Game Guides Archive

Thread: Friday Feature November 24th – New Loot: Skill Enhancements

FrankLee
Sat Nov 27, 2004 9:02 pm
#66



Neghtasro wrote:
Why are you all saying Smuggler tree? this it the LOOT revamp. Go whine on the Smuggler board if you think it's too nerfed. Jeez. Isn't loot a tiny bit worse? How about some parchment so I can use these pens I picked up in Tyrena on some stupid quest.
Sorry, just came inside from a hard day of work and I'm a little irritable, but I'm keeping what I said there.




Smugglers haven't been nerfed.
They've blown since day 0.

They're dropping a useful, beneficial, and utterly drug-like type of gear into the system, and it's going to be a random drop from an NPC. Why are the smugglers angry? Because their entire drug tree has only 3 useful drugs: Shadowpaw (to grind to the 2 legitimately useful drugs), Neutron Pixie, and Muon Gold. When was the last time you saw anything other than those two sold?
I tried once, to get some market for drugs on my server.
Then I tried giving them away.
Then I ended up deleting them from my inventory. Just go get yourself a crate of booster blue and see how many times it rides the bazaar out to the finish. The smugglers' gripe is that this could have been a great addition to their spices tree. They've been specifically promised such an upgrade, repeatedly.

It is a cool feature, and I like the way the loot system is going. I also think it would have been a cooler set of spices. 'Nuff said.



FrankLee
--------------------------------------------------------------------------------
Everything I tell you is a lie. - Vergere
Jedi = Luke Skywalker - What friggin' genius designed this PR campaign?
Humans are SUPERIOR! - John Crichton
The Dallet Series (ongoing story)
Cpl_Fisher
Sat Nov 27, 2004 9:27 pm
#67






Cuality wrote:

thrown weapon accuracy and speed buffs? are you trying to make me cry?






since all mos on speed and accuracy on grenades are broken, How much you wanna bet the buffs won't work?



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Stark-Fuji
Sun Nov 28, 2004 7:14 am
#68

These are the only new drops right? Just whats shown in the images, not the posters and stuff yet right?




____________________________________________
For all the latest SWG news check out The Galaxy Report

Join us live every Saturday night at 11:30pm Eastern time.

Help us track bugs in the game. Head on over to The Bug Wiki.
Masen
Sun Nov 28, 2004 7:19 am
#69

Great loot additions here, hope there's more coming. One thought though...well a few.


Some I didn't see, but would like to.


1- An animal pheromone, that lets you call one extra pet (but still limited by creature level). It works for ONE call, once the pet is stored, you need another dose.


2- A tranquilizer that stops troopers from searching you, would have a SMALL chance and stack with smuggler skill, so a smuggler would still be the option of choice.


3- An enhancer to let you milk faster, or allow you to milk twice as much. A similar one for harvesting, double the amount (but not xp. Would be a great help for the tailors who can't afford even crap wooly anymore.)


4- A relaxant that lets anyone in your camp recover BF. Would be used by entertainers only, to dance in a camp. Would last an hour or so. Coul make it so that the field bases allow BF to heal regardless, I mean those things are cozier than most of the houses.


5- A boost for squadleaders, that would allow all people grouped small bonuses. Faster firing, more damage, etc.


6- A muscle stimulant that would allow an ID to do ONE stat migration out of a salon, at the old 10 minute time rate. Good if you out on Dath, or at the Village, and can't drop everything to have some numbers fudged around.


7- 'Throat Spray' that would add a bonus to the musician's next buff, matching body oils for dancers.


8- A 'cognitive Enhancer' that adds a bonus to surveying for a set time, say a half hour. Other ones could add to doc buffs, or crafting experimentation (a +10, for 2 boxes, that doesn't overcap would help poorer artisans compete with the current masters who got permanent SEA mods like that).


9- various colognes and perfumes, that temporarily add faction bonuses to you. Good to get through Nym's base to do the themepark for example.


and last one for today-10- Poison resists, and disease resists. Short durations- say 10 minutes. Enough time to be useful, but those doc buffs, at 3+ hours still be the way to go.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
JTGAlpha
Mon Nov 29, 2004 1:04 am
#70

My only hope is that buffs continue to stack...and that heaping all the different buffs on top of each other is more than useful. Otherwise, the least useful buffs will get discarded, and either you guys made these for nothing, or some profession, like us smugglers' spices to chef foods, will be over thrown into uselessness.


At what point do we get to discuss how this will stack up with spices and other buffs?



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Cigaran
Mon Nov 29, 2004 7:14 am
#71






Thunderheart wrote:

Some answers, in no particular order:



  • This is the first bunch of them.

  • Yes, these are temporary, short term buffs.

  • Crafters will not be ablt to craft them

  • Loot drops over all will be more frequent, though I'm not sure what or how often these particular goodies will drop off of yet









Yet another slap in the face. TH, when in the hell will you all get the idea that perma schematics a loot are a much better idea? Better yet, why not allow the other crafters to have something similar to the SW's Reverse Engineering ability? I seem to remember long, long ago about how SWG was NOT going to become a loot/camp game and would have a player driven economy. You got the second part right. Has the first part been totally abandoned? Look at the amount of stuff you've added that is loot vs. the amount of stuff you've given crafters as new items they can perminatly learn to make. We have what, PC buildings and related stuff (specific and not in a great demand), a new tool and crafting station for JTL, 2 or 3 new clothes (Ithorian doesn't cut it. You had to do that.), limited use paintings (that can you can make 2k off of on schematic) and Mandalorian Wine (rare as hell and next to impossible for a pure crafter to attain.)


This is my only glairing issue with this game. The stuff that people have asked for and has been sought after since launch get's the axe while you all go, "Look! New stuff that you'll pay throgh the nose to get if you want it!! No sorry, we know you guys know how to make 'em but you get stupid and for get after clicking that "create prototype item" button."


Sorry, but this really irks me.



Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
Solifer
Mon Nov 29, 2004 1:53 pm
#72


Masen wrote:
Great loot additions here, hope there's more coming. One thought though...well a few.
Some I didn't see, but would like to.
1- An animal pheromone, that lets you call one extra pet (but still limited by creature level). It works for ONE call, once the pet is stored, you need another dose.
2- A tranquilizer that stops troopers from searching you, would have a SMALL chance and stack with smuggler skill, so a smuggler would still be the option of choice.
3- An enhancer to let you milk faster, or allow you to milk twice as much. A similar one for harvesting, double the amount (but not xp. Would be a great help for the tailors who can't afford even crap wooly anymore.)
4- A relaxant that lets anyone in your camp recover BF. Would be used by entertainers only, to dance in a camp. Would last an hour or so. Coul make it so that the field bases allow BF to heal regardless, I mean those things are cozier than most of the houses.
5- A boost for squadleaders, that would allow all people grouped small bonuses. Faster firing, more damage, etc.
6- A muscle stimulant that would allow an ID to do ONE stat migration out of a salon, at the old 10 minute time rate. Good if you out on Dath, or at the Village, and can't drop everything to have some numbers fudged around.
7- 'Throat Spray' that would add a bonus to the musician's next buff, matching body oils for dancers.
8- A 'cognitive Enhancer' that adds a bonus to surveying for a set time, say a half hour. Other ones could add to doc buffs, or crafting experimentation (a +10, for 2 boxes, that doesn't overcap would help poorer artisans compete with the current masters who got permanent SEA mods like that).
9- various colognes and perfumes, that temporarily add faction bonuses to you. Good to get through Nym's base to do the themepark for example.
and last one for today-10- Poison resists, and disease resists. Short durations- say 10 minutes. Enough time to be useful, but those doc buffs, at 3+ hours still be the way to go.





Jesus, so many great ideas in one post! Away from that, i can understand rangers / smugglers who wants to be pushed up a bit.

I ve been ranger, the great camps are looking cool, but they are, well, useless. Healing BF would be a GREAT feature, perhaps some loot put in the crafting process? [offtopic]I d love to see a master camp with a shuttleport [ontopic]

And i ve been smuggler for several months. As said above, pixies and muon are the most common, tho i like thruster head as well. But that s it. I saw there are plans on spice-enhancing drops. Lets see if they are somehow usefull. And there s a smuggler revamp "planned", maybe it goes live one day


Masen, join SOE and make those ideas going live


EDIT: i forgot, any jedi enhancing stims? like ... a sort of leather droppable on the robe to give 10-25% effectiveness? concentration stims to enhance the force pool or recovery rate or forcecosts? waaaah i m starting to dream ...

Message Edited by Solifer on 11-29-2004 12:57 AM

Stryfermon
Wed Dec 01, 2004 6:16 am
#73

Very nice.



IMPERIAL LOYALISTS r
Aker DarkstarLogan'ZahiKamui Roni
MasterTailorStormtrooperForceWielder
Page 6 of 6