Game Guides Archive

Thread: JTL Question about loot

Korlan
Mon Nov 01, 2004 5:59 am
#1

How do you tell what you loot is good or not?


I have looted several ship parts now covering all levels. but I don't have a clue how to tell which are worth anything....



================================================================
Korlen Ti'Phesh - Elder Jedi (Unlocked 09/01/04 finished 04/02/05)
Meikea - Elder Bounty Hunter
Shiyal - Trader (Structures)

Vendors at 5669, 4134 Fort Kryat, Tatooine.
What the hell is an Aluminum Falcon??

Korlan
Mon Nov 01, 2004 6:34 am
#2

/bump


no one can tell me how to tell what loot is good?



================================================================
Korlen Ti'Phesh - Elder Jedi (Unlocked 09/01/04 finished 04/02/05)
Meikea - Elder Bounty Hunter
Shiyal - Trader (Structures)

Vendors at 5669, 4134 Fort Kryat, Tatooine.
What the hell is an Aluminum Falcon??

VelRahn
Mon Nov 01, 2004 7:44 am
#3







Korlan wrote:

/bump


no one can tell me how to tell what loot is good?







The best thing to do is compare it to a player-made item of the same level. That's really the only way, since most ppl have just begun and no one really knows which componets are "good".


Remember that Shipwrights can Reverse Engineer components too. So let's say that you find a Koensayr Mark II Capacitor, with a RE level of 2. It has a great recharge rate (say 50) but it only holds 300 units of energy. What you want to do is find ANOTHER RE level 2 Capacitor that holds, say 1100 units of energy. Then you're in business.

How so? Well, when a Shipwright REs an item, they look at the RE level of the item. A loot item with a RE of 1 is RE'd by itself. A level 2 item requires 2 items to RE. A level 3 requires 3, etc. etc.


So, what you do is take your original Koensayr Mark II Capacitor, plus athe other RE level 2Capacitor, to a shipwright, and when they RE them, it creates 1 capacitor, but that capacitor has the BEST stats of BOTH items. So the final product in the example above would have a recharge rate of 50 AND will hold 1100 units of energy. In addition, the shipwright also gets a 1 to 10% bonus to all stat numbers on top of the final numbers, based onthe RE numberfor that component (for this example, a 2% bonus would apply, since the items are RElevel 2 items).


So my suggestion is to compare the loot items to stuff that you have now that was made by a player. That way you can get an idea of what is "good". And don't forget the ability to RE.



NOTE: In Beta, to RE an item, the items needed to be identically named. This is NO LONGER the case!! You can combine any items together, as long as they are the same type (capacitor with capacitor, for example) and the same RE level.


Message Edited by VelRahn on 11-01-2004 10:24 AM

Message Edited by VelRahn on 11-01-2004 10:25 AM




(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)

Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)
Tekcasualty
Mon Nov 01, 2004 8:12 am
#4


When I am searching through the dirt for that diamond, I usually just compare the item to my used components. If it is an enhancement that can be made without overloading my mass, I go for it. What you are mostly looking for...


Reactor: approximately 13-16k energy output while keeping the mass as low as possible (this is hard, the mass is usually huge on these things once you get to high levels.) I haven't found a reactor above 13k that wasn't player made. PICK THIS OUT LAST. Have it as close to the maximum necessary.


Engines: Depends on what you are looking for. I usually look for agility while others may look for speed. Again, try to keep the mass down, the energy used will follow.


Shields: Depends on level, at maximum you should have something between 9k-15k shields. Anything over that will overload your mass and you wont be using. (EXCEPTION.) I have a Y wing that acts as my heavy assaulter. It has extreme shields because it can handle the mass. This will eventually go in my B wing.


Armor: Hmm.... work on keeping mass low. If your armor is getting chipped your chassis is gunna start dying anyways. If you can add a good amount while keeping mass of each armor piece under 10k your good to go.


Capacitor: Recharge rate recharge rate recharge rate. The maximum doesn't matter only the recharge rate. Again, mass you wanna keep low, but do not sacrafice a high recharge rate because of mass.


Droid Systems: You can get a 15 second with extremely small mass and energy at like lvl 2. You do NOT need a high level unit for it to be good.


Weapon Systems: Hmm this is very complicated. It depends on how you wanna do it. Energy per shot you want low. The balance at this point is damage, and firing rate. You can go to one extreme or the other. I perfer damage becuase you are not always guarenteed to hit. Its kinda like the difference between a shotgun and a machine gun.


Ordenance: I am on tier 4 and so far its been a waste of time.


Countermeasures: Quality doesnt seem to matter for some reason. I don't think I understand this part.


Droid: Umm he's shiney?

Message Edited by Tekcasualty on 11-01-2004 10:24 AM




I don't believe it! -- Luke | That is why you fail. -- Yoda

I'm looking for a great warrior. --Luke | Wars not make one great. --Yoda

Wokka
Mon Nov 01, 2004 8:24 am
#5

I thought I was doing good with upgrading my looted ship parts and using them till I had a shipwright make me a weapon. Lol, it was sooo such an improvement. The problem is though that most shipwrights are too busy grinding for master that they aren't manufacturing parts we need yet. they'll get there, if the planets don't implode first from over-mining.

Weapons. Recharge rate. Great capacitors. If you do this right, you'll have a weapon you can fire non-stop without depleting the supply of power. After I match a good weapon with capacitor, I go out and hold the fire button down. Watch the recharge of it, and if its going down slowly and not coming back up, you need a faster recharge rate... or a weapon that uses less per shot, or a higher recharge capacitor. It's the worst feeling in the world when you have a great shot lined up and you only get a "click" out of your weapon.

Wokka-wokka
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