Game Guides Archive
Thread: Graphics Options Guide
Page 4 of 4
xUnkarNokataki
Tue Nov 16, 2004 1:55 pm
#40
Good Guide, but still I don't know why I can't move the Brightness/Contrast/Gamma slider... I have a GF FX 5200 64Mb with 512 DDR, any idea? :/
Erebor
Tue Nov 16, 2004 2:56 pm
#41
Thanks for all the replies, My Hd is a matrox with 7200rpm, but getting a second one for operation system seems like a good idea, I will give it a shot...
I dont know whether I should be sad or happy, players know more about the game than the developers... :/
Karquile
Tue Nov 16, 2004 8:46 pm
#42
Erebor wrote:
I dont know whether I should be sad or happy, players know more about the game than the developers... :/
You have mentioned this several times, but many of us are also developers, and others of us have general expertise in tweaks for PC gaming. The person at Verant who truly understands all these issues of lag, paging, caching, latency etc, (if they even still work there or have anything to do with SWG by now) is undoubtedly never let anywhere near the Forums; meanwhile, the babysitters have at best a layman's acquaintance with the tech issues and have probably dimly absorbed some in-house briefings. So no, it's not a surprise.
Incidentally, to compare performance, I unleashed my Big Bertha on the game today: a dual Opteron 240 tower with liquid cooling, 4GB RAM, a 10K RPM SCSI RAID array, and a 256MB GeForce 6800GT. With all game options maxed, it runs smoother than butter, and with all that RAM, the progress bars just zoom along even when launching into space or travelling between planets. Basically the disk is rarely touched and it's cached like crazy when it is touched. The ping is exactly the same as my other system, and it has NOTHING to do with the result. This is the systemthey would want to use when George Lucas descends from the mountaintop and let his flunkies demo the game 
xUnkarNokataki
Wed Nov 17, 2004 1:18 am
#43
MajorXP wrote:
xUnkarNokataki wrote:
Good Guide, but still I don't know why I can't move the Brightness/Contrast/Gamma slider... I have a GF FX 5200 64Mb with 512 DDR, any idea? :/
because you are running in windowed mode
Oh yes, Indeed, Thank you MajorXP !
aradz
Wed Nov 17, 2004 5:10 am
#44
Erebor wrote:Thanks for all the replies, My Hd is a matrox with 7200rpm, but getting a second one for operation system seems like a good idea, I will give it a shot...I dont know whether I should be sad or happy, players know more about the game than the developers... :/
It's not so much that we know "more" than the devs, it's just that we have real-life experience USING their products, so we tend to be better able to explain it in laymans terms.
I run into this all the time when trying to write a good interface for websites with my PHP/MySQL work. It's very hard to understand exactly how someone wants to use something, because rarely can they explain it in terms I can relate to. I don't enter business contacts, I work with code. It's great when you can spend time watching a user and seeing how they go about daily business, but even by the mere act of being there, they change how they do things around me, and I never truely get a picture of how they WANT it to work, and they can NEVER describe it when I ask them.
It's the same thing here. The devs could go on and on about the technical aspects of how the disk swapping works, or how each setting changes the game, but they can't really explain it in terms that'll relate to you, your game style, and your habits. They know too much, as it were, to seperate the user aspect from the code aspect.
Odinwaa
Fri Nov 19, 2004 3:04 pm
#45
Karquile wrote:In my experience, one of the biggest factors involved in lag is disk delay due to virtual memory writes and/or SWG datafile traversal.At any given time, SwgClient_r will attempt to keep as much of the world in memory as it can, based on the limits you set in the Launchpad and in-game Options, up to a maximum of 75% of your system memory as determined at launch time. But as you move across a planet or through a crowded city, new data is constantly being downloaded, mapped to model definitions in the many .TRE files, and rendered on-screen. These files are often very fragmented after many updates, and disk access of any kind is often surprising slow on today's mid-range PC's. The client spends precious milliseconds seeking around six different giant TRE files, and the disk driver pre-empts stuff like screen rendering and server/client synchronization. The result is that you lurch and laaaaag.What can you do?* Reduce all those game options. This will save about 200M of memory.* Defragment your game disk. A contiguous TRE file is a faster TRE file.* Don't run heavy duty apps like Internet Explorer alongside SWG. Let it be the big dog.
Does a regular defrag in Windows solve this problem? Should I have partitioned my hard drive for this game? If so how do I do that now that I have it installed? It seems that my ground game lag has become exceptional now that I installed JTL. JTL does not lag at all.
Thanks!
FS_Paith
Tue Nov 23, 2004 6:18 am
#46
turn off the vertex pixels and shaders. Runs pretty smooth. Dump the particle bar to its lowest settings.
MasterNerfSlayer
Sun Nov 28, 2004 7:41 pm
#47
Sorry GarVa, but I have to agree with WolfwoodCross on this. I know and understand what nearly all of the options do, except one. All your guide contains is copies of the in game tool tips. I also want to know what effect the World Detail Bias slider has, as it is the only one I can't work out by its name or tooltip, but a guide needs to be a lamens guide, not a description of what a slider does and how to check/uncheck a checkbox, those are basic operations of GUI based operating system...
WolfwoodCross wrote:
Forgive me if I come across as brash, for that is not my intent. I do however have to say that I did not find the guide terribly helpful. It simply does not have the information I need to make an educated decision about my graphic options.
For example - the World Detail Bias section simply states "World Detail Bias(slider): Static Object Details(buildings, POIs, etc)." It tells me which button moves the slider, and how to move it to the left and the right. However, it does not tell me why I need to do this.
Another good example is the simple graphics options of brightness, contrast, and gamma. The guide tells me that the sliders increase/decrease these values, and how to do so, but it does not tell me what these values control. The lamen's description of howand why everything works is what is needed for this to be a complete guide.
Assume your reader has no knowledge of computer graphics whatsoever, as I would believe that is the audience your guide is targetting in the first place.
Steven421
Sun Nov 28, 2004 9:10 pm
#48
Is there any reason why I'm not able to check/uncheck the Enable Bloom box? It's grayed out. 
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