Game Guides Archive
Thread: Imperial Factional Equipment list [with stats]
Page 1 of 2
Virtuell
Wed Nov 24, 2004 6:29 am
#1
Dont know if an up to date already exist (searched for one in the game guides, didn't find one), so I publish one for the Imperials anyway. If something doesn't match, such as racial penalties, please post them.
All prices listed are for Humans (discount: 30%)
Faction Headquarter ability list:
Basic Information: All bases use 6 lots and cannot be re-deeded.
ForwardOutpost
- Maintenance cost: 100 credits/hour
- Faction recruiter
- Factional mission terminal
Field Hospital
- Faction recruiter
- Factional mission terminal
Field Hospital
- Maintenance cost: 200 credits/hour
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- Bank terminal(s)
- Acts as medical center
Tactical Center
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- Bank terminal(s)
- Acts as medical center
Tactical Center
- Maintenance cost: 300 credits/hour
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- Bank terminal(s)
- Acts as medical center (no auto-healing)
- Acts as cantina
Detachment Headquarters
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- Bank terminal(s)
- Acts as medical center (no auto-healing)
- Acts as cantina
Detachment Headquarters
- Maintenance cost: 400 credits/hour
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- Bank terminal(s)
- Insurance terminal(s)
- Acts as medical center (no auto-healing)
- Acts as cantina
- Registers on planetary map
- Allows declared & registered doctors, dancers, and musicians to receive elite profession faction perks
(Don't know if this is still working or taken out of the game)
Faction turrets statistics list:
Basic Information: Turrets use 1 lot if not donated to a base and require maintenance.
- Faction recruiter
- Factional mission terminal
- Standard mission terminal
- Bank terminal(s)
- Insurance terminal(s)
- Acts as medical center (no auto-healing)
- Acts as cantina
- Registers on planetary map
- Allows declared & registered doctors, dancers, and musicians to receive elite profession faction perks
(Don't know if this is still working or taken out of the game)
Faction turrets statistics list:
Basic Information: Turrets use 1 lot if not donated to a base and require maintenance.
SEAkridge
Wed Nov 24, 2004 10:35 am
#3
Cool list. But you may want to mention that those faction point costs are for humans only. Other races pay 2-3 times as much for the same equipment
Venom866
Wed Nov 24, 2004 6:57 pm
#5
are the faction perks for docs and entertainers at detachement hq's still in the game? i thought that was taken out a long time ago.
Virtuell
Wed Nov 24, 2004 11:49 pm
#7
Venom866 wrote:
are the faction perks for docs and entertainers at detachement hq's still in the game? i thought that was taken out a long time ago.
I really don't know and according to the Online Manual perks for docs/entertainers is there (on the other hand that manual is static as a brick it seems).
Anybody knows anything about this (verify):
- Allows declared & registered doctors, dancers, and musicians to receive elite profession faction perks
Message Edited by Virtuell on 11-25-2004 07:57 AM
Night4554
Thu Nov 25, 2004 12:31 am
#8
Excellent work, but what I would love to see as an addition is how many lots the structures take up, if you don't mind
Virtuell
Thu Nov 25, 2004 2:25 am
#9
Night4554 wrote:
Excellent work, but what I would love to see as an addition is how many lots the structures take up, if you don't mind
Updated with that info and some more.
If someone knows about maintenance for turrets and minefields (stand-alone, not donated to a base), please post.
Deepcore
Thu Nov 25, 2004 6:34 am
#10
Great job, does anyone know if the cost to buy factional equipment changes with your rank. I think I remember reading somewhere that it did, but I could be wrong ?
Virtuell
Thu Nov 25, 2004 6:57 am
#11
Deepcore wrote:
Great job, does anyone know if the cost to buy factional equipment changes with your rank. I think I remember reading somewhere that it did, but I could be wrong ?
As far as I know, only master Smugglers get a (25%) price reduction on faction perks.
Night4554
Thu Nov 25, 2004 11:36 am
#12
Virtuell wrote:
Night4554 wrote:
Excellent work, but what I would love to see as an addition is how many lots the structures take up, if you don't mindUpdated with that info and some more.
If someone knows about maintenance for turrets and minefields (stand-alone, not donated to a base), please post.
/cheer
Thank You!
Venom866
Thu Nov 25, 2004 3:45 pm
#13
Virtuell wrote:
Night4554 wrote:
Excellent work, but what I would love to see as an addition is how many lots the structures take up, if you don't mindUpdated with that info and some more.
If someone knows about maintenance for turrets and minefields (stand-alone, not donated to a base), please post.
you can only donate those items to a base now. so no more turrets in a field for no reason, or mine fields by a shuttle port
Page 1 of 2