Game Guides Archive
Thread: Pre-nerf Ubese Shirt questions
Porinjikerri wrote:
Wow jeez, you joined way after me, and yet your post count is higher. I must have a -1 trolling tape stuck in my armor somewhere...
Anyway, the way to ID these is to examine the item. If Pre-nerf, it will not have a condition listed. If nerfed, I believe they start at 1000/1000 condition. Lack of a condition meter is the key.
Also, look out for pre-nerf Mabari belts. They have the same lack of condition, and thereby, usefulness.
Moria Gen
that sentence alone shows that your trolling skills are quite fine ![]()
here's a few more ?;
1. do they take AAs and well as CAs
2. im sure they do, but can i check..can they be worn under Comp Armour?
thanks for the info
Just a heads up everyone!
Seedi wrote:
clothing condition doesn't matter, CA's continue to function even if the cond drops to 0. But obviously, for armor to drop to 0 makes it useless
For Ubese armor shirts, they don't have any resist or encumberance from the start, so that has no bearing on anything. The only thing that can be considered is that ubese shirts have a light armor rating....which again is not important since they don't have any resistance to damage types and having a light armor rating with no resistinances only beefs up the damage you take when being attacked with an weapon that has a higher armor peircing rating.....for example, with a ubese shirt on, a t21 will do more damage to you than if you have not armor on at all because it's known that the armor peircing of weapons will only give you the added bonus when you attack something or someone with any kind of armor rating.....no armor rating....then the Armor peircing value of the attacking weapon does not come into play.
As for the ubese shirts and anything that does not have a condition rating (pre-nerf or not) and will benefit your character (whether it's SEA's or some other kind of benefit that shouldn't be permanent or forever) they will get converted when the combat upgrade comes out. So just remember that even if you plan to put your most valuable +20 SEA in your ubese shirt, at some point in the future it will get converted and will most likely decay.
Now I don't know this for sure, but reading the new thread by TH on the upcoming combat upgrade leads me to believe that ubese shirts will be converted to have condition.....and maybe, just hopefully they will convert them so that you can still benefit from the SEA's on them while giving the shirts a condition rating....if so, then that just means you will still have your ubese shirt but at some point it will degrade. If any of this is the case, then you can bet the devs will change the fact that you still benefit from SEA's and looted items with enhancementsafter the condition reaches zero.
personally when or if I get into the combat upgrade beta, I will propose that any item that has a zero condition and has SEA's or enhancements on them give no benefit for the category of the SEA or enhancement.....this will make the players seek out more of these items and keep a continuous flow of all those great enhancing items throughout the player base instead of having a group of people who were lucky enough to have pre-nerf items that don't decay while others don't have that benefit.....it only makes it fair to all players and at the same time will drive the prices on SEA's down a bit ultimately improving server economy....I mean let's face it, who would spend 20 million for a +25 SEA knowing full well that it will get destroyed in a few months....then what, your gonna go out and buy another SEA for 20 million.......you'll end up broke in no time.
Just keep in mind people that the combat upgrade will have a massive impact on everything in the game....from combat to how and what crafters will or will need to craft. So don't put too much stock into anything pre-nerf at least until we get the details on how this stuff is or will be affected by the combat upgrade.
Message Edited by HardwiredXMan on 10-29-2004 06:13 AM