Game Guides Archive

Thread: Idea to write the end of solo group

nerid
Fri Nov 19, 2004 11:26 am
#1

Hi to all,


I've tough about it. When a group member is too far from the group leader for a large amount of time, this member is automatically kicked from the group.


What about it?



Nerdo Blackwalker

Master Bounty Hunter
Master Carabineer
Eraint
Fri Nov 19, 2004 11:31 am
#2

No. There needs be no end to solo groups. if there is then you will be destroying some peoples way of gaming.



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
JakinIrali
Fri Nov 19, 2004 11:46 am
#3

Besides, that, if someone gets cloned and their facility for some reason ends up being at the other end of the map, they might get booted before they can even bike back to the group. Or worse, they don't have a vehicle because it just got blown up.



Nobody Cares
HardwiredXMan
Fri Nov 19, 2004 2:34 pm
#4

The real solution to solo grouping is not to do anything to grouping at all....it's allowing us to get higher level missions without a solo group. The only reason people started solo groups is because the highest level mission you could get from the terminals was something like level 32. since we can easily take on level 200 missions by ourself, we need to solo group to get the higher difficulty missions which also yield the highest paying missions.


So it's not a grouping issue, it's a mission terminal issue.
giffordgekko
Fri Nov 19, 2004 9:22 pm
#5

nothing is wrong with solo grps its the whole game its quicker to complete a 187 level janta mission then a huurton mission
Jittaba
Sun Nov 21, 2004 9:29 am
#6

Easy solution is:

Take out Enchance C and D, adapt the npc/critter HAM, reduce the weapon damage-output in PVE and we're done.

Jitt
Elisar
Sun Nov 21, 2004 9:48 am
#7

how bout a simpler solution. Just increase mission payout to the former solo group payout. Honestly, Why do you have to have a group of 20 to draw missions with adequate payout, when you (or me, as a tkm+) can handle it easily solo. It is suppose to give you a mission based on your skills. Well, aside from NS Elders and a group of Force crystal hunters.... there's not much in PvE that compare to my Divine power . So if you are CAPABLE of taking them out solo... they should be avaible to you solo. Wanna bring the group play aspect back? Make grouped missions impossibly hard for soloists.


ex.

Make Rancors so hard you HAVE to have a group to beat em. And increase the payout ten foldor

Make rancors available to soloists because they CAN take em.


lookie there, a simple solution to a simple problem.


on the more complicated side. Make new creatures for the groups and make those missions only attackable by those people who were in the group when thye were picked up with a huge payout. WHo wants to hunt rancors for 5k... hell that hardly pays for the trip out there....



Miles militis publicus

Elisar - Bloodfin

Be seeing ya!

You know... in my head... I saw that going differently.
admiraljz
Sun Nov 21, 2004 9:55 am
#8






Eraint wrote:
No. There needs be no end to solo groups. if there is then you will be destroying some peoples way of gaming.






Yes and no. There's no real reason to forbid solo grouping, but it really is a pretty dumb idea that came about because of a game mechanic (the xp system) that needs redesigning. The game needs to revolve more around fun and reward than XP, with things that are equally challenging and rewarding to be done solo as there is with an active group. Make 100k xp per hour solo hunting x creature, and get x reward, or 100k xp per hour hunting y creature with a group, for x reward. Something like that would go a long way to making things right.


Grouping shouldn't be required for advancement because, face it, how often are all of your friends on. However, when they are, there should a legitimate and rewarding reason to form an active group if you so desire. A group right now can massacre a level 200 rancor lair in 5 seconds flat, and that's about the hardest content a group can pull other than a dungeon, and the reward is less per person if you do it ina group rather than solo. So if something lower level was introduced that could be solo'd for the same or similar reward as a Rancor lair, for example, and Rancors were made to requirea group (and maybe the possibility of dropping some kind of wanted loot with an honest system different from the ninja-looter standard), there would be a reason for groups to hunt Rancors, yet you could make the same money hunting something smaller solo. I'm not suggesting $37k Humbaba lairs, but whatever the post-revamp standard is, make it possible to earn the same or similar money and xp solo.





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

Amo_man
Sun Nov 28, 2004 10:36 am
#9



If you destroy solo groups you destroy the game. No point to game without solo groups. you would alwaise be in need oh money.

/bump




_____________________________________________

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Dark Elite Squadron

Ahazi

TKM /CH /Imperial Pilot

`·.__.·-·._.* *._-·._·._.·´¯\





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DefenderGrey
Sun Nov 28, 2004 5:31 pm
#10



HardwiredXMan wrote:
The real solution to solo grouping is not to do anything to grouping at all....it's allowing us to get higher level missions without a solo group. The only reason people started solo groups is because the highest level mission you could get from the terminals was something like level 32. since we can easily take on level 200 missions by ourself, we need to solo group to get the higher difficulty missions which also yield the highest paying missions.
So it's not a grouping issue, it's a mission terminal issue.





Bingo! The mission system as it now exist was designed for the way the game was a year ago.
Solo groups aren't the problem as they hurt noone's game play anyways the problem is being forced to group to get acess to the higher paying missions.

Players should have the option of what lvl mission they wish to take. If they are up for it, great they should get all the reward. If not then they can seek out help, group up for the mission and share any reward given.



Dolin Grey & Calchas Grey

Former leader of the Defenders of the Rebellion

Freehold, Naboo

"Death to the Emperor's lapdogs let them glut hounds and vultures with the fat of their flesh as they lie dead at my feet !!"

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