Game Guides Archive
Thread: Developers on the ball! Well done!
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MBLAST
Thu Nov 04, 2004 10:05 pm
#14
I think one of the big things in the ground game right now is the effort put into developing things for it. They haven't been in the ground game for a while, so they need to get back on it and say, "Okay, now what needs to be done?".
CivicBountyHunter wrote:
Forget JTL fixes. I was talking ground fixes. Not just any fixes, how 'bout some combat fixes. JTL is out, great, whatever. #1 priority should be to unbork ground combat and the cgw....if that is even possible to do now.
Fixing simple targeting features/problems is not 'on the ball' imo. Try fixing the base levelsystem that ground combat is based on, try giving a reason on why you would want to drop a base, try giving some backbone to the cgw and make you 'feel' like a supresed rebel or 'feel' like dominating imperial scum. Try making it so more then a handfull of class combo's hold a valid position in battle. How bout some quests that are actuall quests and not something that can be done is one buff session. How bout some quests that are not so mindlessly put together...like..."Ok old man visited me, i kill some sith that are equal to meatlumps, I go to a village, get a mission to ride around in circles for 3 hours, /bam you just became FS", /blah, yeah I bet all that riding checking on sith 'camps' really tuned in my jedi skills.
Sorry for the rant, it is not usually my style. I have watched this game go from something along the longs of a life long fantasyfor a good swg rpg, to a heaping pile of half baked idea's, minimal vision, and poor execution.
Faction members need to be perma-overt, Jedi's need perma-death and blue glowies, make like 2-3 'newt' factions active for players to hop behind, and start making what you're toon stands for actually mean something.
I imagine due to the levels that ideas have to go through, things don't get put out instantly unless it is a bug like the targeting bug in JTL, which was a priority for them, being a new game and all.
There has been a flurry of activity now, and things are really looking promising in the future. Things may not visually from out standpoint be happening instantaneously, but from the looks of it, they are busy behind the scenes with the ground game.
Not flaming your post, or anything.
MaceHalcyon
Mon Nov 08, 2004 4:31 pm
#15
One ground fix I have noticed was the bug with running up to the droid at starship terminals and getting errors saying "You cannont do this while doing that action" Or something to that effect. Dev's fixed that error
Also in the past two weeks the game has become more stable on the system I run on. Not alot of slowdown in bottleneck areas (Theed, Corunot, Bestine, Mos Eisley etc)
So the Dev's are working on things behind the scenes and alot of the changes that required fixes would have done no good if they released it prior to JTL and then had to go back and fix the same issue all over again so it made sense to release JTL and get it live and then go back hammering out things.
Also another thing I've been noticeing is a quick turnover on ticket's I've filed. I sent two in within the past week and got them resolved within 24 hours. The one I filed today I got a 2 hour turn around and actually spoke to a CSR in game. So they're improveing as well.
Message Edited by MaceHalcyon on 11-08-2004 06:33 PM
GrafvonSoden
Tue Nov 09, 2004 8:38 am
#16
I think there have been great strides forward with this game. Tiggs has led the charge of a whole new era of Dev and community communications. Fixes are happening here and there. My spirits are high, as I believe things will get attention and progress made. They are looking into loot changes even as we speak..er..type.
That being said. I dont want half done fixes. So I'm willing to give the Devs time to redesign and tweek the comming combat system.(and other major changes)
Please join with me in giving a well deserved pat on the back to those trying to work with us. And lets offer suggestions, not demands.
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