Game Guides Archive

Thread: New group payouts= Very bad idea

Fifer2
Sat Nov 13, 2004 2:47 am
#1



DeFuzion wrote:


Fifer2 wrote:
The reason why the majority of servers economies are inflated are because of people being able to make 1-3 mil a buffset.




And how do they do that? I can usually only get 500k a buff set from Dant solo groups.




Its possible. My personal best was 3.2 mil as a TKM when I still grinded money. And like Yogol said, she can make 1.5 mil and she does it real slow. Its possible.

And this is a very good change in my opinion as well.




Liasi Ronia / Culiel Ronia
Imperial Soldier, Combat Doctor
S T A R H A W KC O N G L O M E R A T E
Ebonfire
Sat Nov 13, 2004 3:16 am
#2

Wow 1.5 mill a 3 hours buff set is............ completing a mission every 3.8 minutes. No bathroom, no phone, no more than a minute at the mission terminals, no more than a minute flying to the mission, no more than 2 minutes killing the lair, no more than a minute flying to the next mission, then back in less than a minute. Yeah this is rewarding gaming experience to me lol!


Once upon a time you could keep the mission terminal open more till about 2k away, and this kind of payouts per buff was possible, but not anymore.



Reguardless... I would not advise anyone ofstarting up in thisgame withthis change coming. All newbies are going to be have-nots for a very long time.



====================================
Ebonfire Lightfist: Elder Jedi.. proud weilder of the Holy Glowstick of Antioch
Hammurabi: Master Medic & Politician.
Thelonious'Monk:Iconic Entertainer

- I support whine and cheese.
Spitdog
Sat Nov 13, 2004 4:19 am
#3

I am all for this new payout scheme. It is going to make lots of services much cheaper. However on a downside it will make it much harder for newer players to compete with us Veterans.

Spitdog



Spitdog - Jedi
Noobness - Tanking Master
Dog-aye - Musician, Dancer, & Doc
Vendor Located @ -5087 3424 Just outside Theed, Naboo
Ma-We
Sat Nov 13, 2004 5:32 am
#4



Yogol wrote:


player2005 wrote:
Another thing, it might be inflated but money changes hands on a constant basis, therefore keeping everyone moving and without need.

Well, you got to admit that it's now crazy : even I make 1.5 mil in one buff-set, and 'm not even good at it !. A spaceship cost, say, 200k, that means that in three hours, you made enough money to buy ten spaceships ?

Second reason I think the payout are too high is that is favors the fighters too much over the other chars. A doc sells his buffs for 15k and the fighter makes 1.5 mil with it ? That's not fair, is it ?

It's a good change.

IF (this is a big IF) they don't undo it, ofcourse, bacause I bet alot of people will whine about it...






but a doc on bria buying his buffs for 500k for 5 crates of each type with 32 use's then selling them on for 15k a hit, with a macro is ok?




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Kiros42
Sat Nov 13, 2004 5:41 am
#5


There's a lot that needs to be considered.


A. If 7 people have to be present to kill the Janata Shamans for the reward, they'll be dead before the 4th person even hits attack. Creatures need to be tougher or we need to be weaker. I vote tougher creatures.


B. Increase the mission payouts for what 1 solo person would get from it. Multiply from there.


C. Don't make grouping a requirement for getting tougher missions. Have the terminals show everything available on the planet, or a clickable tab where the player can pick the difficulty.


If people end up making less money, I'm confident that commodity prices will go down after some time. How long is unknown as most people have multiple millions stockpiled. Devs need to do some serious consideration as to how to help it and not hurt it.


Edit : As for doctors charging 10-15k while the recipient goes off to make millions? *shrug* The new thing on Starsider is doctors charging 10k for buffs, 50k to cut the line.

Message Edited by Kiros42 on 11-13-2004 04:42 AM



-Kiros
Master Ranger / Rifleman
Starsider
Mordeth123
Sat Nov 13, 2004 5:49 am
#6

Message Edited by Mordeth123 on 11-13-2004 09:22 PM



___________Etilania's Stims and Buffpacks___________
Top Quality Buffpacks, Stimpacks and Woundpacks made by Etilania at:
The Desert Oasis Mall: Tatooine, Bestine, -1900 -3875 and
_____StarWares Mall: Naboo, Theed, -3971, 4579_____
lIn-Game Names : Etilania and Archeonl

Komeu-Jr
Sat Nov 13, 2004 7:13 am
#7

This is just gunna make the richer richer and the poorer poorer.



Komeu-Jr - Mokeu
Shootin Blanks Weapons & Armor


SWG-Resources.com

Massadonious
Sat Nov 13, 2004 7:34 am
#8


The only thing bad about this change will be how it affects newbies. It means they have to run in groups with others to level and get their moolah. That's not a bad thing, in principle, but I know first hand how hard it is being a n00b marksman in Mos Espa with my Padded Jacket and pants on and trying to find friends off the bat.


As far as the item prices goes, people will realize that they can't sell their stuff for as high as they've been selling it. It may take some time, but once they realize that they're not selling as well as they used to, they will adjust.


This is something that has been needed for a while. I do admit to running Janta/Mokk missions solo, but I'm not going to be sad in the least that I can't do them that way anymore.


Edit: I have roughly 2mil if anyone was curious.

Message Edited by Massadonious on 11-13-2004 06:35 AM



_________________________________________________________________
Garrit Darkcloud: Imperial 2nd Lieutenant. TKM/Fencer/Medic.

The next to last Liberal on Bria. "I'm not part of a redneck agenda" - Green Day

Keeping my SWG account active, but taking a WoW break until they make this game fun again...
Fifer2
Sat Nov 13, 2004 10:27 am
#9



Mordeth123 wrote:


Fifer2 wrote:
The reason why the majority of servers economies are inflated are because of people being able to make 1-3 mil a buffset.




You don't have a clue about the game economy do you ?




I may be relatively new to the game, but I still know alot regarding the economy. What made people able to pay outrageous cpus for grind resources during the hologrinds? Mokk and Janta missions. And don't bring up credit dupers, there are many servers where there were few dupers (

And as for the person who said its impossible to make 1.5 mil a buffset: The average buff on SS is 3 hours 10 minutes, with a close second being 3 hours, 40 minutes. 3 hours 40 minutes, that 220 minutes. Lets assume that your running missions out of a Improved Job Market Player city (which if your making money, I dont know why you wouldn't). Lets assume that it takes 7 minutes to run, travel, ands grab the next set of missions (a high number). 220 minutes / 7 minutes = 31.43 oppurtunities to run missions. Improved Job markets offer 31k per mission, so a set is 62k. 62,000 * 31.43 = 1,948,660. Thats 2 million credits a buffset. Factor in the fact that it takes less closer to 5 minutes to run the missions, travel, and pick up new ones, then you got 2,728,000 credits. Or, the buffs that I used ony myself when I was grinding money, they were 4 hours in duration, and I happened to be a Twi'lek, so thats an extra 20 minutes on top of the buffs. 4 hours 20 minutes is 260 minutes. At 5 minutes per set of running the missions, traveling, and picking up new missions, you got 3,228,000 credits for running missions.

It is indeed possible.




Liasi Ronia / Culiel Ronia
Imperial Soldier, Combat Doctor
S T A R H A W KC O N G L O M E R A T E
Mordeth123
Sat Nov 13, 2004 11:34 am
#10

The Janta/Mokk missions bring in too much fresh credits every day(which leads to inflation) I like and dislike this "fix". It's about time SOE did something to the inflated market, but I think they stepped on it too hard. They could have just reduced the payouts or something, this change will hurt more than it heals, atleast for a very long period

Message Edited by Mordeth123 on 11-13-2004 09:25 PM



___________Etilania's Stims and Buffpacks___________
Top Quality Buffpacks, Stimpacks and Woundpacks made by Etilania at:
The Desert Oasis Mall: Tatooine, Bestine, -1900 -3875 and
_____StarWares Mall: Naboo, Theed, -3971, 4579_____
lIn-Game Names : Etilania and Archeonl

Mordeth123
Sat Nov 13, 2004 11:37 am
#11

There's a nice thread on the ranger forum about this(got it from a friend)

http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=77850

Many vice things said in there and it has no flaming



___________Etilania's Stims and Buffpacks___________
Top Quality Buffpacks, Stimpacks and Woundpacks made by Etilania at:
The Desert Oasis Mall: Tatooine, Bestine, -1900 -3875 and
_____StarWares Mall: Naboo, Theed, -3971, 4579_____
lIn-Game Names : Etilania and Archeonl

ErazorHarpia
Sat Nov 13, 2004 12:23 pm
#12






Well, you said in your first post that people making 1-3mill on a buff session was the reason, in the other post Mokk/Janta missions. The inflation has nothing to do with the buffers, it's indeed the Manta/Jokk missions or other high paid missions that people do solo. The missions bring in too much fresh credits every day(which leads to inflation) I like and dislike this "fix". It's about time SOE did something to the inflated market, but I think they stepped on it too hard. They could have just reduced the payouts or something, this change will hurt more than it heals, atleast for a very long period




It's always the same, when the devs or whoever say there going to make 'little' adjustments they always go too far and nerf the whatever it is into oblivion, just reduce the max payout to 15-20k, if that doesn't work reduce it a little more, they don't have to go and ruin the system.




-------------------------------------------
84% of statistics are made up on the spot
player2005
Sat Nov 13, 2004 1:06 pm
#13

Nothing good is coming out of the proposed "group payouts" thats being installed shortly. All it means is people will make a lot ( and I mean a lot) less credits. If anything, its going to hurt the games economy, just wait and see.

Prices are at an all time high on just about everything there is inside. On some servers the prices are ridiculously high and will get worse if this change goes through.

The majority of the people who have large amounts of credits are the veterans. Those who are new or with not too much time here are for the most part, broke. Look at some of the posts around the servers and you'll always see someone asking for help with credits. Or the prices on the Trade forums, all have sky rocketed.

An economy thats broke dosen't help anyone and if anything it makes matters worse. Worse in that there will be less of everything and the prices on whats out here will go up even further.

Grouping as is now done on servers will be gone. Only way to get good paying missions is with a group and then it gets split down. There's no money in that, even doing dozens upon dozens of missions won't get you any money.

At least if this is going to be done like this then missions on terminals should pay more, a lot more. A person with 2 master fighting professions should be able to get any mission he can handle. Why not?

For instance, a person who can solo a group like Rancors should be able to get that mission without having to group with anyoneunless he desires. Currently all you can get are 8-10k missions and many times not even that depending on what planet you're on. You'll need to work many times over doing missions and you'll still not make any credits. It's going to discourage many people.

It won't work, it won't just wait and see. Only economies that function are the ones where there is cash to go around not where theres a large number of people who are broke.

I believe this is a very bad idea and if it goes through even those who now disagree will come to see how it'll hurt more then help. Just wait and see.

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