Game Guides Archive

Thread: Houses and items

Krayvex
Tue Oct 28, 2003 9:13 am
#1

what are the limits for the different sizes of houses?



Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



MadDragoon
Tue Oct 28, 2003 9:54 am
#2

All houses are based on 75 items times the number of lots used, with a max of 250.


All Small Style Houses: 2 lots= 150 items


(except Small Naboo Style 2 which takes 1 lot and holds 75 items)


All Medium Style Houses: 2 lots = 150 items


All Large Style Houses: 6 lots = 250(max) items


All PA Halls: 7 or 9 lots = 250(max) items




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Krayvex
Tue Oct 28, 2003 10:18 am
#3

No wonder I never see large houses. Well, very rarely. 2 medium take up 2 less lots and give 50 more storeage. Makes alot of sense.


Thanks for the info. Maybe SOE will fire Gumby soonand hire a real DBA to fix their databases. That just isin't enoughroom for $15 a month.




Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



Osrid
Tue Oct 26, 2004 1:15 pm
#4



Leana_Txorana wrote:
Actually it could be VERY HARD to fix. Unfortuanltly you cannot just resize database table quickly. It takes planning, very likely complete Data Coversion and Load (DC&L) routines to makes sure something does not go wrong and turn everyones houses into CDEF pistols. Then the amount of data to unload, convert, and load would take a long time.
The devs are aware of this desire and wish to address it but have not been able to get it into the schedule.





What he/she said. I would be nice but I can deal without it right now there are some more important things to work on first. Just get a couple of lot trades going and your set.



*edited by admin*
Darkesong
Tue Oct 26, 2004 2:49 pm
#5






AmonTheGod wrote:


Hi everyone,


I know this has been covered many times before, and rather than dig up a new thread, I thought I'd start my own.


As many veteran players that have well established characters, or if you own a crafter, we all have the common problem of running out of lots. Seeing how houses can only hold 150 items being that the house is small or medium, and 250 items for large houses, it doesn't take long to fill these up. I currently have 2 characters on the Chilastra server, 1 being a Master Weaponsmith. I'm sure this will look familiar to many of you.


I have2 houses, a bank, and a vendor tentfull of items for the Weaponsmith. I also have 2 more houses full of items for my main combat character. To use up lots on houses to hold our items doesn't leave many lots left over if there is a good spawn of resources.


Something needs to happen to help out crafters such as a warehouse where we are allowed to store more than normal items inside to help relieve some of these lots used on houses. And even if the DEV's increased the amount of items within each structure by say... 50, that would help more than you know.


These are just a couple thoughts, please share yours. Thanks for taking a look.





As it is now, many crafters have resorted to using the input hoppers on their factories for storage, as you get 100 items per lot, as opposed to the 75 you get for houses. It is more expensive in maintenance, but a few hundred credits a week isnt often a very big deal to a well established crafting character. Its not really a solution however, more of a workaround....and hopefully this issue will be addressed as soon as possible. If crafting characters are required to have so many varying components to create their items, it is only fair that they should be able to have a place to store them as well without resorting to extraordinary measures.






#Darkesong#

t
Elder Tailor and Entertainer t

tMidnite, Jedi of Starsider tIkidri, Tailor of Starsidert


tMistress of Far Too Many Alts to Namet

Darkesong
Tue Oct 26, 2004 2:50 pm
#6






Osrid wrote:
One major thing that would help is to allow resources to be in stack bigger than 100k I know that that would slove about 90% of my storage problems.




That is very accurate....I know it would help me for sure







#Darkesong#

t
Elder Tailor and Entertainer t

tMidnite, Jedi of Starsider tIkidri, Tailor of Starsidert


tMistress of Far Too Many Alts to Namet

AmonTheGod
Wed Oct 27, 2004 12:38 am
#7

Edit: something happened with my browser, the messege I typed is not appearing, give me a moment to fix this.

Message Edited by AmonTheGod on 10-26-2004 12:47 PM



_______________________________________________

RaAmon - Assistant Director of the EH- Sanctum Malleus, Talus


AmonTheGod
Wed Oct 27, 2004 12:45 am
#8


Hi everyone,


I know this has been covered many times before, and rather than dig up a new thread, I thought I'd start my own.


As many veteran players that have well established characters, or if you own a crafter, we all have the common problem of running out of lots. Seeing how houses can only hold 150 items being that the house is small or medium, and 250 items for large houses, it doesn't take long to fill these up. I currently have 2 characters on the Chilastra server, 1 being a Master Weaponsmith. I'm sure this will look familiar to many of you.


I have2 houses, a bank, and a vendor tentfull of items for the Weaponsmith. I also have 2 more houses full of items for my main combat character. To use up lots on houses to hold our items doesn't leave many lots left over if there is a good spawn of resources.


Something needs to happen to help out crafters such as a warehouse where we are allowed to store more than normal items inside to help relieve some of these lots used on houses. And even if the DEV's increased the amount of items within each structure by say... 50, that would help more than you know.


These are just a couple thoughts, please share yours. Thanks for taking a look.



_______________________________________________

RaAmon - Assistant Director of the EH- Sanctum Malleus, Talus


Osrid
Wed Oct 27, 2004 12:48 am
#9

One major thing that would help is to allow resources to be in stack bigger than 100k I know that that would slove about 90% of my storage problems.



*edited by admin*
AmonTheGod
Wed Oct 27, 2004 12:49 am
#10






Osrid wrote:
One major thing that would help is to allow resources to be in stack bigger than 100k I know that that would slove about 90% of my storage problems.





That is also very true. Good idea



_______________________________________________

RaAmon - Assistant Director of the EH- Sanctum Malleus, Talus


Kantian
Wed Oct 27, 2004 12:52 am
#11


This is a problem for a lot of people. This issue should be looked at, it's just tough with the focus right now on expansions and seemingly never ending updates. Maybe they can squeeze this in and focus on it for 1 day. I'm sure it wouldn't be that hard to fix.

Message Edited by Kantian on 10-26-2004 12:53 PM

Leana_Txorana
Wed Oct 27, 2004 12:56 am
#12

Actually it could be VERY HARD to fix. Unfortuanltly you cannot just resize database table quickly. It takes planning, very likely complete Data Coversion and Load (DC&L) routines to makes sure something does not go wrong and turn everyones houses into CDEF pistols. Then the amount of data to unload, convert, and load would take a long time.


The devs are aware of this desire and wish to address it but have not been able to get it into the schedule.



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