Game Guides Archive

Thread: Pistoleer/Bountyhunter Speed/Accuracy Caps

SgtSixpack
Mon Sep 06, 2004 8:25 am
#14

Yes yes we get the idea, +99 caps all weapons in the game, now any info on accuracy caps? This is so totally obvious if u use the calculator link I posted it not worth repeating anymore, tbh.



It seems only defensive skills are capped to +125 sorry for misleading anyone. I cant find any posts that have references to "no cap on accuracy" however only that the poster says this is the case, where u could say that u have seen spiderman in game and it would not necessarily be true.



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CoolMagnet
Tue Sep 14, 2004 3:57 am
#15

I sent in a CS ticket in an attempt to test my luck and see what they would say.


Basically, they said that the devs would never tell us exactly how the skill modifiers worked and the only way to figure it out was to test for ourselves. What a load of BS.


I'm curious then, what kind of evidence has been found that makes people believe there is no cap (or a very high one) on accuracy? How do people know defense caps at 125?


Not that I'm trying to be harsh, but without evidence (and more than simply anecdotal) everything is just speculation.


Osryri
Tue Sep 14, 2004 5:46 am
#16

here is a better damage caculator.


http://killyourpc.org/swg/swg_dps.php



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Imaridril
Wed Sep 15, 2004 2:59 pm
#17






CoolMagnet wrote:


I'm curious then, what kind of evidence has been found that makes people believe there is no cap (or a very high one) on accuracy?





I don't know if anyone has done any hard numbers yet, but the general consensus amough Bounty Hunters is that is you stack the BH and Carbineer Accuracy you'll hit a defense stacker much more often than if you just picked up one or the other. Like I said, no one has done any hard numbers, but enough people have seen a noticeable difference to go with just such a template.





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mottola2u
Wed Sep 15, 2004 3:14 pm
#18

i believe it is primary and secondary defenses that cap. look at the first few pages of yesterday's tuesday's tips.



I have not found anything as definitive for other mods as I have for primary/secondary defenses - see link:


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=53700
Ohove
Wed Nov 24, 2004 1:45 am
#19

Thanks to all who had responded to this thread.


Its been some time so I thought I would throw this back out again and see if we have any different responses.



Ohove Ari
Currently: Master Marksman, Scout 4040, Pistoleer 2244, Bounty Hunter 2244
Former Master Commando
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