Game Guides Archive

Thread: The infamous circle technique in space

BronzeFalcon
Sat Oct 30, 2004 4:45 pm
#1

Does anyone know how to counter the move in space where the enemy flies around inc ircles and you arer unable to hit him even when you lead?


Any help would be appretiated



I wish.... I wish... to pwn.... a FISH!
SgtSixpack
Sat Oct 30, 2004 7:13 pm
#2

Sounds like the classic lag tactic only this is now in 3 dimentions. U have to account for distance and horisontal movement. The only experience I have had in space in on a surusub on beta, but I know how this works in online fps.



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revisoHT
Sat Oct 30, 2004 8:27 pm
#3

you have to slow down, almost to a dead stop (with a little power so you still turn). This will give you the longest amount of time to fire lead shots until they finaly head straight at you. After they fly by, speed up a bit, get em infront of you again, rinse and repeat.



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Cobacca1
Sat Oct 30, 2004 8:45 pm
#4

I think that you will find that the enemy is only seemingly flying in cricles, when in actuality the ship is stopped and it's you that is flying in circles. Like the previous poster stated, come to a complete stop and fire away. Once a ship is stopped, it usually means it's down to it's last breathe, and one shot will kill it.



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Kcocemag
Sun Oct 31, 2004 5:19 am
#5






Cobacca1 wrote:

I think that you will find that the enemy is only seemingly flying in cricles, when in actuality the ship is stopped and it's you that is flying in circles. Like the previous poster stated, come to a complete stop and fire away. Once a ship is stopped, it usually means it's down to it's last breathe, and one shot will kill it.






Well not always........enemy has 100% on all systems and flies in circles.....I doubt he's on his last breath.




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Fallsguy
Sun Oct 31, 2004 7:47 am
#6






Kcocemag wrote:





Cobacca1 wrote:

I think that you will find that the enemy is only seemingly flying in cricles, when in actuality the ship is stopped and it's you that is flying in circles. Like the previous poster stated, come to a complete stop and fire away. Once a ship is stopped, it usually means it's down to it's last breathe, and one shot will kill it.






Well not always........enemy has 100% on all systems and flies in circles.....I doubt he's on his last breath.




This is true especially on the higher end NPC's they are continually rolling to try and get behind you - this is the improved AI - I usually roll and yaw trying to keep him slighly above or below me I ignore the ship and set my target a few meters in front of the lead target area and swing around as quickly as I can - then keep my weapon fire button held down -


All the time continue to roll and use the yaw to delay his circling..... eventually you will wear him down and he will try and fly away from you then you can nail him. When I did duty mnissions this always happens when I have to kill the Master Pilots that spawn in the later part of the missions.


Tactics my friend and patience. keep firing away.





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admiraljz
Sun Oct 31, 2004 9:03 am
#7






BronzeFalcon wrote:

Does anyone know how to counter the move in space where the enemy flies around inc ircles and you arer unable to hit him even when you lead?


Any help would be appretiated







With greater experience and skill you'll have an easier time hitting them, but here are some maneuverability tips:


Always attack at half-throttle. That gives you good forward velocity and best movement. Yaw androll and pitch at the same time until you're travelling straight up or straight down at an offscreen target. That should bring you in behind them or nose-to-nose. Have a finger on the throttle if they're pulling away and run em down emptying your capacitor. Always target the engine or reactor. Once you've damaged those, they slow considerably; once those are destroyed the ship is dead in space and at your mercy.


A lot of enemies, especially Ties, like to come charging in on attack runs. They'll run out to 600m or so and then come barreling in. Learn to anticipate this and line your reticle up halfway between the attacking ship and the lead indicator. Target the reactor and empty your capacitor as they charge. If you have decent weapons and capacitor, you'll kill their shields/armor (and sometimes disable or destroy them) on the first run.


The AI is good... these guys know how to fight... but ultimately predictable. I almost always know what an NPC Tie pilot is going to do; it's just a matter of with what skill he does it, and that depends on his tier level. But if a twitch-skill newbie like me can handle higher tier Ties (very fast and agile, and can turn on a dime)in a slow as molasses Y-Wing, you'll catch on





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xPREDATORx
Tue Nov 02, 2004 2:16 pm
#8

i know what u mean does a the image of 2 medieval knight joustings at each other come to mind? lol


i find that u have to trick it and double turn in stead of going toe-to-toe in circles wait till it tries to circle u as normal then try to turn around b4 it passes u... as if u want to turn ur back to it..... what u will find is he will shoot past and u will have is back


then how does it go??? oh yes thats it "I HAVE YOU NOW," dagger dagger dagger arrrrrrrrrrgggggghhhhhhhhhhh



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BronzeFalcon
Tue Nov 02, 2004 2:57 pm
#9

Another question: (Thx guys for all your help with the first)


I've noticed alot of talk over targeting certain systems. How do you target certain systems on an enemy vessel? Is there a certain command or key, or do you just have to know where to aim and hit?






I wish.... I wish... to pwn.... a FISH!
Jabegea
Tue Nov 02, 2004 3:04 pm
#10

This is a bug that was occuring in beta testing. The npc is invulnerable to our weapons when we hit them from the top or the bottom. The problem is that the AI actaully takes advantage and just flies around in circles, so when we shoot at them, its from the top. Thats why no matter how much you hit them when they are flying around in cirlces, we cant kill them. Its a really annoying bug and its been around since way into beta and the devs have done nothing about it. What i do is either slow down like someone already said, or just booster in behind them and shoot away. Stupid devs.





fJabegeaf
Force = Mass x Acceleration
So I guess everyone is force sensitive


Jabegea
Tue Nov 02, 2004 3:06 pm
#11






BronzeFalcon wrote:

Another question: (Thx guys for all your help with the first)


I've noticed alot of talk over targeting certain systems. How do you target certain systems on an enemy vessel? Is there a certain command or key, or do you just have to know where to aim and hit?









Use the bracket keys [ or ] to target certain systems (engine or reactor) of the person your shooting at.



fJabegeaf
Force = Mass x Acceleration
So I guess everyone is force sensitive


BronzeFalcon
Wed Nov 03, 2004 1:07 am
#12

Thanks guys you've been very helpful. I have a much better understanding of some tatcis to use in the heat of battle.



I wish.... I wish... to pwn.... a FISH!
eldorado8481
Wed Nov 03, 2004 1:12 am
#13

I have found with most ships 1/3 throttle allows the ship to manuver at top rate. Also with AI the way it is, if you find your self followed buy a better ship that your and you cant shake him, do what i do. Stop. wait a sec and you will hear his engines fly past you like your at a NASCAR race. then follow up behind him.
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