Game Guides Archive

Thread: New group payouts= Very bad idea

Fifer2
Sun Nov 14, 2004 1:02 am
#27



Mordeth123 wrote:


Fifer2 wrote:


Mordeth123 wrote:


Fifer2 wrote:
The reason why the majority of servers economies are inflated are because of people being able to make 1-3 mil a buffset.




You don't have a clue about the game economy do you ?




I may be relatively new to the game, but I still know alot regarding the economy. What made people able to pay outrageous cpus for grind resources during the hologrinds? Mokk and Janta missions. And don't bring up credit dupers, there are many servers where there were few dupers (

And as for the person who said its impossible to make 1.5 mil a buffset: The average buff on SS is 3 hours 10 minutes, with a close second being 3 hours, 40 minutes. 3 hours 40 minutes, that 220 minutes. Lets assume that your running missions out of a Improved Job Market Player city (which if your making money, I dont know why you wouldn't). Lets assume that it takes 7 minutes to run, travel, ands grab the next set of missions (a high number). 220 minutes / 7 minutes = 31.43 oppurtunities to run missions. Improved Job markets offer 31k per mission, so a set is 62k. 62,000 * 31.43 = 1,948,660. Thats 2 million credits a buffset. Factor in the fact that it takes less closer to 5 minutes to run the missions, travel, and pick up new ones, then you got 2,728,000 credits. Or, the buffs that I used ony myself when I was grinding money, they were 4 hours in duration, and I happened to be a Twi'lek, so thats an extra 20 minutes on top of the buffs. 4 hours 20 minutes is 260 minutes. At 5 minutes per set of running the missions, traveling, and picking up new missions, you got 3,228,000 credits for running missions.

It is indeed possible.




Well, you said in your first post that people making 1-3mill on a buff session was the reason, in the other post Mokk/Janta missions. The inflation has nothing to do with the buffers, it's indeed the Manta/Jokk missions or other high paid missions that people do solo. The missions bring in too much fresh credits every day(which leads to inflation) I like and dislike this "fix". It's about time SOE did something to the inflated market, but I think they stepped on it too hard. They could have just reduced the payouts or something, this change will hurt more than it heals, atleast for a very long period




1-3 mil a buff sessions is from Mokks and Jantas, like I said . And I don't remember saying anything regarding buffers.




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Mordeth123
Sun Nov 14, 2004 1:21 am
#28




1-3 mil a buff sessions is from Mokks and Jantas, like I said . And I don't remember saying anything regarding buffers.




Ah, lol completly missunderstood what you ment then. Thought you ment buffset as in a doc buffing people. Hope you can forgive me, sorry



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Kniol
Sun Nov 14, 2004 8:53 am
#29


n/m, I read the originalstatement wrong.

Message Edited by Kniol on 11-14-2004 09:56 AM



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player2005
Sun Nov 14, 2004 1:03 pm
#30

I see people complaining about the easy money that comes in and how they want a change. One question, are they serious? Complaining about the system because too much money can be earned? Unbelievable!

The thing is these same indiviuals who now complain and want the change, will be the first ones crying out that they're broke and have no money.

Crafters won't be the only ones with money, there are many rich players who never crafted a day in their lives.

As far as groups, who wants to group to make a measly sum? Because thats exactly what you're going to make with this watered down version.
captenjonny
Sun Nov 14, 2004 3:34 pm
#31



Komeu-Jr wrote:
This is just gunna make the richer richer and the poorer poorer.





ABSOLUTELY TRUE!

This change is all about making the veterans the new uber-class. The vets have stockpiled credits (i'm sitting on five mill - each character) do you think the economy is going to come into line? All that will happen is that the good armor/ equipment and buffs will be placed out of range for the noobs because veterans will keep the prices up as they have the money. Sure the economy will EVENTUALLY even itself out but at what cost and what time frame?

I read a lot from vets who want to make the game harder (now that they have theirs) but what they lose sight of is the fact that solo groups make it possible for people to get into the higher levels of the game. Now the Vets say that should take a very, very long time. What it will do is make the game a burdensome chore for the noobs. Grinding kreetles for three months is how you kill the game. There is a lot of noise supporting the concept of forced grouping - but SOE has already had to pull back from that in JTL when very few people were getting through Kessel.

Bottom line is this is a very bad move. This is not real life. There is no good reason to hold players back like this except to please a loud, whiney - and realtively samll - group of spoiled veterans. They used the "broken" system and now want to keep anyone from getting close to them.



Captain Jonny
neinnunb
Sun Nov 14, 2004 5:36 pm
#32

I dont understand why people are crying nurf. Even if they left the group payouts the same, it would be impossible after the combat upgrade to solo those missions anyways. Try doing those missions unbuffed and unarmored and its impossible. We all know buffs will get slashed in the CU and armor will have certifications.



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Beta 3, JTL, -:.`'..`'.:- ------------------
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neinnunb
Sun Nov 14, 2004 5:40 pm
#33






YuuKnow wrote:

Instead of 30k solo group missions, players will have to rely on the 10k truly solo missions (like Pikets on Dantoonie). That's a 30% reduction in profits



That would be 66% reduction in credit farming not 30%.



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

MajorReb
Sun Nov 14, 2004 5:41 pm
#34

Inflation = not good


When's the last time you saw a blue rug in real life go for $2 million?


Or when $20,000 is next to nothing?


Prices will follow the decrease amount of money



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AdosOba
Sun Nov 14, 2004 6:04 pm
#35

The main problem with this "fix" is new players. New players start with next to nothing and will takes them weeks of constant play to be able to get weapons to use for pve. PvP is another situation entirely. In the long run it will be good I think, but until the CB it will make players group even less than they do now, and without a vet's help new players will suffer w/o armor and weapons for a very long time. Unless crafters are kind and see that new players will have a tough time and lower prices the economic gap between vets and newsbs will just get larger. This would have been a GREAT fix to be packaged with the CB, but for now it's just going to lead to bad things.



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neinnunb
Sun Nov 14, 2004 6:12 pm
#36






AdosOba wrote:
The main problem with this "fix" is new players. New players start with next to nothing and will takes them weeks of constant play to be able to get weapons to use for pve.



I start up new characters just for fun on other servers just to do something different and I have no problem getting money and gear. I might know a few tricks to get a good cash flow goingearly on. What limits a newbie is not the system but the learning curve of how to make money at any level you are at. The newbies crying for money are the ones who dont put an effort to figure out the game, even if I offer to show them how.


In addition, since the game has become solo-centric, newbies are not invited to groups. Instead they are left out alone to fend for themselves. Thats the part where the CU will come in and fix it.

Message Edited by neinnunb on 11-14-2004 08:14 PM



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

jreb98
Sun Nov 14, 2004 8:03 pm
#37

I personally like this "new idea". It could very well curve the inflation on many servers based on the simple rule of economics. If there is less money, there will be less people buying. With less people buying, demand will go down. When demand goes down, prices SHOULD go down. But, this is a game, and the people that spent millions upon millions of credits to get the UBER resources to make the best stuff in the game are not going to want to take a hit on their profits when they arent selling as much.



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YuuKnow
Sun Nov 14, 2004 8:04 pm
#38






neinnunb wrote:





YuuKnow wrote:

Instead of 30k solo group missions, players will have to rely on the 10k truly solo missions (like Pikets on Dantoonie). That's a 30% reduction in profits



That would be 66% reduction in credit farming not 30%.







Bad wording on my part ( I don't have the EDIT optoin yet ) It should read. " That's a profits reduction to 30% of what was previously earned"


I need to get my post count up so that I can get an EDIT option




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YuuKnow
Sun Nov 14, 2004 8:18 pm
#39






AdosOba wrote:
The main problem with this "fix" is new players. New players start with next to nothing and will takes them weeks of constant play to be able to get weapons to use for pve. PvP is another situation entirely. In the long run it will be good I think, but until the CB it will make players group even less than they do now, and without a vet's help new players will suffer w/o armor and weapons for a very long time. Unless crafters are kind and see that new players will have a tough time and lower prices the economic gap between vets and newsbs will just get larger. This would have been a GREAT fix to be packaged with the CB, but for now it's just going to lead to bad things.






I'm a new player and I can't ever remember a single vet in a solo group helping me out at all. There is a distinctive "Solo" feel to the solo groups. Even when I was over my head and getting my butted kicked and asked for help, all the vets were too busy doing there money grind.Lets be honest, you have to be at least 1/2 up an elite proffesion to really do solo groups effectively. And even then you'll still need a full set of Kinetic Ubese. It wasn't until I got Unarmed Hit 3 and a full composite both I could really do the hit and run style at solo groups demandedsobefore then it was just quenkers and that was just fine for newbies.


Solo groups are mainly a tool used by vets and near master elites to make insta wealth. Didn't really effect a newbie like me, except that all the vets were millionaires so all the merchants charged indecent prices.........





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