Game Guides Archive
Thread: Proposal about 11.2 Group mission payout...
Now if the devs really want to improve the game they will back off of that proposal to lower the AP points to get Master. It should be VERY VERY HARD to master anything. Until now the only way of making every player understand thier profession was making them wait to master, now it's going to be easier? What kind of garbage is that? I mastered my characters the hard way - like everyone should. They don't like it they should get an x-box and leave us REAL gamers the hell alone.
This game should reflect real life in that bleeding for every credit, lots of dying and cloning, and waiting a long tmie to master. THAT is what makes a game FUN!
player2005 wrote:
You're right Ebonfire, you have to give props to soe for doing something, something stupid!
Look at their track record it speaks very loud. for every step they take forward they take 2 back.
I understand your frustration if that's your only source of income in the game, and your as entitled to your ownopinion as much as anyone who pays for the game. I think it was calculated, but in no way stupid.
Everyone is in agreement that the game economy is out of wack, and people have complained about for month, or even quit because of it. The fact is that 80% of the credits entering the economy was coming from missions.. grossly overpaying missions for the time spent running them. Everytime someone went out to grind money for whatever, they would end up throwing more wood into the fire, and things continued to spiral into what we have now. I don't like paying 800k for a set of 40% stun composite, and I doubt you do either.
Ebonfire wrote:
player2005 wrote:
You're right Ebonfire, you have to give props to soe for doing something, something stupid!
Look at their track record it speaks very loud. for every step they take forward they take 2 back.
I understand your frustration if that's your only source of income in the game, and your as entitled to your ownopinion as much as anyone who pays for the game. I think it was calculated, but in no way stupid.
Everyone is in agreement that the game economy is out of wack, and people have complained about for month, or even quit because of it. The fact is that 80% of the credits entering the economy was coming from missions.. grossly overpaying missions for the time spent running them. Everytime someone went out to grind money for whatever, they would end up throwing more wood into the fire, and things continued to spiral into what we have now. I don't like paying 800k for a set of 40% stun composite, and I doubt you do either.
But nerfing solo mission pay outs is'nt going to stop that. The reason that a suit is 40% stun is 800k is that it require VERY rare reources to make and these cost A LOT. You think just casue they have nerfed solo payouts that an a/s will make things cheaper or a resource selling will sell for less. Sorry but i don't see that happending any time soon. If EVER.
I think part of the problem is many crafters are a bit greedy, no disrespect intended, im always looking to maximize profits too. Evidence is found in the ludicrous value of resources, armor, elite weapons, and buffs. And sure this was compounded by the fact we all learned to run solo missions for huge payouts, thats when many prices went through the roof ... and we all dealt with it and paid up. So now i hear the amount of credits entering the game is being reduced drastically and crafters are already yelling that they wont reduce prices? If this is the case it would take a server wide boycott to lower prices, but lets be honest how likely is that? The real sad thing is as somebody already stated, people will continue to pay outrageous prices, especially those players who are truly loaded. This change may have the desired effect the devs wish, that is to lower inflation and reduce the amount of in game currency, but it will not happen overnight. I imagine it will take weeks if not months or more to find a state of equilibrium. In the mean time some people may suffer badly.
Ackew wrote:
Ebonfire wrote:
player2005 wrote:You're right Ebonfire, you have to give props to soe for doing something, something stupid!Look at their track record it speaks very loud. for every step they take forward they take 2 back.I understand your frustration if that's your only source of income in the game, and your as entitled to your ownopinion as much as anyone who pays for the game. I think it was calculated, but in no way stupid.
Everyone is in agreement that the game economy is out of wack, and people have complained about for month, or even quit because of it. The fact is that 80% of the credits entering the economy was coming from missions.. grossly overpaying missions for the time spent running them. Everytime someone went out to grind money for whatever, they would end up throwing more wood into the fire, and things continued to spiral into what we have now. I don't like paying 800k for a set of 40% stun composite, and I doubt you do either.
But nerfing solo mission pay outs is'nt going to stop that. The reason that a suit is 40% stun is 800k is that it require VERY rare reources to make and these cost A LOT. You think just casue they have nerfed solo payouts that an a/s will make things cheaper or a resource selling will sell for less. Sorry but i don't see that happending any time soon. If EVER.
I believe you will see the price of resource drop too. If after the change, resource hunting will be come a much more profitable business than doing missions, more people will go harvesting resource rather than doing missions for credits. As the number of resource hunters increase, it will be easier for armorsmiths to get resource. Because of peer competition among more resource hunters, the price of resource will drop dramatically. This is the rule of economy. Everything will balance out eventually. Don't only think at a local scale.
ghettoGenius wrote:
So now i hear the amount of credits entering the game is being reduced drastically and crafters are already yelling that they wont reduce prices?
I, as a crafter, will lower the prices of my items (although they are already quite cheap compared to other vendors on Bria). I believe many others will do the same thing too. Those who don't will simply go out of business. ;-)
Ackew wrote:
But nerfing solo mission pay outs is'nt going to stop that. The reason that a suit is 40% stun is 800k is that it require VERY rare reources to make and these cost A LOT. You think just casue they have nerfed solo payouts that an a/s will make things cheaper or a resource selling will sell for less. Sorry but i don't see that happending any time soon. If EVER.
There was a vicious cycle of conqueror going and grind 1 mill, then he/she dumps that on mr. crafter that faces very limited credit sinks. Crafter in turn takes his excesscredits and dumps it into the resource market, and resources become more competitive because of all this excess currency being passed back and forth.
Kinetic Layer..
20 metal, 8 polymer, 8 amorphous gemstone
Stun Layer..
25 metal (1575), 12 Crism Siliclastic Ore (756 total units), 10 Vertex Crystaline Gemsone (630 total units)
Yeah the resources for stun are rare, but they are not used in bulk to make a set ofarmor, and every armorsmith will dump all his harvys on these resourceswhen they spawn. It honestly doesn't cost them much more to produce it, but its the assigned value of the resources (even though its not part of their cost) they are using that is incorporated into the price of their product.
When these resources spawn.. they are harvested in such bulk quantities that they still are available 4 to8 months later. Supply vs. demandshould be dictating the prices of the resources (and final product), but its not so even though they are way over supplied. The price your paying is assigned to you becauseits well known that you can pay it, and this will change as they adjust prices to keep the same volume of sales.
Ebonfire wrote:
Ackew wrote:
But nerfing solo mission pay outs is'nt going to stop that. The reason that a suit is 40% stun is 800k is that it require VERY rare reources to make and these cost A LOT. You think just casue they have nerfed solo payouts that an a/s will make things cheaper or a resource selling will sell for less. Sorry but i don't see that happending any time soon. If EVER.
There was a vicious cycle of conqueror going and grind 1 mill, then he/she dumps that on mr. crafter that faces very limited credit sinks. Crafter in turn takes his excesscredits and dumps it into the resource market, and resources become more competitive because of all this excess currency being passed back and forth.
Kinetic Layer..
20 metal, 8 polymer, 8 amorphous gemstone
Stun Layer..
25 metal (1575), 12 Crism Siliclastic Ore (756 total units), 10 Vertex Crystaline Gemsone (630 total units)
Yeah the resources for stun are rare, but they are not used in bulk to make a set ofarmor, and every armorsmith will dump all his harvys on these resourceswhen they spawn. It honestly doesn't cost them much more to produce it, but its the assigned value of the resources (even though its not part of their cost) they are using that is incorporated into the price of their product.
When these resources spawn.. they are harvested in such bulk quantities that they still are available 4 to8 months later. Supply vs. demandshould be dictating the prices of the resources (and final product), but its not so even though they are way over supplied. The price your paying is assigned to you becauseits well known that you can pay it, and this will change as they adjust prices to keep the same volume of sales.
I agee its a nasty cycle. But stoping combat types earning as much will not stop the high prices of reources any time soon. It does'nt matter how much of a resource is harvested really if its a good enough resource it will STILL be a high price the longer its been out of spawn. For example about 3 weeks to a month ago here on farstar we had spawn of the best steel EVER. massive harvs farm sprang up on all the best site. Thisstart selling for 10 cpu and has gone up ever since. It will continue to do so unitl something better comes along (fat chance). most master a/s has been doing this a while and don't need the money so if they have a few lesssales thier not going to suddenly drop thierprices to make more. Not unless they can get the resources cheaper. Which they won't as resources sellers know how much profit an A/S makes. All this will do is make it even harder for newbies to get anywhere. It will still be possable to get the high pay out missions all people will have to do is geting in a group of 20 each take 2 missions. and then they do them in turn. if one guy can do a janta mission in 5 mins. Think how quickly 20 can do one. Janta pay about 40k from an imporved job market?? (not sure never did them) So each person gets 2k per mission x 40 misssons. is 80k same as he would if he got 2 and did them him self. Oh but you say it will take him 40 missions to do that. Yes but the mission will take a lot less time and he won't have to go back to the mission terminal every 2 missions only every 40. So this basicly will have NO effect what so ever. As usualy SOE APPEAR to bedoing something yet in reality its business as usual.