Game Guides Archive

Thread: Friday Feature November 24th – New Loot: Skill Enhancements

Ravanne_Esi
Sat Nov 27, 2004 1:09 am
#53

How about sometning for us dancers? Maybe something that will let us not look like were stumbling around drunk on most of our dances?



Ravanne Esi
Master Dancer, Master Entertainer, Master Musician
Ragin' Rancor Enterprises
New Hope, Naboo
-

OdiousEncounter
Sat Nov 27, 2004 1:21 am
#54

Very nice!

One question is with the mask scent enhancer. Does this just buff your mask scent mod, or does it actually mask whoever uses it? The description somewhat implies the later, and if so, it seems like a bit of a nerf to scouts. Useful for me, though!



----------Auriga Starlighter----------

Latenighter
Sat Nov 27, 2004 1:34 am
#55

Mr. TH Sir,

Thank you for providing a non-space focused Friday Feature. With luck, this might become habit forming and lead to some eventual Combat Revamp/Upgrade/Balance (RUB) information!

Thanks once again.

Best regards,



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Dosi
Sat Nov 27, 2004 1:55 am
#56

That's nice, and I hate to get off topic, but I can't even play. Matter of fact, I start having troubles with my comp as soon as I install SWG. Tech Support is doing nothing for me, and meanwhile, I have two very useless accounts.

Instead of adding more stuff, maybe fix the game-breaking stuff first.



==============================================
NDosi AtasiarN
Elder Master Smuggler, Seller of Spices and Imperial Faction
Eta-2 Actis Interceptor "Darkness Fell"
MySpace
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Bentu Tarlen, Master Shipwright. Vendors in Spacetown, Lok @ 444 -1100

Jehdrick
Sat Nov 27, 2004 5:08 am
#57

It looks good on paper but IMO I agree it should have been put in the smuggler spices tree! Or not put in the game at all!


How can these have been approved by the Combat revamp/upgrade/whatever designers. We have no notes on this nor has the "Sandbox testing" even started. If the Combat Upgrade hasn't even started testing to balance all the issues it will have, how can you say these are approved? What would the point be of changing all the current combat profs speeds/abilities and then tossing these in?


Whats the point of these anyway. To use in a Pinch! lol I don't think so. These will become a requirement for PvP. A drug to make my finger pull the trigger faster on my T21 lol. Talk about even more unbalancing the profs! Now all combat profs can become speed capped! Now you don't have to be a scout to use "Mask Scent". Geez whats the point anymore!




All we really want is for the Combat Revamp/Upgrade to happen and happen fast!

Its very easy to get "Sick" of icing if there is no cake!



Heane
maco2702
Sat Nov 27, 2004 7:30 am
#58

do the new loots need medical use skill, since they are stims? I'd like to see them pitched somewhere around the master medic level, as this would encourage more to take the profession and would give docs somethign to do when buffs get messed up



Etrotar Master Merchant | Master Bio-Engineer

Thanks for the good times Tempest
Will die: 8 June 2005 @ 352 days old
DarthDominus
Sat Nov 27, 2004 7:44 am
#59

Someone asked earlier on in this thread "Will crafters get these too?" It appears that everyone took that as "Will we get to make them?" I'm curious if crafters will get them as in...


"Will we get stims such as these to enhance our crafting abilities temporarily?"


It would be nice if we could get 2 like everyone else that would affect success rate and experimentation, if even to a small degree.


Perhaps the same could be done for entertainers too, giving them temp bonus to reducing fatigue types, or something like that.




Xayn Geist - Dark Jedi Padawan & Imperial Navy Ace
Aezyn Khell - Master Shipwright & Co-Owner of Dark Side Technologies
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

nurTsunami
Sat Nov 27, 2004 8:34 am
#60






DarthDominus wrote:

Someone asked earlier on in this thread "Will crafters get these too?" It appears that everyone took that as "Will we get to make them?" I'm curious if crafters will get them as in...


"Will we get stims such as these to enhance our crafting abilities temporarily?"


It would be nice if we could get 2 like everyone else that would affect success rate and experimentation, if even to a small degree.


Perhaps the same could be done for entertainers too, giving them temp bonus to reducing fatigue types, or something like that.






That would be cool, getting a little boost to youe skill points or chance to make good items. That would be handy to pop before making a complex item with multiple parts you REALLY don't want to screw up on. It would also give beginners and novices a chance to be on a little more level footing to sell some of their items alongside the masters.



__________________________STARSIDER_____________________________

Richelieu - Master Doctor/Master Medic/Master TKA
Amelia - Tailor/Merchant/Architect
Vacationing in Azeroth
Mor-Dan
Sat Nov 27, 2004 11:17 am
#61

ok, with all these new "loose loot" items, do intend on increasing our inventory space? how about allwoing us to crate our own items with special dropped loot that allows 10-25 items to only be counted as one?


we already have a storage crisis. if you aren't giving us a way to store more things, you are only making it worse. don't get me wrong, i love the loot revamp and all the little items we are getting, but it appears the DEV team does eveything in short sighted "quick-fix" publishes instead of dealing with the future problems they are going to cause.


people are going to want to stockpile these things for hunts and trips to places like the DWB or the Corvettes. the DEV team has VERY stringent on our ability to hold inventory with a "use it or lose it" attitude. you need to do something about this or the inventory situation will continue to get further out of control.



Vendor Locations:
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Ke_la
Sat Nov 27, 2004 12:43 pm
#62

Barb-Wire Wrote:


can i PLEASE get a garbage can to delete useless loot items?? i would love to have that instead of radial menu cleaning.







You already have them... Locked containers(after they have been sliced) and Looted Cargo Pouchs both work like Trash Cans or if your willing to spend some money you have Backpacks you can buy.


However, with this update the catigory of "usless loot" goes down dematicly and may even make up to a degree the lost revinew of the solo group(for cash) nerf. Not completly but to a small degree.


I personally will want the Vid Screens, and Datapad/Datadisk loots




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Ke_la
Sat Nov 27, 2004 12:46 pm
#63





Amana Wrote:






Thunderheart wrote:

Some answers, in no particular order:



  • This is the first bunch of them.
  • Yes, these are temporary, short term buffs.
  • Crafters will not be ablt to craft them
  • Loot drops over all will be more frequent, though I'm not sure what or how often these particular goodies will drop off of yet








I deffinately like that first part. Its just the first bunch of them, heh heh can't wait for some more to come out. Only creatures I hope that can't drop them are the meatlumps, rogue corsecs or rag tag loons that spawn near the parameter of Cnet. Those guys are so farmed it isn't even funny.






/agree but for all Near City MOBs not just the Correllia ones(including the STs in Bestine and Kor Vella et al)





Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Maaaaksman
Sat Nov 27, 2004 1:23 pm
#64

Yay! Steroids!




\\Jai-Des Ley//
*Corbantis*
Visions of Freedom
New Freedom Valley

REBEL FOR LIFE
Neghtasro
Sat Nov 27, 2004 2:47 pm
#65

Why are you all saying Smuggler tree? this it the LOOT revamp. Go whine on the Smuggler board if you think it's too nerfed. Jeez. Isn't loot a tiny bit worse? How about some parchment so I can use these pens I picked up in Tyrena on some stupid quest.
Sorry, just came inside from a hard day of work and I'm a little irritable, but I'm keeping what I said there.









Neghtasro Flywalker- The oldest newbie on Starsider.
Emise Flywalker- Whiniest person on Starsider (Just ask Serifin)
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