Game Guides Archive
Thread: housing
This is the same as the slicing exploit. Sabers where never intended to be traded therefore slicing them is not legal. Finding a way around it does not make it legal. The Dev's did come and respond to this question and say it is an exploit.
This is the same thing. As far as the Dev's are concerned Jedi can't place structures so using the /transferstructure command to work around this IS an exploit.
Not a bad idea. Might actually make the city seem more like citys instead of ghost towns. Only bad thing about that is it might make more lag for those people that have low end comps. But what can u do. I also had an idea about letting people sell stuff in citys like Mos Eisly or something. Maybe they could put some small little shops on the main streets and sell stuff just like what they do at there shops. Make it feel more like Star Wars. ![]()
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All characters have 10 lots, and can not get more.
Small naboo house style2,factories (except structure),and merchant tents take 1 lot.
All other small and medium houses, and structure factories take 2 lots.
Large houses take 6 lots.
Tatooine guild halls take 7 lots.
All other guild halls take 9 lots.
You can transfer a structure to another player to free up your lots, but that player must have enough lots to hold the structure (i.e. you can't transfer the guild hall, drop a house, and then have them give it back).
So, yes - your statement is correct: If you own a guild hall, you can not own a medium house.