Game Guides Archive
Thread: Houses and items
All houses are based on 75 items times the number of lots used, with a max of 250.
All Small Style Houses: 2 lots= 150 items
(except Small Naboo Style 2 which takes 1 lot and holds 75 items)
All Medium Style Houses: 2 lots = 150 items
All Large Style Houses: 6 lots = 250(max) items
All PA Halls: 7 or 9 lots = 250(max) items
No wonder I never see large houses. Well, very rarely. 2 medium take up 2 less lots and give 50 more storeage. Makes alot of sense.
Thanks for the info. Maybe SOE will fire Gumby soonand hire a real DBA to fix their databases. That just isin't enoughroom for $15 a month.
Leana_Txorana wrote:Actually it could be VERY HARD to fix. Unfortuanltly you cannot just resize database table quickly. It takes planning, very likely complete Data Coversion and Load (DC&L) routines to makes sure something does not go wrong and turn everyones houses into CDEF pistols. Then the amount of data to unload, convert, and load would take a long time.The devs are aware of this desire and wish to address it but have not been able to get it into the schedule.
What he/she said. I would be nice but I can deal without it right now there are some more important things to work on first. Just get a couple of lot trades going and your set.
AmonTheGod wrote:
Hi everyone,
I know this has been covered many times before, and rather than dig up a new thread, I thought I'd start my own.
As many veteran players that have well established characters, or if you own a crafter, we all have the common problem of running out of lots. Seeing how houses can only hold 150 items being that the house is small or medium, and 250 items for large houses, it doesn't take long to fill these up. I currently have 2 characters on the Chilastra server, 1 being a Master Weaponsmith. I'm sure this will look familiar to many of you.
I have2 houses, a bank, and a vendor tentfull of items for the Weaponsmith. I also have 2 more houses full of items for my main combat character. To use up lots on houses to hold our items doesn't leave many lots left over if there is a good spawn of resources.
Something needs to happen to help out crafters such as a warehouse where we are allowed to store more than normal items inside to help relieve some of these lots used on houses. And even if the DEV's increased the amount of items within each structure by say... 50, that would help more than you know.
These are just a couple thoughts, please share yours. Thanks for taking a look.
As it is now, many crafters have resorted to using the input hoppers on their factories for storage, as you get 100 items per lot, as opposed to the 75 you get for houses. It is more expensive in maintenance, but a few hundred credits a week isnt often a very big deal to a well established crafting character. Its not really a solution however, more of a workaround....and hopefully this issue will be addressed as soon as possible. If crafting characters are required to have so many varying components to create their items, it is only fair that they should be able to have a place to store them as well without resorting to extraordinary measures.
Osrid wrote:
One major thing that would help is to allow resources to be in stack bigger than 100k I know that that would slove about 90% of my storage problems.
That is very accurate....I know it would help me for sure ![]()
Message Edited by AmonTheGod on 10-26-2004 12:47 PM
Osrid wrote:
One major thing that would help is to allow resources to be in stack bigger than 100k I know that that would slove about 90% of my storage problems.
That is also very true. Good idea
Message Edited by Kantian on 10-26-2004 12:53 PM