Game Guides Archive
Thread: Sleek's Super Did you know? Helpful Game Tips!
VIP crafting tip:
scouts: making tents, dont drag those bone to the bone slot, Double click the stack of bone you want to use! Do the same for the hides. This works when crafting many many items, but sometimes you need to drag 1 material to a slot so that the game doesnt put that Duranium steel where you meant to put cheapo aluminum.
Tip:when running away from marksmen, if you are good at running away backwards try putting rocks between you and your pursuer, they will have trouble shooting you due to line of sight (it works both ways).
Ok here is my tip.
If you don't want to type /find then the name go to your map. Not the one you get when you do the CTRL M. It's the CTRL V one.
On the left you see the terrain with a kind of plane shape icon which is you. On the other side you see diffirent places you can go on the planet.
Example if you go to trainer and open that file you will see the different trainers. Then let say you chose scout and you open that file you see different names of the scout trainers on that planet. You left click on the name and a blue x will appear where he is. If you right click on that x you will get a choice of making a waypoint for that trainer. I found that better and faster then to do the /find thing.
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make a macro:
/tendwound health; /tendwound strength; /tendwound constitution; /tendwound stamina; /tendwound quickness; /tendwound action
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if you have organic chemistry 4, do the following
1. get a bunch of resources: 100*gas, 100*metal, 100*water and 400*organic(hides/meat work)
2. Find your local chemical crafting station
3. Open your chem crafting box and make about 4 of each wound pack B for all the attributes. Experiment effectiveness on all components. You should make tons of med crafting and gen crafting xp by doing this (for all you would-be bio engineers or doctors).
4. Make macro
/healwound health; /healwound strength; /healwound constitution; /healwound stamina; /healwound quickness; /healwound action
walk to your local hospital and start using this macro. Yes, you need to be pretty advanced in organic chem, but since you can raise the skill by just sitting at a crafting station making medicine, it isnt death intensive.
The cool thing about this is the following:
/tendwound costs 300 mind points avg depending on focus (or is it the other one?)
/healwound costs less that 100. By /sit ing and using this macro, you will never run out of mind, it heals faster than you use it. Also, this method gives you roughly 2*heal xp (heal 30 wounds get 60 xp). Thus per heal you are gaining much more xp than with tendwound. This translates to faster healing for your bed-ridden explorers and faster advancement through medic proficiencies.
medic tip:
As a novice medic you can basically make stim-packs and that's it. You can use these anywhere on anyone with action or health damage to get xp, so go someplace you know people will be able to take some kind of healing. Cantina's always have entertainers who can use action point healing. Some spots have lots of artisan's sampling resources in town that could use action point healing, and you can always tag along with a hunting group and heal people in the heat of combat. A much more fun way to xp than sitting in a hospital from day one. Just be sure to craft a lot of stims first.
Also, /tenddamage is an acceptable alternative to tipping in cantinas because the entertainer not only gets healed of her/his action damage thus allowing them to continue playing, but you also incure mind damage and battle fatigue, which the entertainer immediately heals for xp. Plus with /tend, you don't need any stims.