Game Guides Archive

Thread: How about a new, fresh server?

Makshar
Tue Nov 16, 2004 12:36 pm
#1

With the recent changes to solo groups new people will find it incredibly difficult to compete with those that have multiplemillions stockpiled in their banks already. I'm of the opinion that it will take a long time for the economy to balance out again simply because there is so much money ingame already and so little going out (by comparrison).


I think the best way to deal with this economy-changing publish is to open a fresh, new server that would be uneffected by all the hording that has previously gone on. Give people the option of starting anew. I know that i for one would happily move to a new server if it meant i had the chance to compete with everyone else.


New players, casual gamers. We are both at a disadvantage due to horders for a while to come. Throw us a bone, please?


Does anyone else agree?
Rancor418
Tue Nov 16, 2004 12:53 pm
#2



Makshar wrote:
With the recent changes to solo groups new people will find it incredibly difficult to compete with those that have multiplemillions stockpiled in their banks already. I'm of the opinion that it will take a long time for the economy to balance out again simply because there is so much money ingame already and so little going out (by comparrison).
I think the best way to deal with this economy-changing publish is to open a fresh, new server that would be uneffected by all the hording that has previously gone on. Give people the option of starting anew. I know that i for one would happily move to a new server if it meant i had the chance to compete with everyone else.
New players, casual gamers. We are both at a disadvantage due to horders for a while to come. Throw us a bone, please?
Does anyone else agree?




No....sorry. There are to many empty servers now.



Pave Darkwalker
.......:::: Proud Leader of Oasis ::::.......
| Master Munitions 12 Point Armor & Weapons|
| For Armor-Loot-Weapons Dantooine -4336 7160 |

Slivazz
Tue Nov 16, 2004 3:46 pm
#3

Granted it won't be easy to amass wealth anymore with the change but not every player used solo grouping to do so. I for one have never participated on a solo group and am annoyed when somone starting one randomly clicks on me to join them. A new server would make it easy for new players but realistically isn't going to happen when they already have, what, 30 servers andmost aren't even half filled with participants.


If you want to make a lot of money do a lot of surveying to amass resources and start a business as a shipwright or such. Or become a scout/ranger and do a lot of hunting for people. That's how I've made my measly millions. If you are worried about outfitting yourself with the most uberest of gear or such. Even in the virtual world nothing comes cheap or free without some hard work.



Slivazz - Elder Tracker
(after hang'n up skin'n knives and hunt'n rifle learned to be a spy yet continues to wonder why we can't use SPYNET operatives)
Daso Asoth - Dark Force Adept
Yuncarbo
Tue Nov 16, 2004 3:55 pm
#4






Rancor418 wrote:





Makshar wrote:

With the recent changes to solo groups new people will find it incredibly difficult to compete with those that have multiplemillions stockpiled in their banks already. I'm of the opinion that it will take a long time for the economy to balance out again simply because there is so much money ingame already and so little going out (by comparrison).


I think the best way to deal with this economy-changing publish is to open a fresh, new server that would be uneffected by all the hording that has previously gone on. Give people the option of starting anew. I know that i for one would happily move to a new server if it meant i had the chance to compete with everyone else.


New players, casual gamers. We are both at a disadvantage due to horders for a while to come. Throw us a bone, please?


Does anyone else agree?






No....sorry. There are to many empty servers now.





*Agree's with Rancor418* A new server would be nice if there wasn't so much half populated servers.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
"Revenge is my religion, Solo. Revenge against the Empire for
what they did to me."-Xavverri
Yuncarbo Usto
Master Muscian



Jinja Respero
Former Master Pistoleer and Combat Medic
Spy

smork
Tue Nov 16, 2004 4:47 pm
#5



Makshar wrote:

How many new people are going to leave simply because they cannot afford much of the high-end stuff for a while?






this argument always gets me. Why would a new player need high-end stuff? And for that matter, I'm sure that on every server, there are plenty of WS/AS/Chef/etc selling normal weapons at normal prices. Anyone can run the missions to afford this stuff.
Makshar
Tue Nov 16, 2004 9:48 pm
#6

Not all new people spend their first month around Mos Eisley with a CDEF weapon in a hand protected bybone armour. Some of them come from other MMOG's and are pretty 'streetwise' to how things work. Plus you have the latest JTL expansion in which new people can be just as good as vets simply because it's almost entirely a twitch (real life skill) game.


It's not greed or lazyness talking. The simple fact is that for the next few months at least new players will have to work 3x as hard as the vets did to be able to compete on the same level.


The timing is all wrong. Expansions are a way to intice new people and as such to shut the door to the higher end content of it is rather unfair. Perhaps nearer to the actual combat re-balance would have been a much better idea for such a change.


(This is not a complaint about the solo group fix. It was a good fix. This is mearly a wish to find a solution to the financial barrier just erected other than 'roughing it out' for a few months).

smork
Tue Nov 16, 2004 10:09 pm
#7

What is this competition you keep refering to? Are you basing your fun in the game by how much money you have in comparision to what others may have?

Anybody can make money in this game. Be it from combat, crafting or otherwise.
GadonThek
Tue Nov 16, 2004 10:21 pm
#8

Its not about having more money than Joe Nobody, its the fact that Joe Nobody will be able to afford to pay ten to fifteen times the amount that Billy Newbie can, even for everyday items. So, because Joe Nobody can afford to pay much higher prices, the crafters charge higher prices, and it becomes more difficult for Billy Newbie to afford things.

Then, Billy Newbie's income is completely nerfed, which makes it even harder for him to buy items, uber or otherwise.
RTL3
Tue Nov 16, 2004 10:32 pm
#9

yeah a new server, we need more people from half empty servers complaining about lack of people




Revolver Ocelot
"4 Da Shorteez"

smork
Tue Nov 16, 2004 10:38 pm
#10

There are very obviously two different lines of thought occuring here. The one side thinks that the solo group nerf will make crafters charge less. And the other side thinks we're charging an acceptable level.

But like I already said, on every server there are crafters who can and do make their items at reasonable costs. If you think the vendor you're browsing is too high priced, go somewhere else.

Anyway right now this whole thing is moot because solo group payouts are still the same as before.
Dakin
Wed Nov 17, 2004 1:04 am
#11

I would like to see more people on my server before you start stealing them for a new server.
Makshar
Wed Nov 17, 2004 1:42 am
#12

How many new people are going to leave simply because they cannot affordmuch of the high-end stuff for a while? Would it not be better that they play on a different server rather than leave the game entirely? Many (new people) have bought JTL recently and now they are resigned to the fact that the high end ships are out of their reach for a long time.


If there were valid alternatives then maybe people would not give up entirely and leave in the first place.

Hurlobacca
Wed Nov 17, 2004 2:56 pm
#13

How many new people are going to leave simply because they cannot affordmuch of the high-end stuff for a while?


What kind of high-end stuff are you referring to and what are the prices they are being offered at that make them so unattainable? I'm really curious because I think there is a tendency for many players to generalize about this topic without providing specific examples. Everything in the game is either crafted from gathered inorganic/organic resources, looted, or a combination of the two.


I sell my weapons sliced. When I do a run of crates of a particular weapon I separate them into speed/dmg slices and then figure out what % slice each one received. Out of 100 slices, I may get one or two 34% damage slices and occasionally a 35 but they are pretty rare. Fromleast desirable slice tomost desireable slice, the prices may range from several hundred thousand creds to several thousand creds. All of the weapons started out the same but for nearly every weapon type only the good damage slices are wanted and most of the speed slices (roughly 50% of the weapons will slice for speed) and some of the low damage slices will be nearly unsellable.


I provide the service of selling sliced weapons because many players don't want the hassle of trying to find a slicer or of having to buy many weapons to get the slice that they want. The most desirable slices will be priced relatively high for two reasons. First, without a significant price differential between good and bad slices, all the good slices would get skimmed off your vendor hours after you loaded them, while bad slice could take months to sell or might never sell. Secondly, all items are really priced according to the value accorded that item by the players, and rarity + desirability = value. If the price is too high/quality too low they won't sell, if the price is two low for the quality, they'll sell too fast.


For the players who have limited resources to spend on weapons, I have many sliced weapons available for under 20k. It's true that they won't have the best post-slice stats possible but many players bring more firepower into their missions/quests than is necessary, using their best weapons all the time rather than only when they really need the extra damage. Many players get caught up in having the best and will spend a few hundred thousand for a 630 max dmg powerhammer for example, when they'd be better off spending 15k for 550 slice hammer, then using +16% max dmg powerups to give them 640 or so damage.


If the item you want is based in part on loot components or loot schematics such as the Scythe or DE-10 then the sologroup change is going to require less prosperous players to be a bit more industrious. If you can't afford 2 million for a 430 max sliced Scythe then all you need to do is do the quest for the schem and spend some time at the geo labs and you'll get the components you need to have your Scythe built.


Besides the obvious effect of inflating the economy, the easy money of the sologroups reflected a problem with SWG and that is was just too easy. Too easy to make millions in a day, too easy to solo nearly any MOB in the game and the result was a lot of players getting bored due to lack of a challenge and a growing sense of entitlement (as illustrated by the multitude of "I quit" threats as a result of the change). I realize it's a pain in the ass to have to change the way you earn money to buy the things you want but the smart players are already thinking about how they'll thrive in the new economy.


Finally, don't get caught in a trap of thinking that sologroups are the only way to earn decent credits. Look at combining missions for cash with creature resource harvesting, loot hunting, etc. or look at doing some resource mining (most servers have players that will help provide waypoints, sell/lend harvesters etc) or rent out your lots for static harvesters, or structures for crafters who can use the storage or extra factories. Get to know a crafter or two and see if there are opportunities for bartering. If you don't have the credits for a particular weapon you want, ask the crafter if you can drop some fusion generators for him and trade X number of units of radio for the weapon you want. These are just a few of the things that can be done. Let's face it, the days of having everything you want handed to you on a silver platter are over, you can either cry about it or take steps to meet the new challenge. It's up to you.



Hurlobacca 12 Point Master Weaponsmith
SiyBer Arms South Coronet -200 -5500 Visit Our Vendors:
DmgSliced SpdSliced Melee Ranged Krayt/Special Heavy/Grenades
Crates/Tools Powerups Bargain Resources
Page 1 of 2
Previous Next