Game Guides Archive
Thread: Where is SWG going? and why?
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CivicBountyHunter
Sat Nov 06, 2004 2:30 pm
#1
Well, I'm bored and at work, so that has something to do with this rant 
SWG has lost alot of it's luster over the coarse of time. The number of week one players have definately dwindled. I fear that SWG has managed to dig into enough of a rut that getting the game out of itis going to be a real challenge. Whether or not the Devs are up to the task is a good question, and depending upon who you talk to you will get different answers.
Well I had like 4 hugeparagraphs explaining about what is wrong and after re-reading it I have changed my mind and managed to boil it down to a single paragraph.
They are trying to hard to please all the people all the time and have strayed very far from anything close to the original vision of the game. They have stuck to their guns on darn close to nothing when it comes to games mechanics. They have done anything but be creative with quests and the path to jedi. Now I will admit that dath village is a better sytem then the hologrind (really, who in gods name thought that was even an option?) however alot of the quests are, well bland at best. (phase 3 and 4 look to be ok). There has not been any meaning behind being a rebel or imperial in a LONG time. I think any sense of it that was there is now gone, because, well, if you are reb or imp, there is no difference really. You can't gain anything by advancing in reputation or rank in you're alliance for anything that IMO is really tangible and/or benificial.
Random things that can REALLY help the game -
Fix the borked specials that just about every class has
We need about 200 more poi type areas with boss mobs like nyax
Fix the way combat interaction happens like -
Have range mods actually effect acc, so that way riflemen are good at distance, pistoleer good up close etc..
TEFs, I don't even know how they work now, I see red, and can't attack even though I'm overt. What happened here?
Make being behind a faction mean something, have areas that are actually controlled by a faction.
They have tried to appeal to soo many different types of people the game no longer has a 'feel'. It is murkey muddled dark grey matter with little direction and/or purpose. There are minimal risks in game, and minimal rewards. JTL is a nice touch, but by all means imo is being played as a 'distraction' card. Where is the focus on ground combat we where promised eons ago?
Rant over, I'm off of work
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