Doctor Archive
Thread: Inoculations
This is an idea I came up with to balance CM's. Though many other things are needed with regard to that profession, I thought this might help and wa san interesting stand alone idea by itself.
I would also like to see an Inoculations schematic being given to a healer prof that could offset chemical agents for a limited time when given to a subject. This would reduce the effectiveness of any chem agents encountered by the so inoculated individual, so that they tic for less dmg. Inoculations would have to be for a specific type of disease/ poison (ie- HAM target, not A, B, C etc.), and could also be experimented on with loot to make more effective (though one would always take at least 1 dmg from them).
I think Inoculations should be craftable in the Doc prof (or CM, though I think they have enough), though Medics (maybe only Master?) should be given the ability to use them (Med Use +50?).
On a similar subject, I would like to see Medics (or Docs?) get some skill mod that could be like Def v. Chemical Agents, to give them something like a natural resistance to CM chemicals (similar to what Inoculations would give).
This is an idea I came up with to balance CM's. Though many other things are needed with regard to that profession, I thought this might help and wa san interesting stand alone idea by itself. I haven't looked over the Doc boards yet, so forgive me if this has already been suggested. (I originally conceived of it in a CM revamp thread here: http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=25631 )
I would also like to see an Inoculations schematic being given to a healer prof that could offset chemical agents for a limited time when given to a subject. This would reduce the effectiveness of any chem agents encountered by the so inoculated individual, so that they tic for less dmg. Inoculations would have to be for a specific type of disease/ poison (ie- HAM target, not A, B, C etc.), and could also be experimented on with loot to make more effective (though one would always take at least 1 dmg from them).
I think Inoculations should be craftable in the Doc prof (or CM, though I think they have enough), though Medics (maybe only Master?) should be given the ability to use them (Med Use +50?).
On a similar subject, I would like to see Medics (or Docs?) get some skill mod that could be like Def v. Chemical Agents, to give them something like a natural resistance to CM chemicals (similar to what Inoculations would give).
(And yes, I know a non-ranged AoE heal {no target needed, centered on Doc} for chemicals and wounds would also be of a tremendous benefit to Docs and balance to CM's, but that is a separate issue.)
Message Edited by TonPhannan on 03-11-2004 08:03 AM