Game Guides Archive
Thread: Sleek's Super Did you know? Helpful Game Tips!
DrkSensei wrote:
Everytime I try and drag an item I only get the radial menu..any suggestions?
Click and drag faster. Pausing even for a second will bring up the radial menu. It takes practice, but you'll get it.
On that note, I don't think I've seen an option to change the radial menu delay... T'would be nice if we had one.
Meiok_Spuuktorqu wrote:Hey devs! You should /sticky this thread - great help, even to experts (Just little hints that help)
Under Thread Options at the top of this page, choose "Float Topic". Make Your Own Sticky.
DrkSensei wrote:
Everytime I try and drag an item I only get the radial menu..any suggestions?
I had the same problem for a while. Try this:
Click one time quickly to select the item. Then click-N'-drag the item.This was particularly helpful for me, once I got the hang of it.
Okay, I have a few hints. I appologize if any of these are restatements of ones already posted:
1). Did you know you can resize your radar and zoom/unzoom in alt mode? Helpful for avoiding agros on a long run.
2). When you slay an enemy, instead of pulling your mouse and getting the radial, or creating a macro that takes toolbar space, you can just press ` (the one under ESC) and then 1 to loot all.
3). If you run out of stim packs in the middle of nowhere, don't forget you can /tenddamage. It hurts your mind, but can save your life at times. Also, heals seem to be queue sensitive, so if you have your queue filled with attack commands and then try to do a heal at a crtical moment, you may be in for a nasty surprise.
4). If you stim someone who is incapacitated due to Health or Action, they will usually revitalize instantly.
5). When attacking lairs. I usually queue 2 overcharge shots and then peace immediately. you'll get one or two enemies agroed on you. Hit esc to remove the lair target (lest you hit it again and draw more agros out). Kill off the newcomers, rinse and repeat until no more come out (usually only takes 2-3 attacks on lair to bring out all its inhabitants), then destroy the lair completely.
6). Even if you're not a medic, it is worth it to get basic medic skill, only takes a few skill points, and you can untrain it if you need them back. Being able to use stimpacks and heal wound packs in camps REALLY helps maximize playing time. Plus, if you can make stimpack-A's fairly easily.
Oh! One more. Did you know:
You can alter chat tabs so you can get other messages. For example, when in group chat tab, you don't (by default) get direct tells. I've gotten angry friends demanding why i didn't answer, all because i didn't see it while in a group. You can also get combat msgs in spatial if you want or anything anywhere! Right click (I think) on the tab name, and bring up the properties and add whatever messages you like to whatever tabs...
How does /aim work? If I hit /aim the /headshot will my headshot go off at an improved chance? Or does /aim include firing? If I just hit /aim and wait, eventually I fire but I can't decide if the shot is part of /aim or if its just the normal shot. Does that makes sense?
Also, how does Cover Shot work? What does it do?
Thanks for all the great tips in this thread!
TheDarkDrummer wrote:
Is there any way to get to the Character/Galaxy select screen without quitting the whole game and then starting it back up?
Not yet. Devs are working on it, though.
Simple but useful macros for anyone that can use a stimpack:
Create a macro, /healdamage <YourName>, and put it on your hotkey. This way when you're in battle, you can quickly give yourself a quick boost before your stats go to low. You could also create another macro & corresponding hotkey for /tenddamage <YourName> in case you ran out of stimpacks.
Ututin
medic/marksman/scout/artisan... on the road to be... Undecided
Coronet, Corellia
Ahazi
Every good strip miner knows that paying maintenance on personal harvesters is generally wasteful. They last several days without any maintenance at all, and will mine several thousand resources in that time. Since they only cost 250 resources to build, there is a considerble net gain in resources just letting them die.
Factories, now, are a different story. NEVER let a factory go unmaintained.