Game Guides Archive

Thread: Proposal about 11.2 Group mission payout...

captenjonny
Tue Nov 16, 2004 11:54 am
#14

There's nothing wrong with dumping the solo group payouts. This game has been too easy for too long. I've been playing since beta and it's about time the devs did something to weed out all the loot crazy 13 year olds from the game. So what if you can't buy uber armor any more, I weep for you. Now you'll learn what it is to REALLY play the game. No more logging in for a couple of hours and walking away with a million credits, it was never meant to be that easy. Any TRUE gamer knows this.

Now if the devs really want to improve the game they will back off of that proposal to lower the AP points to get Master. It should be VERY VERY HARD to master anything. Until now the only way of making every player understand thier profession was making them wait to master, now it's going to be easier? What kind of garbage is that? I mastered my characters the hard way - like everyone should. They don't like it they should get an x-box and leave us REAL gamers the hell alone.

This game should reflect real life in that bleeding for every credit, lots of dying and cloning, and waiting a long tmie to master. THAT is what makes a game FUN!



Captain Jonny
Ebonfire
Tue Nov 16, 2004 2:12 pm
#15






player2005 wrote:

You're right Ebonfire, you have to give props to soe for doing something, something stupid!

Look at their track record it speaks very loud. for every step they take forward they take 2 back.





I understand your frustration if that's your only source of income in the game, and your as entitled to your ownopinion as much as anyone who pays for the game. I think it was calculated, but in no way stupid.


Everyone is in agreement that the game economy is out of wack, and people have complained about for month, or even quit because of it. The fact is that 80% of the credits entering the economy was coming from missions.. grossly overpaying missions for the time spent running them. Everytime someone went out to grind money for whatever, they would end up throwing more wood into the fire, and things continued to spiral into what we have now. I don't like paying 800k for a set of 40% stun composite, and I doubt you do either.





====================================
Ebonfire Lightfist: Elder Jedi.. proud weilder of the Holy Glowstick of Antioch
Hammurabi: Master Medic & Politician.
Thelonious'Monk:Iconic Entertainer

- I support whine and cheese.
Ackew
Tue Nov 16, 2004 2:31 pm
#16






Ebonfire wrote:





player2005 wrote:

You're right Ebonfire, you have to give props to soe for doing something, something stupid!

Look at their track record it speaks very loud. for every step they take forward they take 2 back.





I understand your frustration if that's your only source of income in the game, and your as entitled to your ownopinion as much as anyone who pays for the game. I think it was calculated, but in no way stupid.


Everyone is in agreement that the game economy is out of wack, and people have complained about for month, or even quit because of it. The fact is that 80% of the credits entering the economy was coming from missions.. grossly overpaying missions for the time spent running them. Everytime someone went out to grind money for whatever, they would end up throwing more wood into the fire, and things continued to spiral into what we have now. I don't like paying 800k for a set of 40% stun composite, and I doubt you do either.








But nerfing solo mission pay outs is'nt going to stop that. The reason that a suit is 40% stun is 800k is that it require VERY rare reources to make and these cost A LOT. You think just casue they have nerfed solo payouts that an a/s will make things cheaper or a resource selling will sell for less. Sorry but i don't see that happending any time soon. If EVER.



RIP SWG April 27th 2005
ghettoGenius
Tue Nov 16, 2004 3:10 pm
#17

Im not too stoked on this change i must say. I have to wonder what this will do to PvP now that many casual player like myself will not be able to afford stun armor and the better PvP weapons. Those people who dont quit PvP entirely may be more inclined to run missions all day just to stay afloat rather than get beat down by rich crafters alts who can afford everything. I agree something shouldve been done to the economy long ago, but im not too sure this is it. I predict a great division of classes in the not too distant future, where only crafters and their alts will do the bulk of the business together while middle and lower classes taper off in frustration. An example would be the 200+ damage stun baton ive had my eyes on for weeks now, it aint gonna happen as i only have 1.2 million and still need to get decent stun armor. Not to mention guild events, force sensitive quests/grinding, etc. I have a family and a job, cant be logged in all day running 10k missions and i dont know how people arrive at the figure of 300k-500k per buff session. I barely manage to make that now doing 30k janta missions. Maybe im the minority but i somehow doubt it.

I think part of the problem is many crafters are a bit greedy, no disrespect intended, im always looking to maximize profits too. Evidence is found in the ludicrous value of resources, armor, elite weapons, and buffs. And sure this was compounded by the fact we all learned to run solo missions for huge payouts, thats when many prices went through the roof ... and we all dealt with it and paid up. So now i hear the amount of credits entering the game is being reduced drastically and crafters are already yelling that they wont reduce prices? If this is the case it would take a server wide boycott to lower prices, but lets be honest how likely is that? The real sad thing is as somebody already stated, people will continue to pay outrageous prices, especially those players who are truly loaded. This change may have the desired effect the devs wish, that is to lower inflation and reduce the amount of in game currency, but it will not happen overnight. I imagine it will take weeks if not months or more to find a state of equilibrium. In the mean time some people may suffer badly.



((Avada Kedavra:::::Master Brawler Fencer TKA Pilot Medic Force Sensitive Stacker
mldqj
Tue Nov 16, 2004 4:52 pm
#18



Ackew wrote:


Ebonfire wrote:


player2005 wrote:
You're right Ebonfire, you have to give props to soe for doing something, something stupid!
Look at their track record it speaks very loud. for every step they take forward they take 2 back.


I understand your frustration if that's your only source of income in the game, and your as entitled to your ownopinion as much as anyone who pays for the game. I think it was calculated, but in no way stupid.

Everyone is in agreement that the game economy is out of wack, and people have complained about for month, or even quit because of it. The fact is that 80% of the credits entering the economy was coming from missions.. grossly overpaying missions for the time spent running them. Everytime someone went out to grind money for whatever, they would end up throwing more wood into the fire, and things continued to spiral into what we have now. I don't like paying 800k for a set of 40% stun composite, and I doubt you do either.




But nerfing solo mission pay outs is'nt going to stop that. The reason that a suit is 40% stun is 800k is that it require VERY rare reources to make and these cost A LOT. You think just casue they have nerfed solo payouts that an a/s will make things cheaper or a resource selling will sell for less. Sorry but i don't see that happending any time soon. If EVER.




I believe you will see the price of resource drop too. If after the change, resource hunting will be come a much more profitable business than doing missions, more people will go harvesting resource rather than doing missions for credits. As the number of resource hunters increase, it will be easier for armorsmiths to get resource. Because of peer competition among more resource hunters, the price of resource will drop dramatically. This is the rule of economy. Everything will balance out eventually. Don't only think at a local scale.



--
Oper
Master Weaponsmith, Master Smuggler
-1401 -5622, Da'Vinci, Tatooine, Bria
Sliced Weapons at Post-solo-nerf Price.
mldqj
Tue Nov 16, 2004 4:58 pm
#19



ghettoGenius wrote:
So now i hear the amount of credits entering the game is being reduced drastically and crafters are already yelling that they wont reduce prices?




I, as a crafter, will lower the prices of my items (although they are already quite cheap compared to other vendors on Bria). I believe many others will do the same thing too. Those who don't will simply go out of business. ;-)



--
Oper
Master Weaponsmith, Master Smuggler
-1401 -5622, Da'Vinci, Tatooine, Bria
Sliced Weapons at Post-solo-nerf Price.
tHeRaBiDmOnKeY
Tue Nov 16, 2004 5:00 pm
#20

eventually is the key word. Im guessing at LEAST 3 months or more for the economy to balance itself. This is no small feat, and will take some time.



- Kastev (Jedi Scumbag)- [ TNT ]
T o w n o f N e w T h e b e s
-TNT-
Tiker (The Wannabe BH)
Avagails personal wench, yay!



player2005
Tue Nov 16, 2004 5:05 pm
#21

Allow me to clarify something. I'm a veteran, I've been here over a year and in that time I've accumulated a great deal of wealth. I don't believe for one second this will affect me as far as me being broke or anything close to it.


The reason I'm very much against this ridiculous idea is, you just don't make a change just like that over night. Especially when it hits your pocket.

They had to really look into the positives as well as the negatives and it dosen't look like they did that. They're just taking something away without trying to compensate for it.

For instance, make larger payouts for missions or allow 3 missions instead of 2. You understand what I'm saying?

You take something, you give something in return, balance it out.

Also whats the reasoning behind this change?

Some feel this is good while others don't but one thing is certain the majority of players will feel it one way or another.

In the end the have-nots will far outnumber the haves.

Ebonfire
Tue Nov 16, 2004 5:49 pm
#22






Ackew wrote:


But nerfing solo mission pay outs is'nt going to stop that. The reason that a suit is 40% stun is 800k is that it require VERY rare reources to make and these cost A LOT. You think just casue they have nerfed solo payouts that an a/s will make things cheaper or a resource selling will sell for less. Sorry but i don't see that happending any time soon. If EVER.




There was a vicious cycle of conqueror going and grind 1 mill, then he/she dumps that on mr. crafter that faces very limited credit sinks. Crafter in turn takes his excesscredits and dumps it into the resource market, and resources become more competitive because of all this excess currency being passed back and forth.


Kinetic Layer..


20 metal, 8 polymer, 8 amorphous gemstone


Stun Layer..


25 metal (1575), 12 Crism Siliclastic Ore (756 total units), 10 Vertex Crystaline Gemsone (630 total units)

Yeah the resources for stun are rare, but they are not used in bulk to make a set ofarmor, and every armorsmith will dump all his harvys on these resourceswhen they spawn. It honestly doesn't cost them much more to produce it, but its the assigned value of the resources (even though its not part of their cost) they are using that is incorporated into the price of their product.


When these resources spawn.. they are harvested in such bulk quantities that they still are available 4 to8 months later. Supply vs. demandshould be dictating the prices of the resources (and final product), but its not so even though they are way over supplied. The price your paying is assigned to you becauseits well known that you can pay it, and this will change as they adjust prices to keep the same volume of sales.





====================================
Ebonfire Lightfist: Elder Jedi.. proud weilder of the Holy Glowstick of Antioch
Hammurabi: Master Medic & Politician.
Thelonious'Monk:Iconic Entertainer

- I support whine and cheese.
Ackew
Tue Nov 16, 2004 6:48 pm
#23






Ebonfire wrote:





Ackew wrote:


But nerfing solo mission pay outs is'nt going to stop that. The reason that a suit is 40% stun is 800k is that it require VERY rare reources to make and these cost A LOT. You think just casue they have nerfed solo payouts that an a/s will make things cheaper or a resource selling will sell for less. Sorry but i don't see that happending any time soon. If EVER.




There was a vicious cycle of conqueror going and grind 1 mill, then he/she dumps that on mr. crafter that faces very limited credit sinks. Crafter in turn takes his excesscredits and dumps it into the resource market, and resources become more competitive because of all this excess currency being passed back and forth.


Kinetic Layer..


20 metal, 8 polymer, 8 amorphous gemstone


Stun Layer..


25 metal (1575), 12 Crism Siliclastic Ore (756 total units), 10 Vertex Crystaline Gemsone (630 total units)

Yeah the resources for stun are rare, but they are not used in bulk to make a set ofarmor, and every armorsmith will dump all his harvys on these resourceswhen they spawn. It honestly doesn't cost them much more to produce it, but its the assigned value of the resources (even though its not part of their cost) they are using that is incorporated into the price of their product.


When these resources spawn.. they are harvested in such bulk quantities that they still are available 4 to8 months later. Supply vs. demandshould be dictating the prices of the resources (and final product), but its not so even though they are way over supplied. The price your paying is assigned to you becauseits well known that you can pay it, and this will change as they adjust prices to keep the same volume of sales.








I agee its a nasty cycle. But stoping combat types earning as much will not stop the high prices of reources any time soon. It does'nt matter how much of a resource is harvested really if its a good enough resource it will STILL be a high price the longer its been out of spawn. For example about 3 weeks to a month ago here on farstar we had spawn of the best steel EVER. massive harvs farm sprang up on all the best site. Thisstart selling for 10 cpu and has gone up ever since. It will continue to do so unitl something better comes along (fat chance). most master a/s has been doing this a while and don't need the money so if they have a few lesssales thier not going to suddenly drop thierprices to make more. Not unless they can get the resources cheaper. Which they won't as resources sellers know how much profit an A/S makes. All this will do is make it even harder for newbies to get anywhere. It will still be possable to get the high pay out missions all people will have to do is geting in a group of 20 each take 2 missions. and then they do them in turn. if one guy can do a janta mission in 5 mins. Think how quickly 20 can do one. Janta pay about 40k from an imporved job market?? (not sure never did them) So each person gets 2k per mission x 40 misssons. is 80k same as he would if he got 2 and did them him self. Oh but you say it will take him 40 missions to do that. Yes but the mission will take a lot less time and he won't have to go back to the mission terminal every 2 missions only every 40. So this basicly will have NO effect what so ever. As usualy SOE APPEAR to bedoing something yet in reality its business as usual.



RIP SWG April 27th 2005
vars_t
Tue Nov 16, 2004 6:54 pm
#24

The money you make and spend is all relative.


This seems to be an unnecesary change when there are so many other issues to address.

I can only figure they did this for new players they assumed they were going to get because of JTL.


The real economy I wonder about is the one of player change over. Are there more members joining or leaving the game?


It's not like there is much to keep the long time players here that have done everything in the nonJTL world.

Has there been any new content? I don't think you can include Jedi Revamp as new content since it was a change.



Vars
Alukardo
Tue Nov 16, 2004 6:57 pm
#25

Nice.
Snikedott
Tue Nov 16, 2004 7:16 pm
#26

I think this was a good change , and it certainly wont effect me since i never did solo grouping to gain credits , people have gotten spoiled with making several millions per buffset , which certainly destroyed the economy with inflation , now credits will be a tad harder to get by , thus slowing the inflation .


It wont be so hard to earn credits as you can get like 11k missions in a job market town per mission , so i frankly dont understand why people are getting so pissed over this change.



Arewa Mann
~ Master Gunfighter/Rogue ~
~ Master Fencer ~
"My afk grinding monkey ran off ."

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