Doctor Archive
Thread: An idea to make mind no longer the end all in PvP.
Personally I think after the combat revamp we'll see mind healing put right back into stims where they were in Beta. The reason it was taken out was because of exploitability. With that reason gone, because of the new "specials bars", there's no real reason not to put it right back into stims. Then all three bars will be exactly the same as far as healing is concerned and it would restore the balance of no one bar dominating the others.
No guarantees that will be the case, mind you, but I have a strong suspicion for it.
just an idea, so dont flame me too hard, but...
what it you couldnt die from mind attack?
what if when your mind was bellow 10% all your skills dropped dramaticly, making you far more vulnerable to other attacks, thus easier to kill ?
then attackers would have to attack your mind down to 0 and had untill you got back to 10% to finnish you off while you where weak!
I like it, but would it work?
It would just be an even bigger reason for them to attack your mind. The combat revamp should put mind healing back in our stims. The CM heal causes them wounds and is not efficient.
Vinaddar
Sibo has an interesting idea. Probably would need to be tweaked a bit but interesting concept.
The reason i would like just 10 mind heal on a pack is wen we are hunting with a group. One of us drops to a mind incap and we have to wate around wile he gets up. Or if they drop in battle i can at least get them up so they can move to a safer postion....
I would realy like to know just how the combat balance is going to handle this. The rumors are quite interesting hehe.