Game Guides Archive

Thread: New group payouts= Very bad idea

Fifer2
Sat Nov 13, 2004 1:17 pm
#14

The reason why the majority of servers economies are inflated are because of people being able to make 1-3 mil a buffset.




Liasi Ronia / Culiel Ronia
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player2005
Sat Nov 13, 2004 1:32 pm
#15

Ok, so try taking it all away just like they intend on doing. Then what?

Most people fail to realize whats going to be the result of this "new idea". But like I said, just you wait and see whats going to happen. It dosen't take a genius to see this is doom to fail. But don't take my word for it, just wait and you'll see first hand.
player2005
Sat Nov 13, 2004 1:34 pm
#16

Another thing, it might be inflated but money changes hands on a constant basis, therefore keeping everyone moving and without need.
Yogol
Sat Nov 13, 2004 1:53 pm
#17






player2005 wrote:

Another thing, it might be inflated but money changes hands on a constant basis, therefore keeping everyone moving and without need.




Well, you got to admit that it's now crazy : even I make 1.5mil in one buff-set, and'm not even good at it !.A spaceship cost, say, 200k, that means that in three hours, you made enough money to buy ten spaceships ?


Second reason I think the payout are too high is that is favors the fighters too much over the other chars. A doc sells his buffs for 15k and the fighter makes 1.5 mil with it ? That's not fair, is it ?


It's a good change.


IF (this is a big IF) they don't undo it, ofcourse, bacause I bet alot of people will whine about it...







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mikedealer
Sat Nov 13, 2004 2:29 pm
#18






Komeu-Jr wrote:

This is just gunna make the richer richer and the poorer poorer.







This is 100% true, for all you economists out there lol, This is whats gonna happen.


Problem is all this "Inflated" money still exists
There are 3 types of People, Poor, Middle Class, and the Rich.
And what will happen is this, The Poor will always be poor moving from poor to middle class from time to time
The Middle Class will go from middle class from poor from time to time.
And the Rich will be richer! and possibly some more middle class people will move up to the rank of rich!


As a Combat Character, You have a Few ways of Making Money, Loot and Missions. We All know the loot system is fubared and any loot worth getting you need a large group to acquire. And Well Missions, I can make 1.5 million per buff set doing rancor missions. So after this Change, it will not be worth it for me to play 3 hours only to get 500k credits (if that at all)


At least imps will be able to use a at-st to get higher missions still lol




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player2005
Sat Nov 13, 2004 2:54 pm
#19

Some people are saying they can go out and make a few millions in a short period of time. And I ask you, What is wrong with that? You're complaining? I don't get it.

Another thing, if Doctors can make a million or more rather quickly, then good for them. What's wrong with that? They're providing a service people need, besides you get that buff money right back in doing missions.

Ebonfire said, "All newbies are going to be have-nots for a very long time." Exactly what I wrote in the lead thread.

Kameu-jr wrote, "The rich will get richer, the poor will get poorer." Correct again.

Before this change is implemented it should be looked at from all angles because this will affect the communities very much. The Devs shouldn't jump head first into this without checking the consequences and its effects.

Personally I've been here over a year and I've prosper tremendously financially.But even though I don't suffer from lack of anything I still don't like the proposed changes. It's not a good change as it stands right now.
admrl_pellaeon
Sat Nov 13, 2004 6:04 pm
#20

I think that rather than change the mission payout, they should just make the missions harder, much like they have with the FS village mission. For the high reward missions, there should be a high difficulty level, high enough that one person should have VERY little chance of doing it solo. It should be set up so that solo grouping becomes a rare occurance, not an everyday thing.



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HardwiredXMan
Sat Nov 13, 2004 6:19 pm
#21

Hopefully, It's a good idea because in the long run money will start to become more valuable since there will be less of it....Prices will drop on all those 5 million dollar priced weapons, armor, rare loots...etc. In 6 months to a year the money just won't be there for anyone to have the opportunity to sell a SEA on the trade forums for 25 million....


The problem I have with this change though, is that it just makes the whole mission system that much more worthless.....since a master of a novice profession (with enough game knowledge) can take missions from the terminal on dantooine and finish them with ease with absolutely no help....why should grouping even be a part of the game aside from just wanting to hunt with friends to chat with......but see that's the other problem with combat in this game.


nowadays, noone runs group missions to chat or whatever or just to have fun....heck 99% of people don't run solo group missions to make money either....they run them to grind professions or FS xp......over the past 5 months, I've been in solo groups and not one single person spoke to each other aside from the usual, invite me, fill up the group, anyone buffing type of questions....I've been in solo groups with people that I know and we still don't talk much.....because we are grinding our butts off and trying to make the most of our buffs and time......I know people that log in to the game for 3 hours just to grind xp and then log off....they don't have time to do much else.


Then there's the fact that missions are way too easy.....there is currently no mission on any terminal that requires a group to complete....and then even if there were, a payout of 2 - 5k per person would not be enough for the difficulty level....if it takes 20 minutes for a group of players to kill a spawn, then I certainly want more than 5k credits.....otherwise it is not worth anyone's time.


The simple reason why low paying missions is bad......is because of rare or not so rare but easily attainable loot. When I get a +10 SEA or some acklay bones and 200 people want them....those same players will keep bidding and bidding until the richest person finally gets them......so next time I get some rare items....I'll save from having a week long auction with 20 pages of bids and just set a minimum bid of 5 million.....that saves me a lot of time and makes me a lot of money....then the next person does the same thing.So now those who lost those auctions go and grind and make themselves millions just so they can have a better chance ofwinning the next auctionfor a great item. EVen if the money isn't in the game.....eventually someone will make the 5 million and buy the item......even though the money would come in slow....it doesn't leave the game as fast as it comes in......it still comes in faster than it flows out even if you lower the amount that comes in....their simply isn't enough money sinks in the game or high enough.....a trip to theed from coronet cost something like 750 - 800 credits.....then I can go run 10 missions that pay 2k each and complete them in no time.....plus the whole travel system is all but over with now that JTL allows anyone who has a ship with a hyperdrive to travel for free...so that's another money sink out the window....which means that all the money I spend each week traveling between dant, dath, coronet, theed and endor gets saved....I easily spend 100k in travel expenses alone....ya know getting lots of loot on endor, yavin, dath..etc. then take it back to my house on theed....


Then since theres no limit to running missions, the money will always come in faster and flow out slower.....end result is the economy stays high.....so the devs lower the mission payouts or whatever...all you have to do is run more missions than you use to and still make a millions (there's on limit to how many missions you can run)......since most people have to grind xp anyway, that won't be much of a sacrifice or a problem at all.....right now I'm in my FS xp grind and need between1 and 2 million fs xp....guess how many more missions I need to run to get that.....even at 10k per mission, I will have millions and only spend maybe 10 - 20% of that in supplies, travel and mainenance.


As much as I hate to say it, the only way that the economy can be fixed is through time gates....that means to earn 30k from one mission it should take time to finish the mission.....not do it in under 30 seconds....seriously, I can kill a janta or mokk spawn in 10 - 20 seconds.....and that's being generous......typically 5 or sonpc's per spawn (even with a 20 man solo group), a quick KD and 3 swordsman's head hit 3's doing like 3 - 6k damage each swing with a AP2, blast damage, Power Hammer.....and 95% of npc's and creatures in this game don't stand a chance. Then if you are speed capped, 5 swings take 5 seconds......1 swing kd's, 4 swings do 4.5k each (that's what I averaged with my PH)....well, there are certainly no mokks, kungas, janta's, rancors with 18k mind bars on the mission terminals....but yet thier missions pay 30k each.....and to think, at one time there were no npc missions on dant terminals for a month or so a while back....bug probably but yet the devs still fixed it....and if I'm not mistaken I think they even lowered the payout for them a while back....been a while, so I"m not totally sure.


So some sort of time gate needs to be put into place.....maybe raise the resist to 90% or spawn 30 npc's with increased HAM (like in the 30's - 50's)......that would do3 things......either you get a group and do the mission, spend a hour or so soing it solo, single pulling and killing, or you don't do the mission at all......now with this your talking about making those 30k missions equivalent to going and fighting a nightsister elder but with less HAM.....most people don't mess around with the elders because the chance of not getting a excellent loot drop greatly outweighs the time and resources it takes to kill the elders (mostly wrecked armor that cost thousands for one suit). If 30k missions were equal in difficulty or at least near that.....there won't be 500 people on the server making 30k each for 20 seconds of combat........bottom line, the money comes slower, the content stays challenging, there is a actual reason to form a group..and so on.


is it just me or does anyone see a problem with fighting an elder that takes at least 30min to kill and you get absolutely nothing 99% of the time....but do some mokk missions that you can kill in 20 seconds and get 30k....maybe reversing those roles would make for a better economy and loot system.


Make grouping worth while....because right now there is no benefit whatsoever for grouping in this game....for missions, a group is too strong and for the POI's the rewards are too little for such high difficulty (meaning not everyone in the group gets the loot or a lot of credits or even something for thier time besides xp).....sure grouping for fun is great, but after a while, it takes a toll on your character as you need to make money and/or get some loot drops to make money....if your not getting enough of either, then it certainly is no fun at all....being broke in game is as bad as being broke in real life....there's no fun in it at all......


when the game ceases to be what "the customers" feel is fun....then WOW, EQ2, FFXI, Matrix, COH and many, many other MMORPG will take all of SWG's customers.....make the game to tedious and it starts to feel like a job...noone wants that.....it's already bad enough that the whole game revolves around grinding xp.......for every aspect of this game, you have to grind xp to fully enjoy it....that goes from ground game, to jedi, to space.....it's grind, grind, grind, grind.....and it takes MONEY and lots!!!!!!!!!!! of it to grind.
UbifaA
Sat Nov 13, 2004 6:53 pm
#22

6 Months from now people will be saying it was a good thing
Wrathamus
Sat Nov 13, 2004 7:16 pm
#23






Ebonfire wrote:

Reguardless... I would not advise anyone ofstarting up in thisgame withthis change coming. All newbies are going to be have-nots for a very long time.






they already are. i've been a doctor for a few months now and people HATE paying 15k for some selfish reason. it's hard enough getting by with 15k a buff if you want to make money for space, because you sacrifice your ability to credit grind to help other people by taking up doctor much less the 5-8k people usually try to end up paying you :/


(and you wonder why doctors are so pissed off all the time)



as for the changes, i love them. i think it will finally fix alot of the inflation in the economy. slowly.

Message Edited by Wrathamus on 11-13-2004 06:17 PM

player2005
Sat Nov 13, 2004 8:46 pm
#24

The only ones benefitting from the proposed changes are going to be the rich players. The ones who already have millions many times over. As far as the so called "middle class" and the newer players they won't have enough money for anything. Check this out, right now with people being able to make quick money you have many "poor" players. So imagine how much worse off they'll be after this is done.

As for the groups it's true what someone said. No one wants to hang out like before, everyone just wants either to combat grind or make cash and leave. There is no conversation in these groups, just join up and be on your way. Therefore why does anyone expect change?

As far as for people saying down the linethat thiswas/is a good idea, I highly doubt it. Maybe now they'll say it but give it time.

Some seem to think prices will deflate because of this but it won't, prices will soar even more. Since everything will be split down including hides, meat and bones there won't be much of anything to sell. Therefore the prices will soar since there will be less of these things. Where someone could get 7-10k of hides in doing a few Rancor lairs, now you'll be lucky if you get 1k being everything is watered down.

All I'm saying is this needs to be looked at a lot more before its implemented.
Ace3227
Sat Nov 13, 2004 9:26 pm
#25


The idea is bull**** because you can no longer use solo groups at all. Solo groups will disapear and the only people that will have any dang money will be the people dont dont only use combat proffesions. They are ruining the only good way for combat proffesion people to earn money. Those cheap people are just ruining it all!!!




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evil_gnome
Sat Nov 13, 2004 10:10 pm
#26

the econmy will go down evantually yes and this patch will show its true form after the revamp proberlly when u have to hunt in groups again.but for now this will reduce the amount of all groups if i need money (wich i usually do pvp is a costly thing) im gonna proberly be forced into taking 14k missions without a group at all and how is this good



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