Doctor Archive

Thread: BUFFS 101!! here's the numbers boys

Fingaz
Thu Mar 04, 2004 3:27 pm
#1

I don't know if this has been posted anywhere else so if it has been sorry to waste your time. I was running the numbers on resource amounts needed for large run of buffs. This is handy information to have around so I thought I'd save you guys the time of having to do it yourselves.


Since schematics limit you to a max of 1000 units on any given run of a schematic. I figured the max number of sets you could make with a run of 1000 Adv BEC'sbecause buffs take more of these than any other compont you are limited by them to a max of 62 sets in any given run. Here is the break down.


NOTE: These are for master doc level buffs only


The schematics:


Adv chem Rel

16 herb meat

16 class 4


Adv BEC

18 lok wild wheat

18 tat fiberplast


Adv Sol Del

16 dolovite iron

16 Dom oats


Health

28 avian

28 reactive gas

1 sol del

2 chem rel

3 bec's


Action

22 organic

22 inorganic

1 sol del

2 chem rel

2 bec's


Strength, Stamina, Quickness

22 avian meat

22 reactive gas

1 sol del

2 chem rel

3 bec's


Constitution

22 avian

22 reactive gas

1 sol del

2 chem rel

2 bec's


Ok all totals are figured off above stats.


to make 50 sets:


Health

1400 avian

1400 gas

50 sol del

100 chem rel

150 bec's


Action

1100 organic

1100 inorganic


50 sol del

100 chem rel

100 bec's


strength, staminam quickness

1100 avian

1100 gas


50 sol del

100 chem rel

150 bec's


Constitution

1100 avian

1100 gas



50 sol del

100 chem rel

100 bec's


Totals for the run

5800 avian

5800 gas

1100 organic

1100 inorganic

4800 dolovite iron

4800 dom oats

9600 herb meat

9600 class 4

14400 lok wild wheat

14400 tat fibreplast


300 sol del

600 chem rel

800 bec's


From here on out I'm not gonna brake it down for each stat or this post will be a book


60 sets


6960 avian

6960 gas

1320 organic

1320 inorganic

360 sol del

720 chem rel

960 bec's


which breaks down to


6960 avian

6960 gas

1320 organic

1320 inorganic

5760 dolovite iron

5760 dom oats

11520 herb meat

11520 class 4 liquid

17280 lok wild whear

17280 tat fibreplast


and lastly 62 sets which is the max you can do with a run of 1000 bec's. I put 50 and 60 in there in case you wanna keep thing even


Totals for 62 sets


7192 avian

7192 gas

1364 organic

1364 inorganic

372 sol del

744 chem rel

992 bec's


which breaks down to


7192 avian

7192 gas

1364 organic

1364 inorganic

5952 dolovite iron

5952 dom oats

11904 herb meat

11904 class 4 liquid (wish some good stuffwould spawn)

17856 lok wild wheat

17856 tat fibreplast


you might be wondering why there are only 992 bec's being used that's because I made this list out to be done in complete sets. Each set requires 16 bec's. If you wanna use the remaining 8 you can make a few extra of a pack of your choice. I hope this helps. I wanted to have this up here as a refrence. I realize some people don't wanna do runs of this size but this is what I'm shooting for on my next run and it is a good check list to make sure you have all the resources before you begin. I did make a mistake in my initial calculations I acidently counded action as using avian and gas and while writing this I made the correction. If you find any error plz let me know so I can update the post


Fingaz




======================================================================
Fingaz -- Master ArmorSmith -- Master Merchant -- Master Artisan -- Resource Collector

Perryn Sedai -- Gimp
Toez -- Jedi Knight
Zarlor
Thu Mar 04, 2004 4:15 pm
#2

Very convenient. Thanks!



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Sif
Thu Mar 04, 2004 4:38 pm
#3

Fingaz, do these numbers take into account the stuff needed to make a factory schematic for each of these? Just wondering...



=========================================
Col. Edlas Ariarti, M.D., M.P., RogSq

Please do not confuse me with Siff. This handle comes from a nickname I had on another game I used to play.
Fingaz
Thu Mar 04, 2004 10:41 pm
#4

no they are the exact amounts to do the run. You will need a little extra for experimentation. So you can use those 8 extra BEC's for that and if your lucky get done experimenting. I didn't take that into experimentation you will probably have to drop down to 61 sets max. Makes me think that 60 sets is a good mark so you know you will have enough bec's to experiment with





======================================================================
Fingaz -- Master ArmorSmith -- Master Merchant -- Master Artisan -- Resource Collector

Perryn Sedai -- Gimp
Toez -- Jedi Knight
Fingaz
Fri Mar 05, 2004 7:06 am
#5

If you think this is helpfull it can always be written with dif subject and placed in the FAQ or stickied to the top. If not I'll just let it drift away into the older posts but if it's usefull it'd be nice to keep it where people can use it.



======================================================================
Fingaz -- Master ArmorSmith -- Master Merchant -- Master Artisan -- Resource Collector

Perryn Sedai -- Gimp
Toez -- Jedi Knight
Baxxor
Fri Mar 05, 2004 11:14 am
#6

This is very helpful - thanks. It's nice to have an exact shopping list handy whenever you want to make a factory run of buff packs without having to do the calculations everytime.
Nagabacca
Fri Mar 05, 2004 10:33 pm
#7

Dont underestimate the stuff needed for experimentation, esp with subcomponents.


Lets say you do 5 sets of experimentation on each item.

For the packs - 1 set has 16 ABECs, 12 CRDMs, 6 ASDSs.

*5 rounds of experimentation

= 80 ABECS, 60 CRSMs, 30 ASDSs.

Which in terms of resources is

1440 lok wheat / tat fiberplast
960 herb / class4
960 dom. oats / dol. iron





Five rounds average might be on the excessive side, but failures and "good successes" happen. If i'm going to be making high volumes, then i want to be using the best schematic i can make.




Account cancelled 17th July 2004.

Vote with your feet: cancel your account; protest at SOE/LucasArts pushing an expansion pack before the combat revamp
Thunderello
Sat Mar 06, 2004 3:23 pm
#8

/vote - Sticky



"Thunderello" *Master Doctor *Master Rifleman*Vendor Located Behind Stellas In Mos Luna,
*Stocked With Buffs, Krayt Tissues, Holocrons, Skill tapes, And more..
*If there is anything on my vendor you would like to barter for,
*let me Know*

FlipFantasy
Sun Mar 07, 2004 1:13 am
#9

It would be smarter to have a 1000 factory unit run for just the subcomponents of 1 particular Enhance Pack, so from a run of 1000 BECs a person can craft
333 Health, Strength, Stamina, or Quickness buffs.



Nerraw Meteora
Master Swords / Merchant extraordinaire

Archus Meteora
Master Musician / Master Doctor
Your complete buffing and civil servant !!
-210, -3555 Lok, Bastion
Fingaz
Tue Mar 09, 2004 11:06 am
#10






FlipFantasy wrote:
It would be smarter to have a 1000 factory unit run for just the subcomponents of 1 particular Enhance Pack, so from a run of 1000 BECs a person can craft
333 Health, Strength, Stamina, or Quickness buffs.






Yes but you need to have the resources to do 333 of each. WOW that's a lot of avian. I'd love to do that but when I do a run of buffs I'd much rather have full sets than a ton of one stat.



======================================================================
Fingaz -- Master ArmorSmith -- Master Merchant -- Master Artisan -- Resource Collector

Perryn Sedai -- Gimp
Toez -- Jedi Knight
Knocturnel68
Tue Mar 09, 2004 11:36 am
#11

Very nice, just to make sure, this is for 50 and 60 sets of buffs correct ?


I think tomorrow I'll have to go do some hunting. Anyone know where I can find a list of what stats to look for in each of these materials ? Im new to this doctor thing but loving it so far. Eventually I would like to have a vendor with fully stocked buff packs and stims.
Fingaz
Thu Mar 11, 2004 1:29 am
#12






Knocturnel68 wrote:

Very nice, just to make sure, this is for 50 and 60 sets of buffs correct ?


I think tomorrow I'll have to go do some hunting. Anyone know where I can find a list of what stats to look for in each of these materials ? Im new to this doctor thing but loving it so far. Eventually I would like to have a vendor with fully stocked buff packs and stims.






You want to look for OQ and PE that's about it. If you want to make good meds you want the OQ to be over 900 for all materials used or at least as close as you can get.



======================================================================
Fingaz -- Master ArmorSmith -- Master Merchant -- Master Artisan -- Resource Collector

Perryn Sedai -- Gimp
Toez -- Jedi Knight
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