Doctor Archive
Thread: The new crafting experimentation changes ... will they clobber med use 90 packs?
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Eyam
Thu Mar 11, 2004 5:26 pm
#1
Hi, apologies if this has been answered elsewhere, the threads on this are longer than I care to read thru.
From what I did read, some days ago, experimentation will be restricted to one attribute of an item ... i.e. either power or charges, not both.
At first I thought that would be no particular problem - normally put everything into power for buff packs anyway. But, then Med Use 90 packs came to mind.
Base on my packs is 346 atm ,,, it's experimentation raising them to 808 base. That's on standard med use 95 packs. Now, if you can only experiment on one attribute, I can get med use downwell below 90, but those packs will be pathetic at 346.
Is there an answer to this? Or, are there going to be a lot of a 0-2-4-0 docs feeling they've be totally nerfed?
I have some vague idea that there are Enhance Cs, (As & Bs as well ! ), is this what those 0-2-4-0 docs will be reduced to using now?
Or, more likely, am I missing something?
Iam.
Leafthemedic
Thu Mar 11, 2004 6:15 pm
#2
It's not that you can't use the experimentation in more than attribute. The fact is the points you put into each box have "less bang for the buck" and you tend to not fully fill out the one of the attributes. In the past I was able to max the power of my buff packs and have a few points left to use to increase charges or reduce the med use, now with this publish that is very hard to do. If you have 12 points to spend you will be ok some of the time, just be prepared to try many times to get that good result.
Took Alot
Master Doctor/Pistoleer on tc1
City of Skystone/Tatooine
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