Game Guides Archive
Thread: The patch?
I see that in the notes
MikeMonger1 wrote:
If this is the case, I applaud the devs. Obviously, they realized that MAYBE they should look at the overall terminal mission system BEFORE they go off and kill what little challenge elite combat professions have...
What in the world could you pull off of a mission terminal that was challenging?
When I want challenge, I go hunt Nightsisters. Going solo and managing a group of two protectors, two spell weavers, and a sentinel or two is about the only difficult thing outside of playing a Jedi aggressively.
Heck, even with a small group krayts and most of the DWB is just an exercise in attention span.
DirthNader wrote:
MikeMonger1 wrote:
If this is the case, I applaud the devs. Obviously, they realized that MAYBE they should look at the overall terminal mission system BEFORE they go off and kill what little challenge elite combat professions have...
What in the world could you pull off of a mission terminal that was challenging?
When I want challenge, I go hunt Nightsisters. Going solo and managing a group of two protectors, two spell weavers, and a sentinel or two is about the only difficult thing outside of playing a Jedi aggressively.
Heck, even with a small group krayts and most of the DWB is just an exercise in attention span.
Janta's, mokks, and rancors are more challenging than quenkers, pickets, and huurtons. By far.
That's all I was talking about.
MikeMonger1 wrote:
DirthNader wrote:
MikeMonger1 wrote:
If this is the case, I applaud the devs. Obviously, they realized that MAYBE they should look at the overall terminal mission system BEFORE they go off and kill what little challenge elite combat professions have...
What in the world could you pull off of a mission terminal that was challenging?
When I want challenge, I go hunt Nightsisters. Going solo and managing a group of two protectors, two spell weavers, and a sentinel or two is about the only difficult thing outside of playing a Jedi aggressively.
Heck, even with a small group krayts and most of the DWB is just an exercise in attention span.
Janta's, mokks, and rancors are more challenging than quenkers, pickets, and huurtons. By far.
That's all I was talking about.
What! are you serious.....show me a mission on any terminal, on any planet that's a challenge......Maybe it's a challenge for a noob, a basic profession, or those that don't know how to play the game......but any elite profession (even if they are only half way through and not masters) can kill any missions on the terminals in a matter of seconds....with 1 minute being the longest.
I'm sorry, Missions are not challenging in any shape, form or fashion......if anything, the devs need to increase the difficulty of missions on elite planets so that a single master of an elite professions can pull at least level 99 difficulty missions....level 32 is only difficult for novice brawler and novice marksman.
Message Edited by HardwiredXMan on 11-16-2004 11:44 AM
HardwiredXMan wrote:
MikeMonger1 wrote:
DirthNader wrote:
MikeMonger1 wrote:
If this is the case, I applaud the devs. Obviously, they realized that MAYBE they should look at the overall terminal mission system BEFORE they go off and kill what little challenge elite combat professions have...
What in the world could you pull off of a mission terminal that was challenging?
When I want challenge, I go hunt Nightsisters. Going solo and managing a group of two protectors, two spell weavers, and a sentinel or two is about the only difficult thing outside of playing a Jedi aggressively.
Heck, even with a small group krayts and most of the DWB is just an exercise in attention span.
Janta's, mokks, and rancors are more challenging than quenkers, pickets, and huurtons. By far.
That's all I was talking about.
What! are you serious.....show me a mission on any terminal, on any planet that's a challenge......Maybe it's a challenge for a noob, a basic profession, or those that don't know how to play the game......but any elite profession (even if they are only half way through and not masters) can kill any missions on the terminals in a matter of seconds....with 1 minute being the longest.
I'm sorry, Missions are not challenging in any shape, form or fashion......if anything, the devs need to increase the difficulty of missions on elite planets so that a single master of an elite professions can pull at least level 99 difficulty missions....level 32 is only difficult for novice brawler and novice marksman.
Message Edited by HardwiredXMan on 11-16-2004 11:44 AM
Uh, dude, are you even reading the posts?
#1. Originally, the statement was "what little challenge" elite professions have. In other words, the hard missions weren't hard, and they just got a whole heck of a lot less hard.
#2. That was followed up with the statement that Janta's were harder than quenkers. Which is absolutely, 100% true. That's STILL not saying that Janta's are actually difficult, however.
You're looking for an argument where one doesn't exist.