Game Guides Archive
Thread: Ways to make this game better
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Last_of_the_Jedi_Knights
Tue Nov 02, 2004 9:46 am
#1
First I don't expect most people to read a post this long. Secondthese are just some ideas I had today while being bored at work. I've been reading about the impending combat revamp and the removal of recursive macros and got to thinking. Unless you are a master of some profession in this game you aren'tcrap, and even then sometimes that isn't good enough to compete with others.
Scenario 1. Everyone runs around in composite armor, even noobs who can afford it. This makes all other armor in the game a total waste of time to even havedeveloped. Now granted there are varying qualities of composite but still it is the standard. Nowwhat about that novice AS who is trying to compete with everyone, he can't so it becomes a crappy grind instead of a fun rewarding game. There is no market for low or mid level equipment even among other noobs. K we all know this. well here is my proposed solution for this scenario:
Give an Armor certification in each combat profession similar to a weapon cert . As you progress up the tree you are able to wear better armor. This creates a market for each type of armor. Now you say well that doesn't change the fact of the Novice AS competing with a master. Well here you go- Change AS so that you recieve all your experimentation pts at novice and you only progress in schematics. That way he can still compete yet still strives to make better armor. Now you are also saying you said give 'combat professions' the certs. Tell me this how many politicians do you see wearing armor in the star wars movies or even in real life???? Crafters have no need to wear it. You want armor pick up a combat profession.
Scenario 2. People should not be able to solo the highest end creatures in the game. With your buffs and uber armor there is no challenge left in killing mobs. If you are a Master of any combat profession, you can pretty much walk through the game. Combat professions leveling also becomes a crappy grind because you are not worried about dying. This also eliminates the purpose of a MMORPG, social interaction and grouping. Oh sure you'll solo group so you can get more xp and money but that's it.The solution for this:
Get rid of buffs and increase our HAM's slightly. At the very least reduce the strength of buffs. Some might say this will hurt the docs, well it would make them more valuable for their healing skills. As far as losing a money maker, each profession creates its own economy for their products. You determine how much you charge for your services not the person needing them. Refer to solution one for the uber armor problem. This forces people to group to go after the high end mobs. Hell when the game first started you didn't go hunting without a group. Even Crazed durni's posed a problem for 2 people.
I have more ideas but would like to see the reaction to these before I waste more time typing something nobody will read.
XGN-Daeglo
eldorado8481
Tue Nov 02, 2004 9:58 am
#2
I agree totaly with the second statement! Some one with TK skills can walk over the Kratye Dragon, but bring a rifle or a carbine, and you bantha fodder! No one is pistoleers and riflemen any more, why? cause they are a waist of time!
BUT!! getting rid of or reducing buffs is not the answer. Leveling or lowering the amount of damage you as a master (fill in the blank) can do tremendous amounts. this would level the playing field and alow anyoneto be what they want. and will make it so thatmore group missions are needed due to the needed extra firepower to bring down the biggest and baddest of them all.
Just an opinion.
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