Doctor Archive

Thread: Inoculations

TonPhannan
Thu Mar 11, 2004 8:58 am
#1


This is an idea I came up with to balance CM's. Though many other things are needed with regard to that profession, I thought this might help and wa san interesting stand alone idea by itself.



I would also like to see an Inoculations schematic being given to a healer prof that could offset chemical agents for a limited time when given to a subject. This would reduce the effectiveness of any chem agents encountered by the so inoculated individual, so that they tic for less dmg. Inoculations would have to be for a specific type of disease/ poison (ie- HAM target, not A, B, C etc.), and could also be experimented on with loot to make more effective (though one would always take at least 1 dmg from them).


I think Inoculations should be craftable in the Doc prof (or CM, though I think they have enough), though Medics (maybe only Master?) should be given the ability to use them (Med Use +50?).



On a similar subject, I would like to see Medics (or Docs?) get some skill mod that could be like Def v. Chemical Agents, to give them something like a natural resistance to CM chemicals (similar to what Inoculations would give).


Your Thoughts are appreciated.



Rowlurorowf (AKA Bitter Rowl)
Wookiee Jack of Many Trades (Master of only 2),
WOOK Former Council Secretary Elder, resigned 10/31/03,
New Rwookrrorro quarter, Alacio Island, Naboo (Bria)
(former professor from Mrllst) Bard of Kashyyyk
"...as constructive as playerly possible... "
only player known to have been banned by a "bug"


Does anyone else wish they had one of those stress relief balls but in the likeness of Raph Koster? I would have bought the collectors edition for that.
TonPhannan
Thu Mar 11, 2004 9:01 am
#2



This is an idea I came up with to balance CM's. Though many other things are needed with regard to that profession, I thought this might help and wa san interesting stand alone idea by itself. I haven't looked over the Doc boards yet, so forgive me if this has already been suggested. (I originally conceived of it in a CM revamp thread here: http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=25631 )



I would also like to see an Inoculations schematic being given to a healer prof that could offset chemical agents for a limited time when given to a subject. This would reduce the effectiveness of any chem agents encountered by the so inoculated individual, so that they tic for less dmg. Inoculations would have to be for a specific type of disease/ poison (ie- HAM target, not A, B, C etc.), and could also be experimented on with loot to make more effective (though one would always take at least 1 dmg from them).


I think Inoculations should be craftable in the Doc prof (or CM, though I think they have enough), though Medics (maybe only Master?) should be given the ability to use them (Med Use +50?).



On a similar subject, I would like to see Medics (or Docs?) get some skill mod that could be like Def v. Chemical Agents, to give them something like a natural resistance to CM chemicals (similar to what Inoculations would give).


(And yes, I know a non-ranged AoE heal {no target needed, centered on Doc} for chemicals and wounds would also be of a tremendous benefit to Docs and balance to CM's, but that is a separate issue.)

Message Edited by TonPhannan on 03-11-2004 08:03 AM



Rowlurorowf (AKA Bitter Rowl)
Wookiee Jack of Many Trades (Master of only 2),
WOOK Former Council Secretary Elder, resigned 10/31/03,
New Rwookrrorro quarter, Alacio Island, Naboo (Bria)
(former professor from Mrllst) Bard of Kashyyyk
"...as constructive as playerly possible... "
only player known to have been banned by a "bug"


Does anyone else wish they had one of those stress relief balls but in the likeness of Raph Koster? I would have bought the collectors edition for that.
Zarlor
Thu Mar 11, 2004 9:05 am
#3

This is an idea discussed plenty of times on the Doc forum. Check out their issues list for the details. Personally I think it's better brought up there anyway since Docs are more the antithesis to CMs than Medics are.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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