Game Guides Archive
Thread: Friday Feature November 24th – New Loot: Skill Enhancements
Sunakk
Fri Nov 26, 2004 12:29 pm
#27
edit: Loot items look very nice! Any chance that heavy weapons will get some love in the loot department? LLC's with a little better speed or accuracy would make BH's and Commandos quite happy 
Message Edited by Sunakk on 11-26-2004 01:30 PM
Message Edited by Sunakk on 11-26-2004 01:32 PM
Sunakk
Fri Nov 26, 2004 12:33 pm
#28
GrolenOvrDhouje wrote:
I get a blank page with that link
I did too a few times, but it seems to work now. Must have been an internet hiccup of some sort.
EmpireHunter14
Fri Nov 26, 2004 12:44 pm
#29
so can anybody use this or does a medic have to do it or doc or combat medic
Zeon_Zaku
Fri Nov 26, 2004 12:59 pm
#30
They sound cool, but... why couldn't those have just been added to the Smuggler tree as spices? Could've made spices actually useful 
Dosi
Fri Nov 26, 2004 2:06 pm
#32
Oh, and it'll have to be a launchpad patch, because I can't even get to the EULA screen.
fishbrains
Fri Nov 26, 2004 2:17 pm
#33
Zeon_Zaku wrote:
They sound cool, but... why couldn't those have just been added to the Smuggler tree as spices? Could've made spices actually useful
QFE
MoDrogon
Fri Nov 26, 2004 4:48 pm
#36
Is this a drug? does it stack with smuggler's spioce? and what about the smuggler revamp and the spice? This sounds better as something made by smugglers
worpete
Fri Nov 26, 2004 4:54 pm
#37
does the thrown speed ones work with gernades too?
if so, when will be able to throw at actual speeds instead of the 9 seconds they are at now?
CoRGaNNo
Fri Nov 26, 2004 5:49 pm
#38
JacamBetri wrote:
sounds good, i only have one problem with this thread....
it's the 26th of November today not the 24th
I think TH might be a little over-worked.
Message Edited by CoRGaNNo on 11-26-2004 07:50 PM
Redguard
Fri Nov 26, 2004 5:55 pm
#39
My only question is why?
What is it about being part of the crafting community which makes usa second rate players. I realize that my response to this keen idea is my own baggage but I assure you that there are other players out there that have invested the time and resources to serve the community but feel the same as I do. Why do we have to haver loot dropped on our heads.?
If you want to drop loot on use then you need to make it able to be reverse engineered. All players regardless of profession deserve the right to get something out a new feature. While it may be wonderful for my crafter to have these items there is going to be little opportunity for me to use them as I spend very little time fighting. Even if you did some kind of skill enhancement temp buff for crafting the majority of the reward would go to the players that took the risk to get the item. Not neccessarily unfair but you would be throwing into the game another advantage for the wealthy crafter who could afford such items.
I'll admit that I think your heading in the right direction but my problem with loot is that i don't think it's been all that well thought out. You have to weigh thebenefits of instant rewards against the consequences of impact on crafter.