Game Guides Archive

Thread: Money, Money, Money

Jansom
Wed Nov 19, 2003 5:57 pm
#1

I'm on Dant right now in solo groups doing Janta missions for 31000 at an improved job market. Is there a higher paying source of missions. I'm Master Rifles, 4/1/2/0 Commando, Medic 1/0/0/0, Smuggler 0/3/0/0.


Jansom' Corbantis
Steven7856
Sat Dec 27, 2003 2:02 pm
#2

I have been playing my character now for 20 days and money is always tight. I am a marksman / brawler and as I progress up my skill trees, I buy new weapons and I am always buying stim packs which wipes out my bank account. After all my laser rifle is much better than my CDEF rifle was. I earn money now bytaking imperial missions and as I run out to them I kill everything I see, do the mission and then kill all the littlecriters on my way back, drop off my loot at the bazar and then do it again. Is there an easier way to generate money than mission terminals? I'll pick up a new skill tree if it is profitable, I have plenty of skill points. I just don't know how to proceed and am hesitant to start a whole new line of work for something that isn't worth it.


I don't care if I'm rich, but I would like to have some money left over at the end of the day to buy say some armor, or a house, or new clothes.




Alton Licaw
LIcaw Family of Crafters: Armorsmith (12pt) / Chef (12pt) / Architect (11pt) / Weaponsmith (12pt) / Tailor (10pt) / Artisian (12pt) / Master Smuggler
Vendors located at -432 +3617 Tatooine (Mos Entha nearest starport)
Dice_KG
Sat Dec 27, 2003 2:10 pm
#3

I tend to run into your situation from time to time. I am an Artisan and rarely have money on me. The fastest way for me to get money is to run Imp. Missions with my Guild mates....if you run missions in a group, the difficulty goes up, but so does the payout.
KeiranH
Sat Dec 27, 2003 2:15 pm
#4

Not to mention the money draining on your credit card thanks to this over priced game that once you've played for a couple months really isn't very fun.


And before you start accusing me of not giving the game a chance i've been playing since beta II, I was so excited when I hurd this game was comming out I almost **edit** myself. Almost a year later I still find myself beliveing to be playing a buggy beta version of this game only this time i'm paying for it. I see alot of changes "drastic ones" like the at-st nerf, faction pet nerf, item decay, ect ect ect that SHOULD HAVE BEEN IMPLIMENTED while the game was STILL in beta.....not once the game goes live and you have tens of thousands of customers paying for this **edit**......SWG is dead to me, and I don't know about you guys but i'm steadly been watching the server populations slowly drop as others like myself are realizing this game is NOT worth 15 bucks a month.




--------------------------------------------------

Second Lieutenant Jeric Halcyon - Galatic Imperial Army
Second Lieutenant Dodge - United States Army Feild Artillery

Currently fighting the Evil Developers 1 post at a time.
sburggsx
Sat Dec 27, 2003 2:37 pm
#5

Welcome to the land of MMORPGs...... this is nothing new.



Egome/Tostat
Holo-whore and his hetero-lifemate
Corbantis
-UW-
"The corpse of a corellian butterfly hits you for 64 points of damage!"
"25 and counting." I'm sure glad nothing has changed with the unlock system.....
Cherokaa
Sat Dec 27, 2003 3:10 pm
#6

Get Novice Artisan, get a generic crafting kit, and run some of the higher paying crafting missions from the Artisan terminals. Some places (Moenia to Dee'ja Peak and Anchorhead to Mos Eisley) tend to spawn some good missions which can get you 1200-1300 credits each. Doing two of those missions at once can easily net you 2.5k in under 10 minutes, even faster if you've got a speeder.



---------------------------------------------------------
Cherokaa: Scout/Riflewook/ 12 pt Master Weaponsmith, Starsider.

Crellam: Architect, Mos Athens, Tatooine, Flurry.
Jaela
Sat Dec 27, 2003 4:09 pm
#7

Steps to wealth:


1. Find a rich tailor and ask them if they would like someone to harvest resources for them. If you cant find a tailor ,,then look for an architect,,armorsmith or weapon smith.


2. Have the person you select loan you 3-4 personal harvestors and some power and go harvest whatever resource they are willing to buy at 2.5 credits per unit.


3. Sell the resources back to your "sponsor" and reinvest every single credit in medium harvestors until you have 3-4 mediums then switch to heavy harvestors until you have 3-4 and sell your mediums for what you orginally paid.


4. Find another buyer, because its likely that your first buyer cant consume all your resources that you harvest.


5. Save all your hides and price them on the bazaar for 3 credits per unit except for wooly hides and price those at 6 credits.


Do just this and you will have enough to buy whatever armor and weapons you need plus a nice bank account as well.

krey
Sat Dec 27, 2003 8:58 pm
#8






KeiranH wrote:

Not to mention the money draining on your credit card thanks to this over priced game that once you've played for a couple months really isn't very fun.


And before you start accusing me of not giving the game a chance i've been playing since beta II, I was so excited when I hurd this game was comming out I almost **edit** myself. Almost a year later I still find myself beliveing to be playing a buggy beta version of this game only this time i'm paying for it. I see alot of changes "drastic ones" like the at-st nerf, faction pet nerf, item decay, ect ect ect that SHOULD HAVE BEEN IMPLIMENTED while the game was STILL in beta.....not once the game goes live and you have tens of thousands of customers paying for this **edit**......SWG is dead to me, and I don't know about you guys but i'm steadly been watching the server populations slowly drop as others like myself are realizing this game is NOT worth 15 bucks a month.







/agree


Please flame on SWG fanboys.

T1nman33
Sat Dec 27, 2003 10:19 pm
#9

The way I have found it, the game goes one of two ways:

1. You play as a character that directly impacts the Player Community and profits from that community. This would be an armorsmith, weaponsmith, crafter, chef, etc. who is a "support profession" and profits not by taking missions, but by selling guns, armor, food, clothing, shelter, etc. to players. If you are one of these characters and you are not making any money, you need to figure out a better way to get people to buy your stuff.

2. You play as a combat-oriented mission-running profession. The higher the mission level you can do, the more you can get. I just recently got novice BH and have, for the first time ever, broken the 100K barrier in bank credits. The more high-end stuff you can kill, the more you can earn. So consider very carefully whether or not hanging onto some professions that could be better spent on pure combat are worthwhile...



--Dharven Freeh
--"Huh? What?"
Nlana
Sat Dec 27, 2003 11:13 pm
#10

Decent way for cash is to head to Dant or any other Adventure planet and get in a good sized group. Even whenI only had 3 boxes into marksmanI was getting decent exp per kill, 800-1500. Also the mission payout was around 1500-3000 credits AFTER the split.


The perk to it is the mission compleation rate. If everyone gets the mission in the same direction, you get all the missions done very quickly. I can make an easy 40k in a few hours of play, and get nice exp and probably a few K of hides or meat to sell later on.


Pheng
Sun Dec 28, 2003 12:24 am
#11

Steven, I found a good way to save money as a combat guy is take Novice Medic. You can then make your own stimpack As. As a combat guy I set up a few harvesters to collect resources to make my stims. Then to make money do missions. Faction missions are usually best since you get money, faciton points, plus credits and loot from the mobs you kill. If you can spare the skill points, even for a little while, get organic chemistry up a few levels(under Medic) so that you can make stimpack Bs, they are much better than As, and experiment a bit more on them.





Phenglei Karos, Elder Jedi

Marus Timpel, Commando
Pheng
Sun Dec 28, 2003 12:31 am
#12

oh one other thing. Taking artisan is a good idea as well.


I find that high concentration of gas is usually around shuttleports.


So I would find two shuttle ports that have high Gas around them and artisan mission terminals nearby, take two missions, grab the shuttle, survey at the shuttle in the new city, repeat. You can usually make about 1400-1600cr per trip.


What I use to do is grab two Crafitng missions near the shuttle port in eisley (they always went to Anchorhead and pay 1300cr each). Grab the shuttle, finish the missions. Get two Gas missions in AH and shuttle back to eisley, survey. Repeat.


Course maybe I got lucky with there always being high concentration of Gas at the shuttleports in eisley and anchorhead. <shrug>


Now though, they staggered the shuttles more, so sometimes you end up waiting 8min or so. Now though with the vehicles, it may take less than that to travel to the city you need to go to.





Phenglei Karos, Elder Jedi

Marus Timpel, Commando
Waste93
Sun Dec 28, 2003 3:44 am
#13

As already mentioned. A good way to earn money is to sell resources. Get some harvesters, use them to mine various resources, and sell them. The cost to mine (exluding harvester purchase price) is generaly around 0.5 credits per resource. You can turn around and sell these for 3cpu rather easily.


Get scout skill if you don't have it and have the skill points. Harvest your creature kills for meat or hide. You can usually sell the meat to Chefs and BEs. Hide can be sold to Architects, Artisans, and Armorsmiths. Maybe Tailors as well. When out hunting search all the lairs. You'll find eggs which you can sell to Chefs and BEs for a good price.


But the main point is. If you want to earn money you'll have to get involved with the player economy. The mission payouts are generally not enough to keep you consistantly solvent in most cases. The easiest way to get involved is to sell resources.




Colonel Waste - The Wookiee Crusader
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