Game Guides Archive

Thread: Friday Feature November 24th – New Loot: Skill Enhancements

Sunakk
Fri Nov 26, 2004 12:29 pm
#27



edit: Loot items look very nice! Any chance that heavy weapons will get some love in the loot department? LLC's with a little better speed or accuracy would make BH's and Commandos quite happy


Message Edited by Sunakk on 11-26-2004 01:30 PM

Message Edited by Sunakk on 11-26-2004 01:32 PM



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Sunakk
Fri Nov 26, 2004 12:33 pm
#28






GrolenOvrDhouje wrote:

I get a blank page with that link






I did too a few times, but it seems to work now. Must have been an internet hiccup of some sort.



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
EmpireHunter14
Fri Nov 26, 2004 12:44 pm
#29

so can anybody use this or does a medic have to do it or doc or combat medic



Loohe Hunt
8Dark JediElder - ElitePvPer-ImperialAce7
8"I Find Your Lack Of Faith Disturbing."7

Vox Darkfury
8Scout Trooper Elite-Desperado-RSF Ace Pilot7
8"Get Out Of My Way Or I'll Kill You Too!"7
Zeon_Zaku
Fri Nov 26, 2004 12:59 pm
#30

They sound cool, but... why couldn't those have just been added to the Smuggler tree as spices? Could've made spices actually useful



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Dosi
Fri Nov 26, 2004 2:00 pm
#31

In reference to my above post: Here



==============================================
NDosi AtasiarN
Elder Master Smuggler, Seller of Spices and Imperial Faction
Eta-2 Actis Interceptor "Darkness Fell"
MySpace
==============================================
Bentu Tarlen, Master Shipwright. Vendors in Spacetown, Lok @ 444 -1100

Dosi
Fri Nov 26, 2004 2:06 pm
#32

Oh, and it'll have to be a launchpad patch, because I can't even get to the EULA screen.



==============================================
NDosi AtasiarN
Elder Master Smuggler, Seller of Spices and Imperial Faction
Eta-2 Actis Interceptor "Darkness Fell"
MySpace
==============================================
Bentu Tarlen, Master Shipwright. Vendors in Spacetown, Lok @ 444 -1100

fishbrains
Fri Nov 26, 2004 2:17 pm
#33






Zeon_Zaku wrote:

They sound cool, but... why couldn't those have just been added to the Smuggler tree as spices? Could've made spices actually useful






QFE



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


RotorofCorRng
Fri Nov 26, 2004 2:57 pm
#34

No HVY wpns?



Rotor - Will cease to exist May 3rd.
DarthSlayer617
Fri Nov 26, 2004 3:38 pm
#35

Sounds cool



d {{{{{{ Admiral Jareco Sohag }}}}}} d
|| -= Black Arrow Two =- Ace Rebel Pilot ||
House An'geles Q Black Arrows Fighter Squadron Q



MoDrogon
Fri Nov 26, 2004 4:48 pm
#36

Is this a drug? does it stack with smuggler's spioce? and what about the smuggler revamp and the spice? This sounds better as something made by smugglers




ÆMoe Raven -- Rebel ColonelÅ
ÄGrowing old is mandatory, growing up is optionalÃ

worpete
Fri Nov 26, 2004 4:54 pm
#37

does the thrown speed ones work with gernades too?


if so, when will be able to throw at actual speeds instead of the 9 seconds they are at now?



FAT KID FOODS
KEG MALL

Wanderhome's Best
Perfect Aim, Impossible is nothing
CoRGaNNo
Fri Nov 26, 2004 5:49 pm
#38






JacamBetri wrote:

sounds good, i only have one problem with this thread....



it's the 26th of November today not the 24th








I think TH might be a little over-worked.


Message Edited by CoRGaNNo on 11-26-2004 07:50 PM




--"---------------------------------------------------
CoRGaNNo HeRZoGe <RaVeN>
Commodities Broker for RaVeN ReSouRCeS, Inc.
NEW VENDOR: DarkStar, Rori -> -5510 -6699.

Visit our Website

Redguard
Fri Nov 26, 2004 5:55 pm
#39

My only question is why?


What is it about being part of the crafting community which makes usa second rate players. I realize that my response to this keen idea is my own baggage but I assure you that there are other players out there that have invested the time and resources to serve the community but feel the same as I do. Why do we have to haver loot dropped on our heads.?


If you want to drop loot on use then you need to make it able to be reverse engineered. All players regardless of profession deserve the right to get something out a new feature. While it may be wonderful for my crafter to have these items there is going to be little opportunity for me to use them as I spend very little time fighting. Even if you did some kind of skill enhancement temp buff for crafting the majority of the reward would go to the players that took the risk to get the item. Not neccessarily unfair but you would be throwing into the game another advantage for the wealthy crafter who could afford such items.


I'll admit that I think your heading in the right direction but my problem with loot is that i don't think it's been all that well thought out. You have to weigh thebenefits of instant rewards against the consequences of impact on crafter.





Given the choice between style over substance. I'll take a sandwich.
Page 3 of 6