Game Guides Archive
Thread: Bring back the Monthly Story!
Page 1 of 2
JoleneArcher
Sat Nov 13, 2004 2:57 pm
#1
Yeah...that's what SWG needs: Content, Quests!!
With JtL there are now even more possibilities to build up such a story (which doesn't need to spread over a few months). I think about 7-10 Quests per month, about 1 hour to do everyone and only 1 quest per day or some at the beginning of the month, some in the middle and some at the end. That would give us something more to do.
With JtL there are now even more possibilities to build up such a story (which doesn't need to spread over a few months). I think about 7-10 Quests per month, about 1 hour to do everyone and only 1 quest per day or some at the beginning of the month, some in the middle and some at the end. That would give us something more to do.
Ratel
Sat Nov 13, 2004 3:13 pm
#2
Yep, we could definitely do with some more content, preferably without SBDs.
darthgood
Sat Nov 13, 2004 4:04 pm
#4
I would like to see more quests. I am almost master reb pilot. And after that, there wont be much after that quest wise. Some integration of space and land would be very cool. Talk to some random npc after getting ace pilot. Do hero quests for space. etc. there are tons of ways to do this. Also, what ever happened to the "kesel Run". Maybe we could have a race track in space. Avoid enemy targets while trying to beat Han Solo's infamous run.
JoleneArcher
Sat Nov 13, 2004 4:08 pm
#5
CIEBrandon wrote:Lets fix the game first, ok?
First fix before all the Revamps come too? Have fun waiting until all Bugs in an MMORPG are fixed.
boodow
Sat Nov 13, 2004 4:21 pm
#6
JoleneArcher wrote:
CIEBrandon wrote:
Lets fix the game first, ok?
First fix before all the Revamps come too? Have fun waiting until all Bugs in an MMORPG are fixed.
Bugs and basic game structure are not the same in this case.
CIEBrandon
Sat Nov 13, 2004 4:23 pm
#7
I'm not talking about bugs, I'm talking about the game in general and the lack of any semblance of balance. in both pve/pvp, loot, xp, rewards, combat system, ham's etc.. etc... Their will always be bugs in mmorpgs, but their is no excuse for the whole combat system being completely fubared for almost 2 full years.
JoleneArcher wrote:
CIEBrandon wrote:
Lets fix the game first, ok?
First fix before all the Revamps come too? Have fun waiting until all Bugs in an MMORPG are fixed.
Message Edited by CIEBrandon on 11-13-2004 03:24 PM
DireBountyHunter
Sat Nov 13, 2004 4:41 pm
#8
They've already state that they won't be bringing the story arch back, more time spent reparing systems that are out of whack, I don't see a problem with that...as much as I would like to see them brought back.
SharellT
Sun Nov 14, 2004 8:04 am
#10
Ratel wrote:Yep, we could definitely do with some more content, preferably without SBDs.
/agree
But seriously. Some new quests every month would be great. Not neccesarily the temporary monthly stories that were the Cries of Alderaan. But, some new quests, updated quests, new badges, etcetera...
Wyeth-SB
Sun Nov 14, 2004 11:40 am
#11
Thunderheart wrote:
We won't be doing any more story arcs though. Ultimately, we put a great deal of work into the story arc and that content isn't in the game anymore, so content in the future will be added as a permanent feature, though we do want to add it in a way that is story driven.
It's from this post here:
http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=98960&page=2
mafia-man
Sun Nov 14, 2004 12:41 pm
#12
They need to add some quests that incorporate both Ground and space.
i.e
Your given a mission to bring in a spy or refugee. You fly out into space to meet the ship they are on, it just so happens to be be a Imperial transport that the NPC is either hiding on or undercover on so you take out it's escort wing of fighters and disable the ships engins. You then have to dock with the ship and let the escapee transfer across to your ship (a tight squeez on a single seater but it could work) you then high tail it out of the vacinity just as another group of ties jump into the area and give chase. you dispatch these imperial scum and head to the planet.
Upon landing you make a quick get away from the starport but have to avoid some troopers or stormies that are looking for you you then have to get your charge back to the rebel base or drop off point where you recieve a slap on the back and a drink of Vaserian Brandy for job well done (as well as some creds and some rather nifty trinket)
i.e
Your given a mission to bring in a spy or refugee. You fly out into space to meet the ship they are on, it just so happens to be be a Imperial transport that the NPC is either hiding on or undercover on so you take out it's escort wing of fighters and disable the ships engins. You then have to dock with the ship and let the escapee transfer across to your ship (a tight squeez on a single seater but it could work) you then high tail it out of the vacinity just as another group of ties jump into the area and give chase. you dispatch these imperial scum and head to the planet.
Upon landing you make a quick get away from the starport but have to avoid some troopers or stormies that are looking for you you then have to get your charge back to the rebel base or drop off point where you recieve a slap on the back and a drink of Vaserian Brandy for job well done (as well as some creds and some rather nifty trinket)
Zeon_Zaku
Sun Nov 14, 2004 12:43 pm
#13
Before they add more monthly stories... could the Devs finish the first one please? 
Page 1 of 2