Game Guides Archive

Thread: Exploration 1

Xanevae
Mon Oct 25, 2004 3:20 pm
#1

A most have, or handy if you've SP to spare.


i recently had to drop all of scout as i'd ran out of SP when mastering weaponsmith and keeping merchant, i've since ditched weaponsmith as it just wasn't for me. what i have been wondering though, is if exploration 1 is all that useful.


personaly i think it is, but im hardly an experianced player.
Darkesong
Mon Oct 25, 2004 3:26 pm
#2


Well, Eploration 2 is very useful (for the maskscent ability)....for 1 all you really get is terrain negotiation +20....and if you have a speeder, you could save the points for something else more useful.




#Darkesong#

t
Elder Tailor and Entertainer t

tMidnite, Jedi of Starsider tIkidri, Tailor of Starsidert


tMistress of Far Too Many Alts to Namet

ArranSound
Mon Oct 25, 2004 5:26 pm
#3

It depends whether you do a lot of running around on hilly terrain or not.


personally I don't have it and I don't miss it.



IGN : Arran / Gare
Vendor : (-900, 1948) 600m from Dant MO.
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