Game Guides Archive

Thread: where are all the nightsisters?

Allyendal
Mon Oct 25, 2004 12:12 pm
#14






Electron wrote:





Vikassi wrote:

well they fixed the POI's..............What did you expect to happen?






No the actual FULL area of Dathomir is bugged. Thus eliminating any extra Nightsisters in that area. I didn't run into hardly one single lair on Dath in a 6k m bike ride. Something is definitly wrong!



I spent 2 hours on my bike running around dathomir, and I found one spawn of initiates and a rancor tamer. This does not make a Nightsister community

Message Edited by Allyendal on 10-25-2004 02:34 PM

BoubieFet
Mon Oct 25, 2004 12:57 pm
#15

What servers are you guys on? I'm on chimera and have beed tripping over them left right and center for the last few days. All the other spawns seem to be wroking fine for me as well.



Na'mi Adana (Elder Jedi)
Ganoc I'Ciena (Officer)
themorph
Mon Nov 08, 2004 7:19 am
#16

/bump to make the devs giving us our spawns back ....





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[ THOR ]
VuvvikAkikoe KiyomorKenduko Kiyomor
Miragon, Corellia, CORBANTIS `~



Melly
Tue Nov 09, 2004 2:38 am
#17






themorph wrote:

I'm not sure, but i think i read it on my early days of SWG... The server is balancing the planets automatically. As more players

are on a planet as less random spawning creatures. You can pull missions to force the server to spawn more creatures.


As everyone is on dathomir atm, there are less random spawns...


Was NS hunting yesterday too and it was bit tougher to find NS spawns, but they were there...


greetz,







This is whatthe devshas confirmed in the past and still holds true today.


With the villiage came more people, and a new phase at the villiage means lots of people. More people equals less mobs.


Arse up if you ask mebut that's the way they handle the servers and all planets comply to this simple rule.


If you want to hunt NSs wait for a few days after a phase shift and it'll be a whole lot better.


.

themorph
Tue Nov 09, 2004 3:46 am
#18

I hope that too, but i don't think that will happen. Cause dathomir isn't the only planet
which is affected. Hard to find Krayt these days or any tougher random spawns after reboot.


Kimo's don't spawn at the same rate as they did before JTL .. haven't seen ne of them since
then. When driving around i think the overall rate of creature spawns on every planet have
been cutted 1 / 6. It means it is 6 times harder to find any creature spawn and so its also
6 times harder to find Krayt and Nightsister for nearly the same amount of players going after
them.


Maybe it's a similar error like the loot tables, that got affected when JTL went live.
As far as i know they decreased the loot drop rate when JTL went live. It was supposed to
only hurt the space loots, but it affected all loots.
Transfer that to creature spawns. Mobs are supposed to spawn with greater distances between
each other in space. But your view range in space is much greater as well as the whole area
and the speed you are moving with is much faster.
If this affected ground spawns you have less creature spawns, plus tougher mobs are only supposed
to spawn in a certain area. (Nightsister between dath prison, battlefield poi and stronghold.
Krayts around the graveyard).


Lets say the usual spawn in that area was 100 and the tough mobs were supposed to spawn on
a 1 to 10 ratio. That means that you have constantly 10 spawns of nightsisters in the area. Now
ranges have been affected, so the spawn has been decreased to 30 lairs and there will be only 3
spawns of the mobs you are looking for in the whole area which is supposed to spawn them.

I don't know if it works this way. It's just an idea and maybe it's similar to this and can help
the devs fix it.


I have been posting on this issue for nearly 2 weeks now.. a lot of those threads have been eaten
by the forum monster. We got no DEV or CSR answer on this question. I don't want this fixed
immediatly, but i would like to see it adressed by any official.


greetz,
Vuvvik




TrustHonorOrderRespecT
[ THOR ]
VuvvikAkikoe KiyomorKenduko Kiyomor
Miragon, Corellia, CORBANTIS `~



HEckhart
Tue Nov 09, 2004 1:32 pm
#19






Fortunate wrote:

Just a guess but maybe all the sith around the bases are counting against the npc spawn limits and keeping them low. But I have also heard many planets having this problem so who knows. Seems like the main problems having been going in shifts. I was doing janta missions one morning and I would loot a corpse and it would take 10 seconds to actually loot it after I hit the button. But latter that night everything seemed fine.




Now that you mention it, I think you might be on to something there, didnt the decrease in NS spawns coincide with phase 3 of the village (when the sith outaws and their bases started spawning in big chunks) and this phase the sith still are spawning like crazy outside the village. I sure hope that it gets better once the village shifts back to phase 1 again.





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