Game Guides Archive
Thread: Game Guide: The Full Macro How-To and Full Command List
This is from the Command List:
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/areatrack Gives the Ranger the ability to track area clues to determine what type of people or creatures have been in the area recently. The type of creatures that can be tracked depend upon what sub-abilities you have.
/areatrack Gives the Ranger the ability to track animals through the area track command.
/areatrack Gives the Ranger the ability to track the direction of the target using the /areatrack command.
/areatrack Gives the Ranger the ability to track non-player characters.
/areatrack Gives the ranger the ability to track the distance to the target.
/areatrack Gives the Ranger the ability to track players.
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I use to applaud great stuff, but seing that I'm not sure I'm in the moral need of thank the person who should correct and publish that list. So 5 stars for the intention and2 stars for the result.
Also, I agree with those who claim this is encouraging people to investigate macro building which, undoubtly will lead them to the recursive macroing heaven. But in my opinion AFK gaming is not killing this game much more than solo group or combat unbalance. And AFK amcroing permitt somekind of presence in player city cantinas (that would be desert otherwise) while Solo group and Combat exploits help this game in nothing.
So I'm not sure recursive macros should be removed from this game... I'm just no that smart to figure it out! ![]()
IG85 wrote:
whats the command to clear the combat queu ?
/ui action clearCombatQueue
/ui action clearCombatQueue;/healdamage self
/mount; /echo Yowzah!
12:30:40 Yowzah!
12:30:41 Your target is too far away to Mount.
/echo start; /echo middle; /echo end
12:53:10 start
12:53:10 middle
12:53:10 end
/echo start; /pause 20; /echo middle; /pause 20; /echo end
Message Edited by Karquile on 11-26-2004 05:52 PM
Message Edited by DaraShaku on 11-26-2004 04:47 PM
DaraShaku wrote:
My subscription actually ends tomorrow, but I thought I'd log in, secretly hoping (I confess) to maybe stay in the game a while longer.
And then I see this.
I don't generally complain about the Devs, I think they've got a big, hard job to do.
But with this, they've made it very clear to me that they don't want me in their game.
Message Edited by DaraShaku on 11-26-2004 10:59 PM
DaraShaku wrote:
Karquile, I can see you've got your opinions all ironed out, but you're not really describing me. Don't tell me how quickly you mastered Dancer, because that's irrelevant. After seventeen months, I haven't mastered Dancer, because I actually enjoy interaction with other players, and I don't hang around in cantinas if I'm not going to be present for that experience. AFK macroing is the antithesis of all that.
And anyway, if you read the post again, you'll see that I ended my subscription before this 'Game Guide' went up, so put that away. And no, I'm not a Twi'lek, and no, I don't wear the 'scotch tape' body wraps, and no, my name isn't 'Honey Bunny'. But that's not the point. At the heart of it all, I just wanted SOE (not you)to know that I'm gone. You see, I thought it might be useful for them to know that I wanted to find a reason to stay, but this 'feature' was the straw that broke the camel's back.
ARC_Casper wrote:
Not only is it contridicting that they don't like AFK play, they are posting something that was made by an AFK loot macro person from eclipse.JChase29 would camp the borgle caves with 3rd party macros to get skill tapes, way to support the exploiters /sigh.
LOL
I didn't even notice that at first. FYI to those that don't know him by his forum name, his ingame name was Rudd. One of the biggest if not the biggest Exploiters on Eclipse. When he wasn't 3rd party macroing the Borgle Cave, he was exploiting elsewhere, including double slicing that he never got in trouble for (these are facts not fiction, he had confessed he had done boths more than once). A real pillar of the community right up there with Patrick and Matchstick.
DEVS, maybe the next time you post a "guide", check some of the posters previous post and make sure they're not a complete **edit** like this guy. Might make the guide a little more valid. Oh and of course two other small things like:
-DON'T MAKE GUIDES OUT OF POSTS THAT ARE OVER 6 MONTHS OLD. MORE THAN LIKELY IT'S GONNA BE OUT OF DATE.
-DON'T MAKE GUIDES OF THINGS YOU HAVE BEEN TALKING ABOUT TAKING OUT OF THE GAME. THAT'S JUST COMMON SENSE TO ME.
I don't mean to flame but this "guide" and the way the Devs poorly chose it tick me off. Somebody with even half a brain might have though, "hmm, maybe we shouldn't post this guide, its has the potential to start trouble."
I am very disappointed in the Devs decision making on this one. I have stood by other poor decisions becuase I thought they might be doing it to help with future changes but this decision was just plain stupid.
Karquile wrote:
That's my problem with the whole Socializer take on the macro system. Macros were designed to enrich game play, and they do enrich game play, every day, for thousands and thousands of players. But there's this one tedious game mechanism that gates enjoyment of the rest of the product - no wonder people engineer around it.And will continue to engineer around it.
I'm just trying to play this thing. I'm just trying to be an entertainer. And I try hard to be entertaining. I keep on trying to find new and better ways to amuse the patrons, and I commit myself to finding those things thatmay appeal to everyone in the cantina. Because I know that the patrons who see me everyday have nothing better to do than let me do my work, be it music or dance. So perhaps--just perhaps--they might be able to see something from me that is funny, or thought provoking. Sometimes I accomplish this. Sometimes I do not. But what other game do you expect me to play other than this one? "Sit back and shut up?" The cantina is my crafting station. My vendor. My place in which to attempt to do what I do for the patrons. And I'm going to put on a show. Its the only criteria anymore that really means anything in terms of tips. Because I know the cantina can be tedious if the things in there are not interesting, or they are overy contrived.
But here's the thing I have learned from over a year in the cantinas, Elam. The time goes by a lot faster with less tedium if there are good things to see all around.
I'm not asking for a gratis handout, or special protections, or even a guaranteed interoculator. All I want or need is the opportunity to get you looking at my chat bubbles. And if you do, and are not amused, you don't need to tip me. But at least give me a chance. That's all I want or need. I hear so much talk on these boards telling us, "don't expectthe patronsto want to chat." All I have to say on that is to tell you patrons, "don't expect to not find somethingto chat aboutin the cantina." You'll never know what you'll find there. Its what I am there to do. I take pride in my work. And it can pay off for me as well in terms of credits.
Now some may not try to be entertaining, or if they try to be entertaining, they do it badly. I cannot be responsible for their gameplay any more than I can be responsible for my audience when I am not logged on. This is the group you seem not to admire. But then I ask you to do what comes naturally: don't tip them. Save your credits for someone who cares about giving you the mechanics in an amusing way. But don't write off these professions simplybecause a lot see it as a joke. A lot do, I don't deny it. We are trying to make them better performers, for their sake as well as all of yours.
But its very hard to do that when we get players who come in here and say that the effort to try and amuse is an exercise in futility, and champion the placement of unattended lot mules over dedicated and refined live play. Because I certainly don't think the 45,000 credits I received yesterday for 30 minutes underneath a buffbot's nose didn't come out of thin air. It came as a result of my faith in myself and in the premise of the cantina feature--that the effort to amuse and the performance in the cantina makes the difference.
I never wanted to be a revolutionary, or a member ofsome "Costa Nostra." If I wanted to do that, I'd become a doctor who is better able to manipulate the enjoyment of the server a lot better than I ever could. I am but a simple dancer that is trying to play this thing, and finding that there is a relative few, very organized, well funded, and uncompromising players who stop at nothing to tell me, SOE, the new entertainers, and thepatrons that we live entertainers are the source of all their ills--both real and perceived--and that the cantina feature is a waste of a player's time, concern, credits, and developer resources. They are a vocal minority that hope that through player efforts in defiance of the developer's vision and of good order are trying to make their opinion about the cantina feature into an active reality for everybody, whether anyone likes it or not. That I will not stand for.
Now as far as the guide is concerned, I would much rather have a guide such as this one here and free for all to see rather than on some $15 a month "pay to win" site. Its outdated and old, but buffbots are going to be created with or without the promulgation of this info.
But the creation of buffbots is one thing. Thecreation and promotion of a buffbot culture is another. We would hope that the players and the game would support and promote those individuals that are doing the sort of things you like to see in the cantina when you get your mechanics. I admit, there are few of the good ones left. And the bad ones have fewer teachers in order to make them better. If I have learned nothing else, it is that these professions have a steep learning curve and requirea different setof skills in order to do them properly.
They could have just as well left the cantina professions out of the game, but I would hope you feel that your game is richer for having them. We are asking you the audience to determine what you'd like to see: to be the critics and patrons of the arts in your virtual communities. You may not think this is appropriate to do in this sort of simulation, and all I can say is that the success or blame ultimately will rest on you the patrons for what sort of entertainment you have on your servers. A buffbot culture solves a lot of problems, but it will also create new ones as well. These problems are already starting, they will only become more pronounced in time, and will be much more difficult ones for the game to solve once the incentives to actively play these professions have been undermined.
Message Edited by PoetDancer on 11-28-2004 12:03 PM