a few ideas i had so flame away
Well, ubese armor can no longer take AA's and now have condition loss.....so no more permenant SEA's....except for clothing with zero condition....but the thing is that SEA's can be acquired by anyone....the really uber ones are very very rare and anyone who gets one is just plain and simple lucky. The rest of use have to get +2's, +3's +5's and stack them.....it's not like they come all that often.....most people who do have +25 mods from SEA's either spent millions to buy them or spent months collecting the right ones.....so since it was not an easy task to acquire them, I do not agree that they should be taken out.....the people that have them simply worked to hard to get them, well besides the exploiters in the borgle cave, but even then people had to grind millions of credits to afford to buy those from people.
Personally, I'd like to see them fixed but I also would like to see them craftable by BE's.....they should be able to craft all the mods into tissues and sell them to AS and tailors.....since they already make a small portion of them, taking them out of the game would be cutting into the BE profession and take away some valuable items they make.....+25 injury treatment/wound treatment and mask scent, TN amoung others are some very valuable tissues they sell to tailors.....so no, SEA's should stay....they should not be permanent though....the SEA's themselves should have condition which decays over time (not cloning or damage taken). So you effectively would know that any given SEA would only last you say 3 weeks or something. This gives all players equal footing at some point and time.
Message Edited by HardwiredXMan on 01-21-2005 08:45 AM
frylee85 wrote:
It is very important that SEAs be removed from the game entirely. They are ruining certain aspects of it such as pvp and the economy.
BS...T
Random spawned NPC whosell random generatedAA and CA its best way for remove money from the game, i dont understand why SOE still dont use this old idea published on forum.
billy125 wrote:yay! my first one-star
If it's any consolation, I 5-starred you in return.
SEAs would be fine if they had limited uses. As it is they simply increase the gap between the haves and the have-nots. Ubese shirts and bandoliers may have condition now, but Mabari belts still don't. 12-point crafters are the de facto standard, and make the already difficult market even more difficult to enter for new crafters. A limited use SEA would be fine, and would give a very welcome (albeit temporary) advantage to a combatant or crafter. A SEA that never wears out simply creates an imbalance.
Do I think they should be removed? No. But they should be limited.
this is how i think it should work too
annelid0 wrote:
billy125 wrote:
yay! my first one-star
If it's any consolation, I 5-starred you in return.
SEAs would be fine if they had limited uses. As it is they simply increase the gap between the haves and the have-nots. Ubese shirts and bandoliers may have condition now, but Mabari belts still don't. 12-point crafters are the de facto standard, and make the already difficult market even more difficult to enter for new crafters. A limited use SEA would be fine, and would give a very welcome (albeit temporary) advantage to a combatant or crafter. A SEA that never wears out simply creates an imbalance.
Do I think they should be removed? No. But they should be limited.
billy125 wrote:
if a person wants to be 'the best' they should have to continually pay for it by having to keep buying SEA's , not just buy them once any have them work forever.
Right on!
SEAs were never meant to be eternal, they became that way thanks to bugs and design errors. Does anyone really believe that Ubese shirts/bandoliers or Mabari belts intentionally lacked condition? Or that items at 0/xxx condition were supposed to continue to function as normal? If people believe that they're deceiving themselves. SEAs are meant to be ephemeral, but flaws in the progamming made this not be the case.
The ugly truth is that a lot of people have spent a lot of credits purchasing these attachments on the assumption that they would never wear out. Will wiping such attachments out with a usage limit or similar restriction screw them over? Absolutely. Does it need to be done anyway? You bet it does.
In the end it benefits the game. A temporary bonus to a skill is a good thing, it gives a crafter or combatant a temporary advantage over their peers. For a time they can potentially be the best fighter/crafter around. When this same bonus is applied without any decay it creates a caste of fighters/crafters who have access to enhanced skills forever. Everyone else is then devalued. A 10-point crafter won't be as good as a 12-point crafter. A speed-capped rifleman will always be superior to a non-speed-capped rifleman. These situations are okay as long as they don't last very long, if they last forever (as in the current system) all they do is stratify the playerbase.
Now, truth be told I am a "veteran" player and have a fair number of SEAs myself. Losing them would considerably weaken me. It still needs to be done. A game in which some players are vastly more powerful than others is an unbalanced game. That's what non-decaying SEAs give us, and it simply needs to end.