Doctor Archive
Thread: New Doc Patch Bugs and Issues (Re-Applying Buffs & The Diag Window)
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Starphire
Wed Mar 17, 2004 8:36 am
#1
This re-apply thing is driving me NUTS, totally nuts.
1. When it re-apply's it simply tells me it re-apply's and doesn't tell me if there is a numerical difference in the buff now
2. One time it just said "You enhance ***** quickness by 113". Wow, I assume that was a re-apply but it was a weird message and the only time I got that message. I have never buffed that low in my life.
3. I am WASTING buff packs like crazy with this STUPID re-apply feature. How I work is I sit in coronet with a line of like 20 people and buff like mad for hours. I have each buff pack in my tool bar slots, and I just click through each one on each person. Sometimes I work on more then one person at a time. This allows me to chat in guild chat, respond to tells and craft etc. What I used to do to make sure I got all the persons stats was just run through and re-click everything and it would say "They already have this enhanced blah blah". Now I wind up re-enhancing it all. YUCK!
What would be ideal for me would be when you hit someone a second time with something a pop-up comes and says "would you like to re-apply this buff" and you click yes or no. If i click no then easy cheese, I know not to hit quickness again and I can run through each one the same way till I find the one I didn't get.
PLEASE FOR THE LOVE OF GOD change the way this works, I wanted to kill last night it was awful. Not to mention how WACKED out crafting is (yes I know that's gonna be re-nerfed).
Does anyone else feel aggrevated by this change??
Message Edited by Starphire on 03-18-2004 06:52 AM
DasShadow
Wed Mar 17, 2004 8:44 am
#3
I like this change. I know my buffs will be over 2200, so if it says they have been enhanced 122, that just tells me they were buffed before and they want to get rebuffed. I think this system was made for the ones that dont want to sit around for 20 minutes waiting for their buff to die out cuz they know if they take a mission, they will lose their buff during the mission. I know what youre saying tho when you say you are wasting buffpacks cuz you click on them individually....heres a macro that would really help you out in that case but just make sure you are always on your target.
/healenhance constitution;
/pause 17;
/healenhance stamina;
/pause 17;
/healenhance quickness;
/pause 17;
/healenhance strength;
/pause 17;
/healenhance health;
/pause 17;
/healenhance action;
/say Thank you, your buff is complete! Please tip =);
/pause 2;
/bow;
The ending is up to you, what you wanna do after you give a buff but you get the general idea. IF you just make this a shortcut, you never have to worry about wasting buffs. Just buff away and let the good times roll! hehe
/healenhance constitution;
/pause 17;
/healenhance stamina;
/pause 17;
/healenhance quickness;
/pause 17;
/healenhance strength;
/pause 17;
/healenhance health;
/pause 17;
/healenhance action;
/say Thank you, your buff is complete! Please tip =);
/pause 2;
/bow;
The ending is up to you, what you wanna do after you give a buff but you get the general idea. IF you just make this a shortcut, you never have to worry about wasting buffs. Just buff away and let the good times roll! hehe
DasShadow
Wed Mar 17, 2004 8:48 am
#4
By the way, the above macro is made for master docs, cuz the pauses have been made for the docs timer. If you are not a master doc, I suggest you do trial and error to figure out what your timer between enhancements is.
Starphire
Wed Mar 17, 2004 8:50 am
#5
no one is aggrevated by this? I dont mess with macro's anymore and I don't really care to lol. I mean yes they are cool but I shouldnt need a macro to do sometihng this simple and not get plssy
Ophiiade
Wed Mar 17, 2004 9:05 am
#6
Well to be honest with you from what I can gather the majority of the Doc community is happy with the latest publish. I am very happy with it, no more randomness means I can actually be 100% sure what my buffs will be like. And it can only be better for our customers.
The fact that it enhanced for that small amount actually means that it re-applied the buff with that extra amount (it still resets the timer though) so basically your buff was that amount higher than the previous doc that buffed that customer. Also, yes I admit that it is a pain rebuffing a stat that you've already buffed, but to be honest with you while you're buffing you should be paying attention to what you're doing, so at the end of the day it's really your loss if you don't want to use the above macro or concentrate on what you're doing.
The fact that it enhanced for that small amount actually means that it re-applied the buff with that extra amount (it still resets the timer though) so basically your buff was that amount higher than the previous doc that buffed that customer. Also, yes I admit that it is a pain rebuffing a stat that you've already buffed, but to be honest with you while you're buffing you should be paying attention to what you're doing, so at the end of the day it's really your loss if you don't want to use the above macro or concentrate on what you're doing.
Ophiiade
Wed Mar 17, 2004 9:06 am
#7
Oh and btw, when you re-apply your own buff, there will not be a difference in the amount if you're using the same pack, same BE clothes etc because there will no longer be a difference in your total buff strength. Hence the reason that all it says is "You re-apply so-and-so's buff".
DasShadow
Wed Mar 17, 2004 9:30 am
#8
I do 30-50 buffs a day, and thats when I start after 6PM, since I work during the day. If I didnt have that macro, my fingers would fall off and I would get so damn annoyed. Most doctors use macros so they wouldnt have any problems with the patch. If youre looking for people to agree with you, you might be only 1/10 who hate this rebuffing patch.
Macros are our friends =D
I would hate to show you the people who complain that sometimes the docs either forget to buff one of their stats or some docs take such long pauses after each buff....I think macros are just helpful for everyone in general. Just my 2 cents....
Macros are our friends =D
I would hate to show you the people who complain that sometimes the docs either forget to buff one of their stats or some docs take such long pauses after each buff....I think macros are just helpful for everyone in general. Just my 2 cents....
symmetry
Wed Mar 17, 2004 9:33 am
#9
While I like the non randomness of the new system, I can tell you a few things that I absolutely HATE about the new patch. I started writing a long post last night about it, but got logged out of the forums and lost my post.
1. Enhance Packs- I've been a doctor for several months now. I got it for my first holo, and while fully expecting to drop it right away, that's the one profession that I won't drop now. I've become very good on my server. With the latest avian meat that dropped on lowca, I just made what some other of the long time doctors have confirmed, the best non janta buff packs to date. They came out at 936-941 power/11.5k duration/89 med use. Now, I don't think I have to tell most doctors to get the resources that it takes to get your power up to that is not cheap at all. I've stockpiled all of these resources and ran about 75 sets of these before patch in case I couldn't after. WhatI find disconcerting is the numbers that a 936 pack makes versus an 850 pack
100 points of power in a buff packs will only equate to about 200 points of stats per buff. This means that while you can hit for 2500 every time with bivoli of at least +20 and BE clothing, to use 850 power packs, it only will drop you to about 2300. I don't think I have to tell anyone how much harder it is to make 936s than 850's. I wish there could be a bonus once the power hits a certain level, such as 900 that would enable the best packs to hit for a substantial bit higher than average to good ones.
2. Skill points- I don't know if anyone's noticed this yet, but let's compare these two templates for doctors:
Master Doctor/110 Droid/+25 BE clothing
0440 Doctor/110 Droid/+25 BE clothing/+25 Bivoli
Anyone want to take a guess at what the functional enhance skillsdifference is between these two templates? NOTHING. That's right, a crate of +25 bivoli is now the equivalent to around 30 skill points.
This means that we will see a LOT more doctor dabblers than career full functioning ones. Prefaced with the above stat, that 850 packs are still usable at 89 med use and will only hit for 200 points less than 930+ ones, and you have people who won't care enough to buy the best packs anymore.
I hope someone at least notices these things.
Symmetry
Master doc/Lowca
Traigus
Wed Mar 17, 2004 9:34 am
#10
Starphire wrote:This re-apply thing is driving me NUTS, totally nuts.1. When it re-apply's it simply tells me it re-apply's and doesn't tell me if there is a numerical difference in the buff now2. One time it just said "You enhance ***** quickness by 113". Wow, I assume that was a re-apply but it was a weird message and the only time I got that message. I have never buffed that low in my life.3. I am WASTING buff packs like crazy with this STUPID re-apply feature. How I work is I sit in coronet with a line of like 20 people and buff like mad for hours. I have each buff pack in my tool bar slots, and I just click through each one on each person. Sometimes I work on more then one person at a time. This allows me to chat in guild chat, respond to tells and craft etc. What I used to do to make sure I got all the persons stats was just run through and re-click everything and it would say "They already have this enhanced blah blah". Now I wind up re-enhancing it all. YUCK!What would be ideal for me would be when you hit someone a second time with something a pop-up comes and says "would you like to re-apply this buff" and you click yes or no. If i click no then easy cheese, I know not to hit quickness again and I can run through each one the same way till I find the one I didn't get.PLEASE FOR THE LOVE OF GOD change the way this works, I wanted to kill last night it was awful. Not to mention how WACKED out crafting is (yes I know that's gonna be re-nerfed).Does anyone else feel aggrevated by this change??
None of these are actually bugs. this is all intended.
1.) If no number is given, then the buffs are the same (intended).
2.) the difference between buffs is an important flag, because it is also linked to XP gained by overwrite (you only get XP for the difference). This is important to non-master docs.
3.) Questions of play style will most likely not get enough support to generate new code (like a pop-up box). I'll add this to the lsit of issues for the next top 5 vote (I'll have the list up on saturday), but I don't think enough players will back you on it for it to become a top issue.
-T
They are issues though, and I will add them to the list on the next top-5 vote
Traigus
Wed Mar 17, 2004 9:39 am
#11
>symmetry,
While bivoli may make a 0,4,4,0 doc buff the same as master (though not really, since the master can eat bivoli too), it does not make the 0,4,4,0 equal to master doc.
Master doc box is a bit light on perks at the moment, but there are schematics and + skills in master doc that a 0,4,4,0 does not have.
Docs are not all about buffing.
-T
While bivoli may make a 0,4,4,0 doc buff the same as master (though not really, since the master can eat bivoli too), it does not make the 0,4,4,0 equal to master doc.
Master doc box is a bit light on perks at the moment, but there are schematics and + skills in master doc that a 0,4,4,0 does not have.
Docs are not all about buffing.
-T
Starphire
Wed Mar 17, 2004 9:51 am
#12
You guys ganked my thread. I have NO ISSUES with the current balance in the buff giving, MY ISSUES are clearly stated and revolve around the way within which re-buff's was implamented. And to me it is a bug that I experienced because it kept saying it was re-applied but didn't tell me if there was any numerical difference. How is that smart? Please don't talk about buff amount balances, my thread had nothing to do with that.
Starphire
Wed Mar 17, 2004 9:56 am
#13
so when it re-apply's its the same exact buff? So i just totally wasted a pack.. wow that makes so m uch sence. I am sorry not all uses use macro's and have you ever tried teaching a newb how to use one? Not fun.
What about the message I got that said you buff so and so for 113 in quickness. How is that different from the one that just said I re-applied it? If you ask me this is a wack system. I think there should be a pop up, and you macro lovers should be able to write a macro that gets around the pop-up (the way you can in crafting).
I really don't think I am the only one.. but hey maybe I am.. again my issue is not with the buff balance thingy, I was happy with that.
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