Game Guides Archive
Thread: The future of JTLS
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Amana
Sun Oct 31, 2004 3:04 pm
#1
Well for some reason my JTLS Poll which was getting alot of positive reviews mysteriously dissapeared from the radar (/stare Devs) so I guess I won't make a new one but ask what you think the possible futures of JTLS are and what kind of possibilities there are with it. I thought of one thing when I was doing the rebel pilot part on lok where you have to dock with the lambda tyberian shuttle vehicle what about making an inspace dungeon theme. I mean that would be so freaking cool to like visit a dungeon in space with freaky crap happening maybe have a massive 5 dungeon expansion in each of the quadrants of the galaxy, imperial, rebel, neutral, science style and death watch bunker style. Have to do mission based stuff on the ground to get a special key code to dock with the space station but before that you have to fly around and disable the automated turrets. Upon docking you have a certain time to complete your mission before you are expelled back to your ships. Love to fighting psychotic kwi's in space 

Amana
Sun Oct 31, 2004 7:54 pm
#2
thx for the 5 stars guys but i'm really curious about what you guys think?
JusteneNightshadow
Sun Oct 31, 2004 7:59 pm
#3
I think that the official acronym for Jump to Lightspeed is JTL.
Gun_Fodder
Sun Oct 31, 2004 10:03 pm
#4
Wow, I haven't posted in FOREVER
Anyhoo
How about interacting with space stations (The "Space Dungeons") ? Or disabling enemy ships, and then boarding them, actually having to fight it's crew, find the cargo/blueprints/whatever. (Um, I haven't played ina VERY long time, I'm just coming off a deployment, so if these ideas have already been shot down in the past, say, 8 months or so, then I apologize.)
How about, MORE SHIPS! Especially multiplayer ships, god knows there's enough of them in the Expanded Universe, with plenty of pictures/info from the X-Wing games, or in Tech books.
What about corvette/freighter sized ships? Best used (And afforded by) guilds, when you buy one, you buy a crew for it as well, which will cause certain upkeep fees (Hey, you got to pay 'em!) Later, you can auotmate more systems with driods and better computers, which'll cut down on the upkeep costs. By sacrificing cargo space, you can add more powerfuland/or additional ship systems, additional turrets, heck, maybe hanger space for fighters, where you're guild mates can store their fighter craft (Wherever the mothership goes, they go! Makes getting everyone from one place to another either, allows for meetings in space, and a nasty surprise for anyone that attacks the "lowly, undefended frieghter". You could have friends manning the engineering/repair station, helping manage the power systems, and repairing systems as they burn out (i.e., the Mon Cal's redundant shield generators). Having friends at ALL of the many turret stations, actually making the corellian corvette a difficult target.
How about this? The major advantage of having a small corvette/freighter sized ship, could be the ability to equip a command computer, and with one guild-mate looking at a 3D map, and coordinating attacks and communicating vital information to the fighters? How about, equipping the ship docking gear, loading up with ammo/repair parts, and granting the ability to repair/reload friendly ships in space?
On the non-combat side, freighters could bring in cargo/ smuggling missions. They could large amounts of freight to/from dangerous places, avoiding patrol ships with high tech sensor suites, and paying others for escort duty, or being accompanied by friends.Transporting cargo may not seemfun to some, but then again, neitherdoes fishing ;-) . But they could provide a valuable service! Whatif, and stay with me here, what if instead of after you buy something on the bazaar, having to travel all the way to the location, the goods are atumatically shipped to your location of choice?
Better flight systems could open up a greater variety of hyper points to exit/enter from, adding a new layer of strategy (A friend who is already in-system, scouting ahead, could tell you that the enemy is near a certain "Pirate jump point", and allows you and you ships to hyper in right on top of them!) Of course, this option should be available to all hith advanced enough flight systems/astromechs, but maybe capitol ships allow groups of ships to jump as one unit, and coordinate their departure/arrival to the same place, at the same time.
MBLAST
Sun Oct 31, 2004 10:11 pm
#5
I believe the devs mentioned a ground mission they were working on that would only be accesible from space.... Does anyone happen to have a post to this, or something to disclaim it? Just something I thought I remember seeing.
ThalenCynelles
Sun Oct 31, 2004 10:17 pm
#6
Let me see if I read this right.....
You suggest the folllowing 'space' content:
1. Ground mission to get code.
2. Fly to space station, disable turret (whoopee...), and dock with space station.
3. Battle on foot inside space station for X amount of minutes.
Sounds more like 'ground' content to me. 2/3 of that proposal already exists in the Corvette. You just don't fly to it is all. Now some people might call me crazy (and they'd probably be right), but Ithink a 'space' dungeonshould actually involve starfighter combat. And no, I don't have any suggestions. Ask me again after I've mastered the four JTL professions and played with the new races for a while. By then I'll be ready to start making suggestions for content beyond which has already been provided.
Gun_Fodder
Sun Oct 31, 2004 10:36 pm
#7
Dang it, it posted before I finished the bazaar thing!!!!!
Anyhoo, back where I left off:
On the non-combat side, freighters could bring in cargo/ smuggling missions. They could large amounts of freight to/from dangerous places, avoiding patrol ships with high tech sensor suites, and paying others for escort duty, or being accompanied by friends.Transporting cargo may not seemfun to some, but then again, neitherdoes fishing ;-) . But they could provide a valuable service! Whatif, and stay with me here, what if instead of after you buy something on the bazaar, having to travel all the way to the location, the goods are automatically shipped to your location of choice? Check it: 1st, it would help a lot more if the limit prices for the bazaar was boosted quite a bit. Next, when putting an item up for sale, you could also have the option of providing transport to their location (Say, 5% of what the iteme is bought for, varying, depending on where the cargo is going to.) Heck, I think it'd help the sale, if customers knew the item(s) would be brought to them! After the itemis purchased, and the the buyer selects where he/she wants the product to go, it goes on a waiting list, for all merchandise going from that specific point A, to the the specific point B, that the customer requested.
Now, when the freighter captain checks in with his/her trainer for new missions, in addition to whatever NPC cargo is in their mission, they also have access to cargo that the Players are wanting transported. Higher skill level in the profession, or a better mission success ratio,will allow you to command higher fees, and/or allow access to more player goods that you can transport. And of course, the size of your ships cargo hold will determine how much you can carry. Maybe, there could be a system with which vendor could request specific freighter captain Players to transport cargo, a sort of "Contract System". Failing these contracts, or missions with Player-goods, could eventually cause a a bounty to be placed on them ("Jabba has no use for smugglers, who dump their cargo at the first sign of...." um, well you get the idea). When the freighter/corvette/whatever docks with the objective planets space station, the good are automatically deposited in the local bazaar, the captain recieves payment, and the buyer gets an e-mail saying that their goods are waiting to be picked up! Of course, the larger multiplayer ships would already have access to these types of missions (Maybe even the Firespray could to?), but they wouldn't have as much cargo space as the larger, bulk freighters, or corvettes, or whatever.
Already away from larger ships now, I think another thing to change would be Hyperspace. OK, here's another one that'll take some explaining. Alright, I believe that ships should have a varying quality of Hyperdrive engine (Class5-3 for the slower civilian ships, 2-1 for the higher end civilian craft and military ships, and up to .75 or .50 for highly-tweaked vessels (The Falcoln has a .50 rating). Higher-end hyperdrives will require more upkeep. Also, you could choose to jump at higher speeds in hyperspace, and so going faster may make life easier, but it'll increase the upkeep cost of the hyperdrives. Likewise, jumping at a slower speeds will extend the life of you drives, but it may take a few intes to get there. But hey! Maybe you and your buddies will WANT
Gun_Fodder
Sun Oct 31, 2004 10:57 pm
#8
Dang it, it posted before I finished the bazaar thing!!!!!
Anyhoo, back where I left off:
On the non-combat side, freighters could bring in cargo/ smuggling missions. They could large amounts of freight to/from dangerous places, avoiding patrol ships with high tech sensor suites, and paying others for escort duty, or being accompanied by friends.Transporting cargo may not seemfun to some, but then again, neitherdoes fishing ;-) . But they could provide a valuable service! Whatif, and stay with me here, what if instead of after you buy something on the bazaar, having to travel all the way to the location, the goods are automatically shipped to your location of choice? Check it: 1st, it would help a lot more if the limit prices for the bazaar was boosted quite a bit. Next, when putting an item up for sale, you could also have the option of providing transport to their location (Say, 5% of what the iteme is bought for, varying, depending on where the cargo is going to.) Heck, I think it'd help the sale, if customers knew the item(s) would be brought to them! After the itemis purchased, and the the buyer selects where he/she wants the product to go, it goes on a waiting list, for all merchandise going from that specific point A, to the the specific point B, that the customer requested.
Now, when the freighter captain checks in with his/her trainer for new missions, in addition to whatever NPC cargo is in their mission, they also have access to cargo that the Players are wanting transported. Higher skill level in the profession, or a better mission success ratio,will allow you to command higher fees, and/or allow access to more player goods that you can transport. And of course, the size of your ships cargo hold will determine how much you can carry. Maybe, there could be a system with which vendor could request specific freighter captain Players to transport cargo, a sort of "Contract System". Failing these contracts, or missions with Player-goods, could eventually cause a a bounty to be placed on them ("Jabba has no use for smugglers, who dump their cargo at the first sign of...." um, well you get the idea). When the freighter/corvette/whatever docks with the objective planets space station, the good are automatically deposited in the local bazaar, the captain recieves payment, and the buyer gets an e-mail saying that their goods are waiting to be picked up! Of course, the larger multiplayer ships would already have access to these types of missions (Maybe even the Firespray could as well?), but they wouldn't have as much cargo space as the larger, bulk freighters, or corvettes, or whatever.
Alrighty,away from larger ships now, I think another thing to change would be Hyperspace. OK, here's another one that'll take some explaining. Alright, I believe that ships should have a varying quality of Hyperdrive engine (Class5-3 for the slower civilian ships, 2-1 for the higher end civilian craft and military ships, and up to .75 or .50 for highly-tweaked vessels (The Falcoln has a .50 rating).Also, the distance from one system to the next should effect the time it takes fro travel. Higher-end hyperdrives will require more upkeep. Also, you could choose to jump at higher speeds in hyperspace, and so going faster may make life easier, but it'll increase the upkeep cost of the hyperdrives. Likewise, jumping at a slower speeds will extend the life of you drives, but it may take a few minutes to get there. But hey! Maybe you and your buddies will WANT totravel at slower speed, have some time to grab a bite to eat, plan out your attack, or maybe just play a round ortwo at holochess(Ahem, devs :-) ) without sitting around in dangerous territory where you could be attacked.
Slow hyper drives (5-4)may take up to, say for example3 minutes to complete a jump, or slower if they choose to. Class 2 or 1 hyper drive could allow you to arrive in under a minute, and the .75 to .50 hyperdrive could allow a transition time of just seconds for going from one side of the galaxy to the other! This could make a difference in the price you could command for hauling freight (Having faster delivery times would certainly increase your sellability....Wait is that a word? whatever, I'm tired.) Also, if you're getting chased by that bounty hunter, or a system patrol, it'd cerainly help!
last thing, I think that multiplayer ships should be able to carry extra supplies, and be able to perform a certain amount of repairs in space.
Um, Thats all for now....Me tired.
Gun_Fodder
Sun Oct 31, 2004 10:58 pm
#9
Um, sorry, I just don't know....I'm sorry for the triple post, and I'm going to bed now.
Amana
Mon Nov 01, 2004 9:44 am
#10
Well what i'm trying to get at is I kind of want semi ground content that you have to actually fly to in JTL instead of just the semi redundant hop to X planet travel to X location enter X dungeon. The corvette brought up the interesting idea and it would rock if you could actually do as suggest where you dock with the opposing ship and have to battle the crew of the ship itself in order to succed in your mission that way ground and space are somewhat involved. Maybe instead of my previous idea of disabling turrets make it so you have command group 1 and 2 where 2 goes into the dungeon to retrieve the item while group 1 must keep the ships occupied inorder to keep the station from destroying all the inhabitants on it (the players anyways
).
Leana_Txorana
Mon Nov 01, 2004 12:51 pm
#11
Well for some reason my JTLS Poll which was getting alot of positive reviews mysteriously dissapeared from the radar (/stare Devs)
=================================================================
posts only get deleted when they break forum policy. It was very likely not you but if one or more posts sufficiently deviate from the forum policy, the post will get deleted.
GarVa has said to send him a PM if you want details on why it was deleted. Only Forum Moderators delete posts as well.
Amana
Mon Nov 01, 2004 4:50 pm
#12
Well I didn't deviate from forum stuff. I was mostly asking about whether or not people liked JTL. Wonder if it got moved to the JTL forum though hmm 
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