Game Guides Archive
Thread: How about some balance for crafters?
I agree, make bags hold 10 items each so we can have almost 8 of them.
BleuDestiny wrote:
At issue:Storage. Less than 3 bags to a crafting hut for a crafter is not strategy,RPG, or immersion. Its crippling. It would be perfectly compromising and reasonable for a crafter to have a shop structure that holds 4 rows of 5 bags, to hold, label, and sort all the resources, goods, and components. With a little extra for decorations, and counting plus 20 for the bags themselves, that's 1,050 items in a compromised structure. We get 150. That's not balanced.
How about a crafting structure solution, approached from many ways, that gives us ONE structure with that kind of capacity, and then limit the rest of our lots to harvesters and factories. A trade off between one capacity-enabled structure, or many smaller capacity structures we have now.
Message Edited by Darth-Malus on 10-28-2004 04:54 PM
Darth-Malus wrote:
What about crafters who are also fighters?
Whatever system you propose must work for everyone, not "just crafters".
That's why my post suggestion said "give us a choice" between the current storage solution and one with a larger capacity crafting hut only solution (plus factories and harvesters). Or do you mean that they should have a range of options, such as:
10Lot Allocation:
OptionA: Existingsolution - use them with any existing structure as desired, but not able to use new high-capacity crafting structures
Option B:Crafting Hut (2 lots, small or medium footprint) - holds 550 items, but if used, can only use 4 other lots on storage-capable structures (other than harvesters, factories, and starships)
Option C: Full Crafting Shop (2 lots, small or medium footprint) - holds 1,100 items, but if used, can only use other lots on harvesters, factories, or starships
Message Edited by BleuDestiny on 10-28-2004 02:51 PM
At issue:Storage. Less than 3 bags to a crafting hut for a crafter is not strategy,RPG, or immersion. Its crippling. It would be perfectly compromising and reasonable for a crafter to have a shop structure that holds 4 rows of 5 bags, to hold, label, and sort all the resources, goods, and components. With a little extra for decorations, and counting plus 20 for the bags themselves, that's 1,050 items in a compromised structure. We get 150. That's not balanced.
How about a crafting structure solution, approached from many ways, that gives us ONE structure with that kind of capacity, and then limit the rest of our lots to harvesters and factories. A trade off between one capacity-enabled structure, or many smaller capacity structures we have now.