Game Guides Archive
Thread: Making/Getting Buffed. Don't over pay!
Orthell wrote:
You missed alot of details. It took me 4 months to get set up for making buffs due to how RARE good avian meat was on Ahazi for a while. Then once it came around, the long time doctors jacked the price of all the resources. 80 cpu for herb meat, over 200 cpu for avian meat, 8 cpu for Tatooine fiberplast! ANY NOBODY is bringing me any resources for free or loan exchange or ANYTHING.
And on top of it all, it takes alot of time doing this crap to the point I almost quit several times. Whatever money I make off these I have coming. And I charge less than everyone else. It's not as easy as going, "Hey, I want to make/sell buffs! Let's grind to MD and make it happen." I tried that and I am STILL working on it. Thankfully good avian meat finally showed up and solo groups got nerfed so the hunters will stop grinding for credits and refusing to hunt because they don't think the money is good enough.
Sure it sounds easy, but try it and compete with the Buff Kings on your server and see how well it goes. Then tell yourself after all that work, that you are not going to charge what everyone else is charging, because if you don't, you won't make it. You won't be able to afford the high prices they set on meat and other resources, and you will close shop.
I harvest my own, I have friends to hunt with. Me and one other person harvested nearly 120k avian meat inside 4 days, Dathimor, Avian Fliers.
It's not easy, but it's not that hard, it's just attention to detail...
I am a Doc, I've been a Doc three times, I mastered every profession and Badge and Pilot in the game save 1 Ace that will be done in a few days. I remastered 8 professions to get badges after they were put into the game including BE (third time) weapon and armorsmith.... I know what I'm talking about, I'm expressing an opinion and trying to understand others opinions....
I've been there, I'm making these observations from the inside, I was a Doc in beta...
Grisbilen wrote:
So crafters don't have fun playing the game? Do you think someone is playing and paying for something if they feel it's boring and tedious instead of fun?
(If they are, they should consider another game or a change of professions)
Another note: I took up doc on farstar a few months ago, just for myself and to see how much money could be made buffing at starports with my own packs. There was a good spawn of avian on corellia at the time, and a week after that a not as good, but still good spawn on yavin too.
I could make a run of 50 2300 packs after 3-4 days hunting avian and shopping at vendors for the other resources, only thing i payed more than 5 cpu for was the class 4 wich i believe was sold at 10cpu. So it is definately doable without "literally working for months", albeit with a little luck and dedication.
I didn't exactly mean that crafters don't have fun. I've had fun with different crafting professions ever since my first profession of Combat Medic. I also started a Doctor alt for buffing and have played Artisan, Armorsmith, and Shipwright. I've had fun with all of them, and I find crafting very fun and interesting. It's one of the best parts of this game, and part of what gives it the depth it has. But I do find the travelling and looking for resources a little tedious. At the same time I wouldn't want it made any easier. It makes it worth your time when you find a good spawn of something.
I have been gathering stuff for Combat Medic and Doctor off and on from the beginning of the game, but I don't play every day, and I've missed a few spawns here and there. I took a little break when Doom 3 came out and things in real life come up from time to time. Even with the best resources I've managed to gather, my buff packs are a little weak. But they last for 3 hours and 15 minutes. If I ate bivoli and buffed from a city with a bonus I might hit 2300, but the last bivoli I saw on a vendor was 110k, and buffing in a bonus city limits the customer base a little. Surely the ingredients in bivoli don't justify charging 110k per crate?!
If you have a lot of money and the luck to find a vendor that is selling all the best doctor resources then you're set. I've always been a little on the poor side (until pretty recently) so I didn't have the money to blow on resources.
I do agree that 15k is a bit much to charge for a buff. But as long as people are willing to pay that much some Doctors will prosper from it. If you don't like it, all you have to do is park next to them and offer buffs for 10k or even less.
However, considering the fact that you can make 20 or 30 times the amount you pay for a buff because of the buff I don't think you're paying more than it is worth, even at 15k.
Minerals enter the game at a fraction of a credit each. Creature resources are free, aside from time. Something's WAY wrong here. That's what I'm saying.
Leana_Txorana wrote:
I think you almost see his point. We are all arguing as full time docs who are constantly buffing and mananging harvesters and hunting/buying the best resources we can find. Thus a majority of our time is devoted to the support tasks just to create buffs.
I know you haven't seen my recent post, so no need to reput it here. I have 6 factories down, and like I said anywhere between 30 and 54 active harvesters, I don't run out of resources, and it's not that much effort, I have 5 sets of 50 buff packs in reserve for a rainy day a couple hundred K of avian, I could make a great sprint of buffing if I so choose and probably will when I am done with the Aces...
The original poster does it more casually. He waits for good spawns and only deals with harvesting those when they occur. He only hunts the big meat creatures when they have great meat. He sets up factory runs and then once all that is done, and it could be weeks or months between times he has buff packs, then he buffs people.
I am ata point to do it causually because I have such a huge stock, ~90million resources at my peak down to 15mil at this time mostly from Shipwright. I've never been rich before, I guess I'm technically rich now after selling ships and components at a third of the rest of the server during the first few weeks of JTL. I bring in about 2 million steel every 15 days, misc other resources if it's good for Doc or key resources for other classes I trade off at a 1 to 1 basis to friends in other professions as needed.
Doctor/buffing is not his major source of income thus he can charge based on tips only. On the other hand, if Doctor/buffing is your major source of income, you cannot wait for the best spawns, you must have good clotheing and food/drink, you cannot affort to wait for the pickets to have good herb meat you must buy or hunt the small critters for days. And you spend a significant amount of time actually doing the buffing.
Up until Shipwright, it was my only sorce of income and I never broke 1million credits...
In our case we actually have a lot of time devoted to buffing so must account for it in the priceing. He on the onther hand can give buffs away because he spends very little time on buffing and does not need the credits to support his activities.
Recently yes I have spent little time buffing... I'm disappointed in myself on a comical level. As long as I stay in the black I don't care about profit.
Bad comparison in my opinion. If a multi-millionare owns a burger stand, he can affort to lose money or have smaller margins because the burger stand is not his main source of income. On the otherhand, a person with little savings and no other job needs a higher margin to survive. It is not fair for the millionaire to consider the other person is overcharging because he can afford to charge less.
It's a fine compairison, but that's not what I'm getting at. That buger costs $1 to make, but he sells it for $15,000 each, after all the cost if factored in, perhaps $5,000 is cost and time. But he still sells it for $15k because some people in the area are rich, while the people that aren't go hungry, because he's basing his prices only on what the rich people make, or can make...
the original poster leaves out time because it does not effect his business but it does effect our business.
I leave out time because we all value our time differently.
diepa wrote:
Just thought I would put my 2 cents in being a Doc that does not generally buff the public and when I do it is for tips. You said if you buy your avain meat for 100cpu you will still make 10 million selling the buffs(not sure if that was 10 or 12k) What you did not take into consideration is that it will take 45 hours(time you are not crafting or collecting resources) to buff 1250 people that works out to about 220k per hour. You will also go through 400-500k in bivoli and brandy which will knock that down a little more.
Even with the solo group "nerf" a combat elite can find 12-13k missions on the advanced planets, if you do 10 in an hour itwill get you 120k. So the doctor that rips people of is making 100k and hour more than the combat profession, and the combat profession only has to go by a weapon! I just notice that in all the posts about how much profit doctors make on buffs that no one ever takes into account that it takes time to apply the buffs.
Yes, I know, time, consumes all things.. (sorry hobbit reference)...
Sit there and buff, it's trying on the nerves, no danger involved, no running swoops around, no searching for missions, no getting attacked along the way.. (except for that pesky person you didn't see overt
)
Sorry, /end sarcasm
DraxTIO wrote:
Didn't notice anyone else pick up on it, but that right there is the fatal flaw in your argument.
Don't know about your server, but typically, Medical Experimentation runs about 1.5 mil to 2 mil per point on Starsider. I just sold my +20 suit for 30 mil last night as I just wanted to get rid of it quick. Any person looking to craft their own packs and be successful at all NEEDS the extra 2 points. So right off the bat as an entrance to the Doctor crafting profession, is a 30-40 million credit investment. The crafter typically does not provide public buffing services. They mass produce them, and the "starport buffers" buy them by the crate to publicly buff.
Now, the starport buffers, if THEY want to be successful, have to provide excellent buffs. This requires the purchase of crates ofbivoli and havla, which you just dismiss as "not necessary". Sorry, but they are. Each crate of those foods costs at least 200k I believe (been a while since I've had to puchase any).
As I wrote there, you do not need them, you don't have to have them. I make 2300s 3.15hour buffs without them (with food but without the City Bonus).
You do not NEED to have them. 100k to 150k (EDIT: forFood crates)is more like it, and the price is a very small increase per buff for only that price.
Message Edited by Darksfallen on 12-02-2004 01:55 PM
Mordeth123 wrote:
So, in other words you want all the Doctors to sell buffpacks at almost no profit, which means not being able to expand their business, buy crafting clothes, buy old/good resources etc. My current bank-account is at 28mill, that is my all-time high and it's that high for two reasons, I haven't bought any resources for some good time now and I've sold some old resources that I didn't need(I'm usually at 2-3mill max). With your method I wouldn't be able to buy resources that was in-shift before I started to play(class IV LPF) and I wouldn't have been able to buy my 12pt doctor suit which cost me about 20-30mill.
I said nothing of the sort. I'm simply saying those are the costs. People are happy buying them, and happy paying more, that's up to them. I personally just think it's wrong to charge that much for really a fraction of what you put into it, that's it.
It also sounds to me like you're playing a lot(you seem to have time to do everything), most people do not have to time to play that much. I don't have time to hunt for meat during my in-game time, I have to buy it. Yes it is indeed possible to gather all your own resources and sell the crafted products cheap, but I, like most other docs have to pay 200-300cpu for just the avian meat because we don't have time to gather 120k ourselves. Nobody wants to hunt avian meat on Correlia for 100cpu. I have to use about 34800cr just in avian meat to make 1 set of buffpacks. Hopefully prices will fall on the meat now that solo-groups have been nerfed though.
I play a medium amount, I have a family and a job, I make good use of my time. Understand, for most crafters, 6k (what prices used to be) more than covers for costs and a decent profit too.
When you're a crafter you have to supply your vendors with a steady amount of goods to keep your customers happy. If you then have to wait 5 months til the next good enough Class IV LPF to make descent buffpacks because you've run out of the last good spawn, well then you loose both customers and most important reputation. So that means you have to buy it from someone else in the meantime so that you can have a stock at all, right ?
I don't wait 5 months, my example is an extreme that is intirely accurate and true, the numbers are factual. For Joe player, invest a Million over a few months for a one time 80x profit, you would only have to do it once...
The people in SWG wants quality products, it costs a lot more to make quality products than making some low-end products like you are.
I'm not saying that we docs charge more than we should though, I think we could drop our prices quite a bit. BUT, my vendor would be empty in a few hours if I did that, with a higher price I don't sell so much that I have to stock my vendor twice a day(which I don't have time to do at all)
It's the docs that buys all their resources that decides the prices of the end products not the other docs. That's how it works for all the crafting professions, do you think it costs 400k to make a full suit of Kinetic Comp Armor when you harvest all your resources ? Take a look at other crafting professions aswell, you should critice all, not just docs
My question is why, why does it cost more? It's the same CPU to take out of the ground as grinding materials, it's the same effort to harvest a creature as crap resources. It's an inflated market intentionally, that's it...
I've commented on them already a few posts ago, there is no other profession short of Chef that is in anyway like Doctors, a large sum of continous money from the end consumer to play properly. You can even go without food if you are a careful fighter, it is not true of Docs.
Darksfallen wrote:
Mordeth123 wrote:
So, in other words you want all the Doctors to sell buffpacks at almost no profit, which means not being able to expand their business, buy crafting clothes, buy old/good resources etc. My current bank-account is at 28mill, that is my all-time high and it's that high for two reasons, I haven't bought any resources for some good time now and I've sold some old resources that I didn't need(I'm usually at 2-3mill max). With your method I wouldn't be able to buy resources that was in-shift before I started to play(class IV LPF) and I wouldn't have been able to buy my 12pt doctor suit which cost me about 20-30mill.
I said nothing of the sort. I'm simply saying those are the costs. People are happy buying them, and happy paying more, that's up to them. I personally just think it's wrong to charge that much for really a fraction of what you put into it, that's it.
A fraction of what you put into it ? You've never been a doc who sells his goods from a vendor so what do you know about it ? As for what the docs who buff in public charge I don't really care cause is mostly just a side-income for most people. All the public buffers I know aren't exactly rich...The buffpack prices on Chimaera now ecuals to about 7000cr for one buffsession with all stats. So your old 6k for a buff wont be any good these days
It also sounds to me like you're playing a lot(you seem to have time to do everything), most people do not have to time to play that much. I don't have time to hunt for meat during my in-game time, I have to buy it. Yes it is indeed possible to gather all your own resources and sell the crafted products cheap, but I, like most other docs have to pay 200-300cpu for just the avian meat because we don't have time to gather 120k ourselves. Nobody wants to hunt avian meat on Correlia for 100cpu. I have to use about 34800cr just in avian meat to make 1 set of buffpacks. Hopefully prices will fall on the meat now that solo-groups have been nerfed though.
I play a medium amount, I have a family and a job, I make good use of my time. Understand, for most crafters, 6k (what prices used to be) more than covers for costs and a decent profit too.
Again, I don't buff public. The prices on buffpacks(like every other crafted goods) have gone up. If this justifies the bump to 15k a buff I don't know.
When you're a crafter you have to supply your vendors with a steady amount of goods to keep your customers happy. If you then have to wait 5 months til the next good enough Class IV LPF to make descent buffpacks because you've run out of the last good spawn, well then you loose both customers and most important reputation. So that means you have to buy it from someone else in the meantime so that you can have a stock at all, right ?
I don't wait 5 months, my example is an extreme that is intirely accurate and true, the numbers are factual. For Joe player, invest a Million over a few months for a one time 80x profit, you would only have to do it once...
I've spent about 30mill on Class IV LPF...
I take pride in providing my customers with quality goods, so I wont use the 2nd or3rdbest resources like it seems you would
The people in SWG wants quality products, it costs a lot more to make quality products than making some low-end products like you are.
I'm not saying that we docs charge more than we should though, I think we could drop our prices quite a bit. BUT, my vendor would be empty in a few hours if I did that, with a higher price I don't sell so much that I have to stock my vendor twice a day(which I don't have time to do at all)
It's the docs that buys all their resources that decides the prices of the end products not the other docs. That's how it works for all the crafting professions, do you think it costs 400k to make a full suit of Kinetic Comp Armor when you harvest all your resources ? Take a look at other crafting professions aswell, you should critice all, not just docs
My question is why, why does it cost more? It's the same CPU to take out of the ground as grinding materials, it's the same effort to harvest a creature as crap resources. It's an inflated market intentionally, that's it...
It's not the inflated market that makes it have a higher CPU, it's higher quality. Like IRL, a high quality banana costs more than a low quality banana even if the price toharvest and shipthem is the same. The inflation just makes it have an even higher CPU than earlier, now that the solo-group nerf is live there might be some deflation. But high quality will ALLWAYS cost more than grind-quality resources
I've commented on them already a few posts ago, there is no other profession short of Chef that is in anyway like Doctors, a large sum of continous money from the end consumer to play properly. You can even go without food if you are a careful fighter, it is not true of Docs.
You don't get large sums of money from public buffing unless you're making your own buffpacks like you do. You can get what, 500k(correct me if I'm wrong) in a couple of hours of buffing?But 500k is nothing in this inflated market.
Yes, I know we can charge less for our goods, but since people pay for it why should we bother lowering our prices? I can't really say I like the current prices I have though(wish they where lower) butI don't choose the price of goods in my galaxy, like in all other crafting profession it'sthe big crafters decide that. And if I charge lower, people will just buy all my stock and re-sell it, I don't want that to happen. It's the buffpack-sellers, like me,who are the winners, not the public-buffers. The price on one buffpack isn't the mainreason why we are getting "rich", it's because we sell huge amounts of it. I can sell about 20-30 sets on a normal day. Even if I had a 10% profit I would make a huge lot of money. The thing about being a crafting doctor is that you have to investA LOTmore money into resources gathered from animals than any other profession, so we need all the credits we can get. Another thing is that with all the crafting-docs out there we outbid eachother on resources all the time, there's simply just too many of us(atleast on Chimaera) When you've been a crafting doctor for a long period(took me 6 months)you will finally see your bank account going up, but that's how it is for WS', AS', Chefs etc.
And 15k for a buff in Coronet, I think that's just fair. We should be happy that someone bothers to take the extremly boring job of public-buffing(well, some might enjoy it), and I think they deserve every penny they get. All they get in return for theireffortis a lot of whining. What is 15k these days anyways, it's nothing, it's just spare change.
Mordeth123 wrote:
Darksfallen wrote:
Mordeth123 wrote:
So, in other words you want all the Doctors to sell buffpacks at almost no profit, which means not being able to expand their business, buy crafting clothes, buy old/good resources etc. My current bank-account is at 28mill, that is my all-time high and it's that high for two reasons, I haven't bought any resources for some good time now and I've sold some old resources that I didn't need(I'm usually at 2-3mill max). With your method I wouldn't be able to buy resources that was in-shift before I started to play(class IV LPF) and I wouldn't have been able to buy my 12pt doctor suit which cost me about 20-30mill.
I said nothing of the sort. I'm simply saying those are the costs. People are happy buying them, and happy paying more, that's up to them. I personally just think it's wrong to charge that much for really a fraction of what you put into it, that's it.
A fraction of what you put into it ? You've never been a doc who sells his goods from a vendor so what do you know about it ? As for what the docs who buff in public charge I don't really care cause is mostly just a side-income for most people. All the public buffers I know aren't exactly rich...The buffpack prices on Chimaera now ecuals to about 7000cr for one buffsession with all stats. So your old 6k for a buff wont be any good these days
Not sure exactally what you are saying in the last part here sorry. And I have hard numbers from people that simply make them to sell on their venders, I know enough to be my research before posting message like this with the responces that it would get.
It also sounds to me like you're playing a lot(you seem to have time to do everything), most people do not have to time to play that much. I don't have time to hunt for meat during my in-game time, I have to buy it. Yes it is indeed possible to gather all your own resources and sell the crafted products cheap, but I, like most other docs have to pay 200-300cpu for just the avian meat because we don't have time to gather 120k ourselves. Nobody wants to hunt avian meat on Correlia for 100cpu. I have to use about 34800cr just in avian meat to make 1 set of buffpacks. Hopefully prices will fall on the meat now that solo-groups have been nerfed though.
I play a medium amount, I have a family and a job, I make good use of my time. Understand, for most crafters, 6k (what prices used to be) more than covers for costs and a decent profit too.
Again, I don't buff public. The prices on buffpacks(like every other crafted goods) have gone up. If this justifies the bump to 15k a buff I don't know.
Just curious, what do you attribute as to the justification for the increase. I'm interested. Costs the same to harvest them, the same to extract them, the same to build them (schematic requirements) There are more and more spawns to get better and better quality, with all these constants, what's the justification? Besides that people are willing to pay it. Which of course is fine though a very poor reason.
When you're a crafter you have to supply your vendors with a steady amount of goods to keep your customers happy. If you then have to wait 5 months til the next good enough Class IV LPF to make descent buffpacks because you've run out of the last good spawn, well then you loose both customers and most important reputation. So that means you have to buy it from someone else in the meantime so that you can have a stock at all, right ?
I don't wait 5 months, my example is an extreme that is intirely accurate and true, the numbers are factual. For Joe player, invest a Million over a few months for a one time 80x profit, you would only have to do it once...
I've spent about 30mill on Class IV LPF...
I take pride in providing my customers with quality goods, so I wont use the 2nd or3rdbest resources like it seems you would
I use the best stuff too, I just get it my self, I've been gathing resources for Doc since we could sample faster than the Extractors, I might have missed a spawn but I my friend picked it up for me if I was busy IRL. I actually come to think of it just finished using the Class 4 from the Second spawn on the server. Very good stats, 4 weeks after launch I had a discussion with a CSR and confirmed that Class 4 did not exist, a week later it spawned rather crapply and I got 400k of it, the next spawn was awesome, 300m from where the last spawn was on Lok, I just finished up that run, now I'm working on the second best Class 4 that has spawned in the existance of the game that I have. That is how I work.
The people in SWG wants quality products, it costs a lot more to make quality products than making some low-end products like you are.
I'm not saying that we docs charge more than we should though, I think we could drop our prices quite a bit. BUT, my vendor would be empty in a few hours if I did that, with a higher price I don't sell so much that I have to stock my vendor twice a day(which I don't have time to do at all)
It's the docs that buys all their resources that decides the prices of the end products not the other docs. That's how it works for all the crafting professions, do you think it costs 400k to make a full suit of Kinetic Comp Armor when you harvest all your resources ? Take a look at other crafting professions aswell, you should critice all, not just docs
My question is why, why does it cost more? It's the same CPU to take out of the ground as grinding materials, it's the same effort to harvest a creature as crap resources. It's an inflated market intentionally, that's it...
It's not the inflated market that makes it have a higher CPU, it's higher quality. Like IRL, a high quality banana costs more than a low quality banana even if the price toharvest and shipthem is the same. The inflation just makes it have an even higher CPU than earlier, now that the solo-group nerf is live there might be some deflation. But high quality will ALLWAYS cost more than grind-quality resources
Quality Banana's are grown differently using different techiques in differntly locations under different condittion. These factors do not exist in game, and will not factor into a game like this. Docs got in bit wars over Rangers harvesting for them, that's the reason that the prices are what they are. The Doc had the money do bid what they did most likely because of how profitable Buff selling and buffing is.
You don't get large sums of money from public buffing unless you're making your own buffpacks like you do. You can get what, 500k(correct me if I'm wrong) in a couple of hours of buffing?But 500k is nothing in this inflated market.
I honestly don't pay attention, I don't nor do I check what the figures are.
Yes, I know we can charge less for our goods, but since people pay for it why should we bother lowering our prices? I can't really say I like the current prices I have though(wish they where lower) butI don't choose the price of goods in my galaxy, like in all other crafting profession it'sthe big crafters decide that. And if I charge lower, people will just buy all my stock and re-sell it, I don't want that to happen. It's the buffpack-sellers, like me,who are the winners, not the public-buffers. The price on one buffpack isn't the mainreason why we are getting "rich", it's because we sell huge amounts of it. I can sell about 20-30 sets on a normal day. Even if I had a 10% profit I would make a huge lot of money. The thing about being a crafting doctor is that you have to investA LOTmore money into resources gathered from animals than any other profession, so we need all the credits we can get. Another thing is that with all the crafting-docs out there we outbid eachother on resources all the time, there's simply just too many of us(atleast on Chimaera) When you've been a crafting doctor for a long period(took me 6 months)you will finally see your bank account going up, but that's how it is for WS', AS', Chefs etc.
I've never really cared about the bank acount going up, actually it never did until I took on Shipwright, but oh well. Chef I think has the biggest orders to kill creature resource wise. You do not HAVE to invenst alot of money into resources. You don't HAVE to do anything of the sort, I certainly don't and my packs are just fine. People might have to resort to it, but the people will take a 2100, 3 hour buff at less cash than the 15k ones or whatever, it's all the same, and it's not using the best resources.
And 15k for a buff in Coronet, I think that's just fair. We should be happy that someone bothers to take the extremly boring job of public-buffing(well, some might enjoy it), and I think they deserve every penny they get. All they get in return for theireffortis a lot of whining. What is 15k these days anyways, it's nothing, it's just spare change.
It's alot of money for some, to make a blanket statement like that is unwise and also incorrect. I know many many people that think it's alot of money.
It also sounds to me like you're playing a lot(you seem to have time to do everything), most people do not have to time to play that much. I don't have time to hunt for meat during my in-game time, I have to buy it. Yes it is indeed possible to gather all your own resources and sell the crafted products cheap, but I, like most other docs have to pay 200-300cpu for just the avian meat because we don't have time to gather 120k ourselves. Nobody wants to hunt avian meat on Correlia for 100cpu. I have to use about 34800cr just in avian meat to make 1 set of buffpacks. Hopefully prices will fall on the meat now that solo-groups have been nerfed though.
When you're a crafter you have to supply your vendors with a steady amount of goods to keep your customers happy. If you then have to wait 5 months til the next good enough Class IV LPF to make descent buffpacks because you've run out of the last good spawn, well then you loose both customers and most important reputation. So that means you have to buy it from someone else in the meantime so that you can have a stock at all, right ?
The people in SWG wants quality products, it costs a lot more to make quality products than making some low-end products like you are.
I'm not saying that we docs charge more than we should though, I think we could drop our prices quite a bit. BUT, my vendor would be empty in a few hours if I did that, with a higher price I don't sell so much that I have to stock my vendor twice a day(which I don't have time to do at all)
It's the docs that buys all their resources that decides the prices of the end products not the other docs. That's how it works for all the crafting professions, do you think it costs 400k to make a full suit of Kinetic Comp Armor when you harvest all your resources ? Take a look at other crafting professions aswell, you should critice all, not just docs
Darksfallen wrote:
BE Crafting Cloths are not necessary, if you want to be the best, go for it.
BE Wound Treatment clothing is very cheep.
BE/Chef Food is also not necessary but gives it a bit of a boost as we all know
Darksfallen wrote:
...And we pay this much for buffs..... why?